Stereotypical Villain
Arcane
Much obliged, my good... man?
DamnedRegistrations said:SkeleTony said:What I don't get about Japanese artwork is the fact that, apparently if any jap guy draws in a remotely different style...say he does not make the eyes huge or the mouths small or the hair spiky, he is sent somewhere and killed for betraying the motherland.
In America, while we have our share of copycat art, there are STILL TONS of artists with wildly different styles of drawing things. McFarlane does not draw like Disney. Bisley does not draw like Don Bluth. Vigil does not draw like anyone!
But in Japan the artists are like robot-clones of one another...
They aren't quite that bad. It just that the most common stuff is all the same. You have to remember that manga and anime is their equivalent of cheap comics (fuckers can't even be assed to color them) and saturday morning cartoons. And it's not like every series is done by a different studio. This is like bitching about all western animation looking like disney or hana-barbara or captain planet. We can just think of more exceptions in western stuff because we've seen it all. Even then we still have some pretty hardcore tropes in our stuff. How often do you see a male hero that doesn't have a chest that belongs on a gorilla or a chick without D+ tits?
This: http://view.thespectrum.net/series/naru ... r-461.html
and this: http://view.thespectrum.net/series/gant ... +03&page=7
are about as close as Flintstones and Batman.
Damned Registrations said:This: http://view.thespectrum.net/series/naru ... r-461.html
and this: http://view.thespectrum.net/series/gant ... +03&page=7
are about as close as Flintstones and Batman.
mondblut said:theverybigslayer said:The problem is, the japs (aside the gay anime) are making really accurate Wizardry1 clones.
Problem is, being a Wizardry 1 clone is not something to be proud of since, like, 1985.
We love Wizardry for Dark Savant trilogy, with its vast numbercrunching, rich background and lore, innovative features like competing NPC parties or text input conversations. Wizardry 5 and before are about as valuable for a 1990+ gamer as Akallabeth for a classic Ultima fan. Yet, japs seems to be ever stuck in Proving Grounds of Mad Overlord and keep remaking it with bigger resolutions and new batches of animefag sprites.
I'd take Demise over any of these, as far as barebone dungeon crawling is concerned.
LeStryfe79 said:However, what you fail to realise because you are ignorant is that the JRPG Wizardry for PS2 was actually quite magnificent, and had better combat than Demise and Wizardry 8 combined. This was due to a system of party-based tactics that added a completely new element of strategy to the mix. Also, the overall story/ writing was rather good for this type of game, regardless of continental origin.
So, in other words, at least in this instance, an old school game was modernized with a fresh coat of paint and came out pretty good. For a console based dungeon crawl, Atlus did about as good a job as anyone could reasonably hope for.
Emotional Vampire said:You're missing an 'a' in your sig.
LeStryfe79 said:However, what you fail to realise because you are ignorant is that the JRPG Wizardry for PS2 was actually quite magnificent, and had better combat than Demise and Wizardry 8 combined.
Inziladun said:Now you got me all curious. What's the story behind the second one?
That creepy pedo guy a part of her imagination? And why would she sleep on a sidewalk?
These are questions I need answered!!
Direct linking pictures
Emotional Vampire said:LeStryfe79 said:However, what you fail to realise because you are ignorant is that the JRPG Wizardry for PS2 was actually quite magnificent, and had better combat than Demise and Wizardry 8 combined.
So? Most japanese games are good, you know, games. It's the setting, art style, characters and plot that utterly fucking ruin everything.
No one would play Fallout if you were red-eyed, green-haired, hydrocephalic monstrosity in school uniform and the quest was about finding a box of chocolades before valentine's day.
LeStryfe79 said:That particular Wizardry only had about a 10% anime influence, really, and the creature models were awesome. Besides, these games are targeted at Japanese gamers who like anime styles. It would be stupid of them to target the U.S. with a dungeon crawl, since Americans by in large don't like them.
Stereotypical Villain said:That last one caused my right eye to pop out of its socket.
Zeus said:No way man, they should have targeted the lucrative "Americans who import Japanese games but don't like anime" market.
Azarkon said:Still, there is plenty of variety if you look: