FAQSearchMemberlistUsergroupsRegisterProfileLog in to check your private messagesLog in

Check-out Codex Merchandise - Buy stuff from Amazon - Link Converter
T-Shirt Hell | Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de | Fishpond.co.nz
(buying stuff via the above links helps us pay the hosting bills)
Support RPG Codex
Donate and get rid
of these pesky ads!
Visit the RPGCodex store @ CafePress!
Codex T-Shirts
RPG Codex :: Latest News   Tacticular Cancer :: Latest News
Visit the RPGCodex store @ CafePress!
Codex Mugs

A pretty dumb MotB review
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    The Codex Forums -> General RPG Discussion
View previous topic :: View next topic  
Author Message
thesheeep
 
 


Joined: 16 Mar 2007
Posts: 2058
Location: Berlin

PostPosted: Thu Nov 22, 2007 2:50 pm    Post subject: Re: A pretty dumb MotB review Reply with quote

anttiYG wrote:
can you say you never skipped any of the conversations?


The important ones, those that are spoken? Never.
The less important ones, not spoken? Sometimes.

Anyway... if your site really focuses more on the techs, the 77% rating is quite understandable. At least you are honest with that. Most reviewers aren't Wink
_________________
GarfunkeL wrote:
Ich hast eine sauerkrautz in meine lederhosen. Himmel!
Back to top
View user's profile Send private message
Krokar
 
 


Joined: 17 Sep 2006
Posts: 105

PostPosted: Thu Nov 22, 2007 2:53 pm    Post subject: Re: A pretty dumb MotB review Reply with quote

anttiYG wrote:
I'm sure other YouGamers readers would appreciate your insight into Mask of the Betrayer.


Then give them this <a href="http://www.rpgcodex.net/content.php?id=159">link</a> of VDs MoTB review.
_________________
ARMEE MULTIHEADED DICKS
Back to top
View user's profile Send private message
anttiYG
 
 


Joined: 22 Nov 2007
Posts: 3

PostPosted: Thu Nov 22, 2007 3:01 pm    Post subject: Re: A pretty dumb MotB review Reply with quote

Edit: while I'm writing this reply to Kingston, thesheeep and Krokar post really nice and useful replies. Thanks for the feedback guys. Vault Dweller's MotB review is pretty entertaining and in-depth, so I linked it on the YouGamers MotB forum thread. Shame about the guy's infantile forum behavior (see his reply below).

Kingston wrote:
anttiYG wrote:
Vault Dweller did a fair job of quoting the review out of context and adding his sardonic comments.


I see you are new to the codex.


Oh, so you noticed my post count?

Kingston wrote:
anttiYG wrote:
can you say you never skipped any of the conversations?


... Yes.


I tip my hat at you sir, well done. Since we're already beside the point, would you mind telling me how you think the game reads? Original or repetitive, tour de force or run of the mill?

I get the feeling that sarcasm is a global tag on these forums.


Last edited by anttiYG on Thu Nov 22, 2007 4:14 pm; edited 1 time in total
Back to top
View user's profile Send private message
Serious_Business
 
 


Joined: 21 Aug 2007
Posts: 703
Location: Get the fuck out of here

PostPosted: Thu Nov 22, 2007 3:17 pm    Post subject: Reply with quote

Quote:
can you say you never skipped any of the conversations?


Big mistake.

Brace yourself for rape.

(Or so I hope)
Back to top
View user's profile Send private message
Vault Dweller
Ubersturmfuhrer


Joined: 07 Jan 2003
Posts: 14794
Location: Vault 13

PostPosted: Thu Nov 22, 2007 3:47 pm    Post subject: Re: A pretty dumb MotB review Reply with quote

anttiYG wrote:
Vault Dweller did a fair job of quoting the review out of context and adding his sardonic comments. I find it difficult to be offended by this tactic, and unnecessary to defend each point.

I agree. Defending points is so passé.

Quote:
You'll certainly understand what I meant if you bother up checking the context (in other words, reading the review).

It's too wordy. Surely, *you* would understand.

Quote:
However, the real issue seems to be the final score of 77%.

Actually, the real issue seems to be with you posting stupid shit and calling it a review, but you are right, the score is also an issue.
_________________
Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
Back to top
View user's profile Send private message
Andyman Messiah
 
 


Joined: 27 Jan 2004
Posts: 4584
Location: Narnia

PostPosted: Thu Nov 22, 2007 5:15 pm    Post subject: Reply with quote

Antti, my man! You seem like a likeable fella. However, this little gem made me put you on THE LIST!
Quote:
I loved Sierra adventure games by the way. Many of them had great writing and a lot of substance. But Quest for Glory II wouldn't get a very high review score from me if someone were to publish it today.

Seriously, man.

And really, if you're representing a site that focuses more on the technology I think you should stick to reviewing Halo and Guitar Hero instead of games that don't bother taking "teh technologie" further and are more interested in telling a story. Really, it seems way out of your league.
_________________
I am a criminal mastermind and now you too can become a tremendous faggot! Ask me how!

Read my expertly written, completely unbiased reviews of some of the Codex's most favorite games!
Mass Effect | Fallout 3 | The Witcher

Missed out on some of the most defining moments in roleplaying game history? Read my LPs!
Pokemon Emerald | Final Fantasy VII | Final Fantasy VII - Crisis Core | Final Fantasy VII - Advent Children | Final Fantasy VIII | Las Vegas Nevada Suicide Report
Back to top
View user's profile Send private message
Kingston
 
 


Joined: 13 Jan 2007
Posts: 3276
Location: I lack the wit to put something hilarious here

PostPosted: Thu Nov 22, 2007 5:34 pm    Post subject: Re: A pretty dumb MotB review Reply with quote

anttiYG wrote:
Edit: while I'm writing this reply to Kingston, thesheeep and Krokar post really nice and useful replies.


So my reply is shitty because I happened to read all the text?

anttiYG wrote:
Thanks for the feedback guys. Vault Dweller's MotB review is pretty entertaining and in-depth, so I linked it on the YouGamers MotB forum thread. Shame about the guy's infantile forum behavior (see his reply below).


As infantile as saying "unnecessary to defend each point"? Or saying that my post isn't useful because I read text which is what you were hoping I wouldn't do.

anttiYG wrote:
Kingston wrote:
anttiYG wrote:
can you say you never skipped any of the conversations?


... Yes.


I tip my hat at you sir, well done. Since we're already beside the point, would you mind telling me how you think the game reads? Original or repetitive, tour de force or run of the mill?


I found the dialogue to be pretty damn good. What point are we beside anyway? That the score is based on tech aspects and we shouldn't nitpick the review for stupid stuff like : "However, the game being wordy didn't affect the final score one way or the other" So they could have cut down on the dialogue extensively and it would have gotten the same score anyway?
_________________
Russ Pitts wrote:
Criticism is great. We love criticism.

Clockwork Knight wrote:
We have to keep our good image. Nvm developers just got tired and left, they obviously couldn't take the heat and our powerful arguments like "shit" "sucks" and ":facepalm:"
Back to top
View user's profile Send private message
Lumpy
 
 


Joined: 11 Sep 2005
Posts: 4731

PostPosted: Thu Nov 22, 2007 5:38 pm    Post subject: Re: A pretty dumb MotB review Reply with quote

anttiYG wrote:
However, the game being wordy didn't affect the final score one way or the other, contrary to your assumption. Quite the opposite, in fact - the MotB campaign's consistently good writing helped elevate the score quite a bit.

What is the opposite of not affecting it one way or the other, pray tell?

Quote:
(can you say you never skipped any of the conversations?)

Eh...
_________________
Clockwork Knight wrote:
Btw, this thread feeds me like breast milk. I am at peace.
Back to top
View user's profile Send private message
MetalCraze
Formerly known as Skyway


Joined: 02 Jul 2007
Posts: 10953
Location: 51st State

PostPosted: Thu Nov 22, 2007 7:17 pm    Post subject: Reply with quote

Quote:
can you say you never skipped any of the conversations?


not a single line.
Back to top
View user's profile Send private message
Volourn
.
.


Joined: 10 Mar 2003
Posts: 12975

PostPosted: Thu Nov 22, 2007 8:44 pm    Post subject: Reply with quote

"not a single line."

O RLY? So, you enjoy reading repetive stuff. L0L
_________________
R00fles!
Back to top
View user's profile Send private message Send e-mail
MetalCraze
Formerly known as Skyway


Joined: 02 Jul 2007
Posts: 10953
Location: 51st State

PostPosted: Thu Nov 22, 2007 8:55 pm    Post subject: Reply with quote

Quote:
O RLY? So, you enjoy reading repetive stuff. L0L


but of course if the dialogues were going the same way the second time (like with companions) I would skip them. but that doesn't count because I've already read them. fully.
_________________
AlaCarcuss wrote:
DA is a real-time (RTwP) dungeon-crawler

卐 THIS IS THE NEW SHIT 卐
Back to top
View user's profile Send private message
Jeff Graw
-
-


Joined: 27 Nov 2006
Posts: 664
Location: Frigid Wasteland

PostPosted: Thu Nov 22, 2007 10:59 pm    Post subject: Reply with quote

Having read the actual review, I think this is one of the better ones. I don't agree with everything the author says (specifically the part about dialog, and the visual prop thing), but I can sympathize with most of his complaints and praises.

In regards to the visual prop thing (and your comment on the other forum), it seems that you are docking the game marks because it doesn't have sandbox play, and that's, excuse my rudeness, pretty stupid. Sandbox play has it's advantages and disadvantages. Whether or not a game has sandbox play effects the very nature of that game -- it's not something that can be used as a check box in a review. I mean, if every game had sandbox play we would loose variety and be forever to cursed to suffer the disadvantages of that mechanic.
Back to top
View user's profile Send private message
anttiYG
 
 


Joined: 22 Nov 2007
Posts: 3

PostPosted: Fri Nov 23, 2007 12:04 am    Post subject: Reply with quote

Jeff Graw wrote:
Having read the actual review, I think this is one of the better ones. I don't agree with everything the author says (specifically the part about dialog, and the visual prop thing), but I can sympathize with most of his complaints and praises.

In regards to the visual prop thing (and your comment on the other forum), it seems that you are docking the game marks because it doesn't have sandbox play, and that's, excuse my rudeness, pretty stupid. Sandbox play has it's advantages and disadvantages. Whether or not a game has sandbox play effects the very nature of that game -- it's not something that can be used as a check box in a review. I mean, if every game had sandbox play we would loose variety and be forever to cursed to suffer the disadvantages of that mechanic.


Thank you very much for the constructive criticism! That's a rare treat. You're quite right that seamless, streaming game worlds aren't the be all and end all of computer games. I seem to recall that Betrayal at Krondor was one of the first RPGs to try that, and there was just too little to do in that sandbox world (the same could be said for Oblivion, even if you like collecting herbs). I'll make sure to keep that in mind in future reviews. What breaks NWN2 for me is the combination of long loading times and small playing areas - I guess I've been thoroughly spoiled by other titles that do these transitions much better.

Looking at the replies in this thread, I'm in the minority of people who didn't find all the dialog all that exciting, but I'm going to chalk that down to personal preference. Compared to the NWN2 original campaign, MotB really is great. I totally agree with Dave Lamble's views in his NWN2 retrospective (p.8 of our MotB review).
Back to top
View user's profile Send private message
Jeff Graw
-
-


Joined: 27 Nov 2006
Posts: 664
Location: Frigid Wasteland

PostPosted: Fri Nov 23, 2007 12:23 am    Post subject: Reply with quote

anttiYG wrote:

Thank you very much for the constructive criticism! That's a rare treat. You're quite right that seamless, streaming game worlds aren't the be all and end all of computer games. I seem to recall that Betrayal at Krondor was one of the first RPGs to try that, and there was just too little to do in that sandbox world (the same could be said for Oblivion, even if you like collecting herbs).


You're welcome. If you want an example of sandbox play done absolutely right, you might want to check out Starflight and it's sequel.
Back to top
View user's profile Send private message
Otingocni
 
 


Joined: 18 Sep 2007
Posts: 92

PostPosted: Fri Nov 23, 2007 12:27 am    Post subject: Re: A pretty dumb MotB review Reply with quote

Quote:
Shame about the guys infantile forum behavior (see his reply below).

Protip: Maturity /= Congeniality
Back to top
View user's profile Send private message
Lingwe
 
 


Joined: 11 Jun 2007
Posts: 415
Location: australia

PostPosted: Fri Nov 23, 2007 2:36 am    Post subject: Reply with quote

[quote=from their forums]Let me just try and clear one misunderstanding. Forget about dishes, cutlery, bottles or whatever. By "visual prop" I mean all the outdoor areas where you can't walk, just because the map has a very small accessible area. Want to see what's beyond that hill? Well you can't, because it's not a hill, it's just a prop. Tramping back and forth between the same few locations in a severely limited game world made me feel like I was playing a 1980s Sierra adventure game.[/quote]

Sorry mate, but just because a game doesn't have sandbox play doesn't mean it is lacking in "visual prop". Just because Oblivion had an open world it doesn't mean that every other RPG after it also has to have it. Claiming that the game is bad just because it doesn't follow that style of play is the reason why I have such contempt for gaming journalists.

Quote:
I find it difficult to be offended by this tactic, and unnecessary to defend each point.


At least he knows how to debate on the internet - when your words or points have been proven to be stupid just claim that you don't even have to defend them. If you don't need to defend them then they must be right, hey?
_________________
My Homepage - Newly Started
Back to top
View user's profile Send private message Visit poster's website
Longshanks
 
 


Joined: 28 Jul 2004
Posts: 686
Location: Australia.

PostPosted: Fri Nov 23, 2007 2:51 am    Post subject: Reply with quote

The review is not too bad; it is quite comprehensive (though no mention of choice and consequence, apart from "tough decisions") and provides detailed reasoning for most points made.

I would like to know whether the reviewer has played many RPGs in the past, he did mention Betrayal at Krondor, but his comments about the combat seem to suggest he's unfamiliar with the very common RTWP mechanics (played any of these: Planescape: Torment, BG1+2, KOTOR1+2, IWD1+2, Dungeon Siege).

I agree with Jeff Graw's comments on continuous worlds, they are not an objective virtue (I am very much in favour of zoned areas) and it would be a bad thing for all RPGs to follow this route (such worlds, are still the minority for single-player RPGs, so I will again question the reviewer's RPG history (played Fallout 1+2 ?)).

My main objections to continuous worlds are their almost necessary greater focus on exploration (of the, get loot, kill monsters for XP kind, there is also good exploration), loot collection, combat and that they are too small big worlds (ie. takes minutes to travel by foot from town to town).

On his "too wordy" comment, I would most likely not agree with it (though I have not played MotB yet), but the implication that someone who makes such a comment just does not like reading is overly simplistic. I could easily see such an accusation being made of me for my dislike of a recent adventure game "Culpa Innata", the proportion of dialogue in this game is too high (mostly uninteresting and non-interactive), with very few puzzles and little to no exploration in between. There are many who have enjoyed the game and list the writing and story as its highlights, I found the writing decent, the dialogue dull and the story quite good but too slow moving.

We are all products of our experiences, if this reviewer has missed many of the RPGs in the past 10 years and is more a fan of Oblivion-type sandboxes, then this is a nicely balanced, comprehensive review with mostly well supported points, and is of value for those with similar RPG histories. It does not read like a review by a hardcore RPGer, but if that is not his audience then it is fine, just as a more casual RPG player may not get much out of an RPGCodex review. I do think it fair to criticise the review for a seeming lack of experience in the genre, but unfair to label it as stupid.
Back to top
View user's profile Send private message
Matt7895
 
 


Joined: 22 Oct 2006
Posts: 2712
Location: UK

PostPosted: Fri Nov 23, 2007 3:31 am    Post subject: Reply with quote

I read/let play every single line of dialogue in my first playthrough. I want the whole experience, not the lazy casual one.

On the second/third playthroughs I usually skip, but on the first playthrough I never skip. That would be the same as skipping one of the towns in Fallout because there were too many of them as distractions.
_________________
Volourn wrote:
Then again, the Codex (or the internet in general) doesn't know what 'mature' is. Mature to them are titty cards in TW. LMAO

Stereotypical Villain wrote:
We're getting lessons in maturity from a guy who writes "lmao" and "r00fles"... Fancy that.
R00fles!
Back to top
View user's profile Send private message
Jaesun
-
-


Joined: 14 May 2004
Posts: 3018
Location: The Gay Bar

PostPosted: Fri Nov 23, 2007 8:12 am    Post subject: Reply with quote

Let's compare Oblivion to MotB according to YouGamers shall we? (Oblivion review done by a different person):

MotB
Gameplay 78 - Mask of the Betrayer has solid writing and all the trappings of a great RPG title, but feels boxed in by the level design. Too much of what you see is just a visual prop, and in the post-Oblivion era, that's just not good enough.

Oblivion
Gameplay 93 - Epic, engaging, fun; great combat and character development mechanics, with a long lasting experience.

So, MotB apparently lacks Epic, engaging, fun; great combat and character development mechanics, with a long lasting experience.

I'm speechless.
_________________
:respect: :volourn: :tubgirl:

Professional Gaming Journalist: After hitting the attack button several times for the character I had selected, I realized that I wasn’t attacking.

AndhairaX wrote:
Inziladun, please stop spamming my topics with spam or I will report you to the moderators.
Back to top
View user's profile Send private message
Naked Ninja
 
 


Joined: 31 Oct 2006
Posts: 1396
Location: South Africa

PostPosted: Fri Nov 23, 2007 8:21 am    Post subject: Reply with quote

I really can't imagine skipping any dialogue at all...seriously, how long and how much effort does it take to read a line of text? In fact, I can't really remember ever skipping text in a game, ever. It's like missing a cutscene... that "yeah yeah, just tell me where I have to go/what I have to kill" mentality is so utterly alien to me. I

Also, static environments? Come on. Have you played a game like GEARS? You can't just wander anywhere. It is a cleverly disguised corridor shooter. "In this era" is meaningless, the artists have just got better at disguising the limits.

As to open worlds...I'm not a fan of needless filler. Exactly how would a story focused game like MoTB be enhanced if the player could choose to wander around the forest for 8 hours whacking bears and collecting herbs?

A principle of good game design is to focus on your core gameplay concept. If an element doesn't support your core concept it is extrenuous and shouldn't be added. In Oblivion, it is sadnboxyness...in MoTB it is story. Comparing the 2 games without taking that into account is silly.

MoTB does AS good a job of supporting it's core design principle (storytelling) as Oblivion does of supporting it's own (free roaming). I would say moreso in fact, but that is debate for another time.

And you can't support Oblivions level of content without sacrificing quality. Oblivion has miles of forest...which are all boring and samey. It has hundreds of dungoens...which all look alike and play the same. Oblivions large landscapes are sparse of the interactive and encompassing narrative that MoTB has. What is over that hill? Another boring hill. Maybe a cookie-cutter dungeon.

Again it comes down to core design principles and what a designer is aiming to achieve. Your comparison is apples and oranges.
_________________
Developer - Scars of War , an indie RPG.

Scars Dev Blog

Scars Forum
Back to top
View user's profile Send private message
Jeff Graw
-
-


Joined: 27 Nov 2006
Posts: 664
Location: Frigid Wasteland

PostPosted: Fri Nov 23, 2007 9:55 am    Post subject: Reply with quote

Stop beating a dead horse, people. The man has admitted that he made a mistake with the static world/Oblivion comparison part of the review.
Back to top
View user's profile Send private message
Longshanks
 
 


Joined: 28 Jul 2004
Posts: 686
Location: Australia.

PostPosted: Fri Nov 23, 2007 9:58 am    Post subject: Reply with quote

Naked Ninja wrote:
I really can't imagine skipping any dialogue at all...seriously, how long and how much effort does it take to read a line of text? In fact, I can't really remember ever skipping text in a game, ever. It's like missing a cutscene... that "yeah yeah, just tell me where I have to go/what I have to kill" mentality is so utterly alien to me. I

I can't remember skipping first read dialogue in an RPG, those with very poor writing usually have little of it, and those with good are worth reading.

However, the recent adventure game "Culpa Innata" did surpass my limits of patience. The game contained almost no exploration and only a few puzzles, with instant travel it became little more than a series of long fully voiced conversations (around 5 minutes). Where I finally gave in and decided to skip dialogue, was for the "gossip dialogues" at the end of many game days, which basically repeat the day's happenings with no gameplay affect whatsoever. The game overall was decent, and many have found it great, but from an objective viewpoint the gameplay was severely lacking.

I'd imagine I would be tempted to skip dialogue more often if forced to play games for reviewing purposes, especially if I found the writing dull.
Back to top
View user's profile Send private message
Naked Ninja
 
 


Joined: 31 Oct 2006
Posts: 1396
Location: South Africa

PostPosted: Fri Nov 23, 2007 10:06 am    Post subject: Reply with quote

This is the Codex, the horsebeating never ends Razz
_________________
Developer - Scars of War , an indie RPG.

Scars Dev Blog

Scars Forum
Back to top
View user's profile Send private message
Jeff Graw
-
-


Joined: 27 Nov 2006
Posts: 664
Location: Frigid Wasteland

PostPosted: Fri Nov 23, 2007 11:01 am    Post subject: Reply with quote

Naked Ninja wrote:
This is the Codex, the horsebeating never ends Razz


It should die when the horse does -- otherwise you're just expending energy for no reason whatsoever. Also, in this case especially, it makes us look pretty stupid.

Trying to find some kind of hypocrisy by comparing two reviews of two different games by two different authors also makes us look stupid, Jaesun.
Back to top
View user's profile Send private message
WhiskeyWolf
 
 


Joined: 04 Nov 2007
Posts: 4076
Location: In the middle of something.

PostPosted: Fri Nov 23, 2007 11:24 am    Post subject: Reply with quote

Quote:
It should die when the horse does...


Yep, if that would be possible on the Codex. If I'm not mistaken we now have "What is RPG?" War number 80.

EDIT: As long as there are humens there will be wars... and Codex Twisted Evil
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Codex Forums -> General RPG Discussion All times are GMT + 1 Hour
Goto page Previous  1, 2, 3  Next
Page 2 of 3
Jump to:  

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2002 phpBB Group

Anti Bot Question MOD - phpBB MOD against Spam Bots
Blocked registrations / posts: 6404 / 0
eXTReMe Tracker