villain of the story
Arcane
http://www.irontowerstudio.com/forum/in ... 268.0.htmlIt has become apparent that a lot of people want Dead State and they want it now. So far we’ve been able to accomplish a lot with our small team, but in order to get the game done in a more timely fashion, it’s apparent that we’re going to have to at least start considering some new additions to help us get Dead State to the marketplace.
So, here’s the pitch – are you a modder looking to work on an original title? Are you new to the game industry and looking to get professional credit on your resume? Are you an experienced game developer looking to work on a zombie RPG in your spare time because you’ve always wanted to play one? We are looking for folks like you.
Now, a few things about the project. We have very little funding – work on the project ranges from contribution for credit in the game to payment after the project comes out (for the long-term members of the team). This is not likely to change, so this is NOT a full-time job with a salary, though if the game does well enough (and we like your work) it could lead to paid work on future projects.
We’re not expecting full-time hours – attitude, efficiency, and reliability are key. We’re looking for team members that can complete tasks they’ve agreed to take on within a reasonable amount of time and communicate their progress to the leads. Professional discretion about your work is expected. Working well with the team is a must.
For programmers:
We are primarily looking for someone with game programming/scripting background. Knowledge of Torque 3D and TorqueScript is highly preferable. You will be working with the Lead Programmer and Project Lead on most of your tasks.
Tools Programmer - Developing tools to make implementation of content easier. GUI work a big plus.
Examples of tool duties:
-Script Editor
-Journal Editor
-Loot Container tool
-Art implementation and lighting tools
Scripting Programmer - The scripting programmer uses the engine's scripting language to create scripts for dialogue (a lot of these), for events/event triggers, time passage, tracking stats, and bark text.
Examples of Scripting:
-Global dialogue flags
-Combat triggers
-Quest update triggers
-Scene triggers
-XP/item rewards
Art:
We do not have any actual art positions right now. If you are an outstanding modeler or texture artist that would like to contribute items to the game for fun and credit, we may make an exception. Note that we already have most common props and textures done already, so you may want to talk to our lead artist about what we are lacking currently.
Design:
We are not looking for additional designers or writers right now.
Sound/Music:
We are not looking for sound/music people at this time. We will update this page if this changes.
If you’re interested in working with us or contributing, please send your qualifications, links to your work, an introduction, and any questions you may have to:
info@DoubleBearProductions.com
We will try get back to you as soon as possible. If you know people who might be a good fit, please send them a link to this thread.
That's a lot of help they seek.