Warning: the following links may contain extreme stupidity.
Joystiq
http://www.joystiq.com/2008/04/10/joyst ... 60-pc-ps3/
Kotaku
http://kotaku.com/378147/growing-up-with-fallout-3
IGN
http://xbox360.ign.com/articles/865/865613p1.html
Destructoid
http://www.destructoid.com/pew-pew-prev ... .phtml#ext
1UP
http://www.1up.com/do/previewPage?cId=3167330&p=1
Gameshark
http://www.gameshark.com/previews/3308/ ... review.htm
Shacknews
http://www.shacknews.com/featuredarticle.x?id=828
Gamespot
http://www.gamespot.com/xbox360/rpg/fal ... ot;title;1
Team Xbox
http://previews.teamxbox.com/xbox-360/1 ... lout-3/p1/
Gamespy
http://xbox360.gamespy.com/xbox-360/fal ... 671p1.html
GamesRadar
http://www.gamesradar.com/xbox360/fallo ... 1037562096
Spotted at ESF
Some choice quotes:
Joystiq - As Hines moved around dark corners, he showed off the system that lets gamers choose to play as a real-time or turn-based shooter. Basically, you hit a button to activate turn-based mode, pausing the scene, and queuing up specific attacks to enemies.
Joystiq - I asked if downloadable content would follow in that game's path. Hines answered, "[Downloadable expansions are] certainly something -- given the popularity of the ones we did for Oblivion -- that we'll be looking into.
Kotaku - When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited.
Kotaku - As any of you who are familiar with Fallout will know, your enemies are mostly radiated mutants or "ghouls" as they are called in the game. (Hilarious as he just admits to not knowing anything about Fallout before - L)
Kotaku - The Fat Man Rocket launcher was a particular favorite of mine
Kotaku - Everything I saw about this game was impressive, but what really got my attention was its overall art style. The optimistic fifties design juxtaposed against the destroyed landscape is a great choice and is seen everywhere from the HUD to the atomic design of Vault 101. Seeing it sprinkled around the world gave me the same feeling I got the first time I saw the art-deco wonders of BioShock. It's nostalgic yet at the same time seems so fresh and new because we rarely see that style of design in modern games, especially FPSs.
IGN - But next up was something that all Fallout fans can get giddy about: Dogmeat. (Hey it has SPECIAL and it has Dogmeat, it must be Fallout - L)
(amazingly this was the only marginally stupid thing in the IGN article!!!)
Destructiod - Eventually, your father returns to discover your breakage from kiddie refinement, but of course there are no negative consequences, since you can innocently burble back at him with "ga-ga's" and "da-da's", with the help of the trusty A button. (what about those of us on PC? will we also have to use the letter 'A' to cry? - L)
Destructoid - While V.A.T.S. is the generally more strategic and successful approach to combat, players can also choose to attack from a first- or third-person shooter perspective if desired. (the Developers have practically confirmed that combat is unplayable in third person - L)
Destructoid - Not only were there regular Ghouls (humans who've had their brains fully deteriorated by radioactivity), but there were also Glowing Ghouls who have fully absorbed the radioactivity and effectively heal their brethren by a radioactive burst of curative fluids.
Destructoid - Fallout 3 is still looking to be a pretty fantastic game, and according to Pete, a very good sequel to the series.
Destructoid - According to Pete, the writing for the game is a combined effort between game designers, engineers, and producers — selective game development teams build individual quests and eventually take their finished work back to the rest of the team for review. (See Brother None's comments about every man and his dog at Bethesda having a say at what goes in the game - L)
GameShark - Fallout 3 mixes real-time action with turn-based tactics for a unique combat system
Shacknews - Now Bethesda's unenviable task is twofold: First, bring the traditionally PC-oriented Fallout series to modern consoles and make it appeal to a broader audience who may have never touched a Fallout game before. (Actually I couldn't think of a better developer to do this. Bethesda's dumbing down abilities are second only their hyping abilitiyes - L)
Shacknews - Second, and far more difficult, build a game that honors Fallout's decade-long legacy and at least try to appease its existing hardcore audience, whose love for the franchise runs a narrow spectrum from adoration to outright fanaticism. (Remind me where Bethesda ever said they cared about the original fans? - L)
Shacknews - In other words, the design team has had its own vision for Fallout 3 since day one, and with the move to the Xbox 360 and PlayStation 3, that vision has to consider a much larger audience, one composed of people for whom this Fallout will be their first. I'm one of those people, and as a big fan of Oblivion, it looks like Fallout 3 has enough of the same hooks--the open world, the freedom of choice, the action-based role-playing--to really pique my interest. Except this time around, you get the added benefits of handheld nuclear bomb launchers and grisly exploding mutant heads.
Shacknews - Since the demo I saw focused almost entirely on generic combat, I didn't get a good feel for what Fallout 3's character interactions will be like (I wonder why - L)
Gamespot - Those familiar with Fallout lore will remember that "ghoul" is just a term used to describe any human that has been exposed to such severe amounts of radiation as to become severely deformed physically, but feral ghouls have actually lost their minds and become aggressive animals, while their deadlier brethren, "glowing feral ghouls," have an unhealthy fluorescent green glow and will set off your PipBoy's Geiger counter--an eventually make your character extremely ill if you let them zap you with their radiation-based attacks.
Gamespot - While the game will still handle dialogue with other characters with a multiple-choice dialogue screen of the kind you've seen in games like Oblivion, Mass Effect, and Knights of the Old Republic, (Great! - L)
TeamXbox - The gameplay we saw is still relatively rough, making it impossible to offer any kind of definitive assessment of how it’ll play in final form, but it’s coming together nicely, with plenty of nuances already on display.
TeamXbox - One good example is something you might not even notice when you play. Pete Hines, Bethesda’s VP for public relations and marketing, stated that, after you go through the detailed character-creation editor at the start of the game, the face of your character’s father in the gameplay will be procedurally crafted based on how your character looks.
TeamXbox - Bethesda appears to have the pedal to the metal in completing it, and with about half a year left in its development, showed that there’s a lot of nuance being crafted in on many levels of the design.
Gamespy - We know Bethesda is probably on the right track.
Gamespy - There are certain elements that, if absent from a Fallout game, would cause its obsessive fanbase to bust a few crucial synapses. (Die Fallout fans kthxbye love Allen Rausch - L)
In other news NMA wasn't invited, no one is surprised.
Joystiq
http://www.joystiq.com/2008/04/10/joyst ... 60-pc-ps3/
Kotaku
http://kotaku.com/378147/growing-up-with-fallout-3
IGN
http://xbox360.ign.com/articles/865/865613p1.html
Destructoid
http://www.destructoid.com/pew-pew-prev ... .phtml#ext
1UP
http://www.1up.com/do/previewPage?cId=3167330&p=1
Gameshark
http://www.gameshark.com/previews/3308/ ... review.htm
Shacknews
http://www.shacknews.com/featuredarticle.x?id=828
Gamespot
http://www.gamespot.com/xbox360/rpg/fal ... ot;title;1
Team Xbox
http://previews.teamxbox.com/xbox-360/1 ... lout-3/p1/
Gamespy
http://xbox360.gamespy.com/xbox-360/fal ... 671p1.html
GamesRadar
http://www.gamesradar.com/xbox360/fallo ... 1037562096
Spotted at ESF
Some choice quotes:
Joystiq - As Hines moved around dark corners, he showed off the system that lets gamers choose to play as a real-time or turn-based shooter. Basically, you hit a button to activate turn-based mode, pausing the scene, and queuing up specific attacks to enemies.
Joystiq - I asked if downloadable content would follow in that game's path. Hines answered, "[Downloadable expansions are] certainly something -- given the popularity of the ones we did for Oblivion -- that we'll be looking into.
Kotaku - When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited.
Kotaku - As any of you who are familiar with Fallout will know, your enemies are mostly radiated mutants or "ghouls" as they are called in the game. (Hilarious as he just admits to not knowing anything about Fallout before - L)
Kotaku - The Fat Man Rocket launcher was a particular favorite of mine
Kotaku - Everything I saw about this game was impressive, but what really got my attention was its overall art style. The optimistic fifties design juxtaposed against the destroyed landscape is a great choice and is seen everywhere from the HUD to the atomic design of Vault 101. Seeing it sprinkled around the world gave me the same feeling I got the first time I saw the art-deco wonders of BioShock. It's nostalgic yet at the same time seems so fresh and new because we rarely see that style of design in modern games, especially FPSs.
IGN - But next up was something that all Fallout fans can get giddy about: Dogmeat. (Hey it has SPECIAL and it has Dogmeat, it must be Fallout - L)
(amazingly this was the only marginally stupid thing in the IGN article!!!)
Destructiod - Eventually, your father returns to discover your breakage from kiddie refinement, but of course there are no negative consequences, since you can innocently burble back at him with "ga-ga's" and "da-da's", with the help of the trusty A button. (what about those of us on PC? will we also have to use the letter 'A' to cry? - L)
Destructoid - While V.A.T.S. is the generally more strategic and successful approach to combat, players can also choose to attack from a first- or third-person shooter perspective if desired. (the Developers have practically confirmed that combat is unplayable in third person - L)
Destructoid - Not only were there regular Ghouls (humans who've had their brains fully deteriorated by radioactivity), but there were also Glowing Ghouls who have fully absorbed the radioactivity and effectively heal their brethren by a radioactive burst of curative fluids.
Destructoid - Fallout 3 is still looking to be a pretty fantastic game, and according to Pete, a very good sequel to the series.
Destructoid - According to Pete, the writing for the game is a combined effort between game designers, engineers, and producers — selective game development teams build individual quests and eventually take their finished work back to the rest of the team for review. (See Brother None's comments about every man and his dog at Bethesda having a say at what goes in the game - L)
GameShark - Fallout 3 mixes real-time action with turn-based tactics for a unique combat system
Shacknews - Now Bethesda's unenviable task is twofold: First, bring the traditionally PC-oriented Fallout series to modern consoles and make it appeal to a broader audience who may have never touched a Fallout game before. (Actually I couldn't think of a better developer to do this. Bethesda's dumbing down abilities are second only their hyping abilitiyes - L)
Shacknews - Second, and far more difficult, build a game that honors Fallout's decade-long legacy and at least try to appease its existing hardcore audience, whose love for the franchise runs a narrow spectrum from adoration to outright fanaticism. (Remind me where Bethesda ever said they cared about the original fans? - L)
Shacknews - In other words, the design team has had its own vision for Fallout 3 since day one, and with the move to the Xbox 360 and PlayStation 3, that vision has to consider a much larger audience, one composed of people for whom this Fallout will be their first. I'm one of those people, and as a big fan of Oblivion, it looks like Fallout 3 has enough of the same hooks--the open world, the freedom of choice, the action-based role-playing--to really pique my interest. Except this time around, you get the added benefits of handheld nuclear bomb launchers and grisly exploding mutant heads.
Shacknews - Since the demo I saw focused almost entirely on generic combat, I didn't get a good feel for what Fallout 3's character interactions will be like (I wonder why - L)
Gamespot - Those familiar with Fallout lore will remember that "ghoul" is just a term used to describe any human that has been exposed to such severe amounts of radiation as to become severely deformed physically, but feral ghouls have actually lost their minds and become aggressive animals, while their deadlier brethren, "glowing feral ghouls," have an unhealthy fluorescent green glow and will set off your PipBoy's Geiger counter--an eventually make your character extremely ill if you let them zap you with their radiation-based attacks.
Gamespot - While the game will still handle dialogue with other characters with a multiple-choice dialogue screen of the kind you've seen in games like Oblivion, Mass Effect, and Knights of the Old Republic, (Great! - L)
TeamXbox - The gameplay we saw is still relatively rough, making it impossible to offer any kind of definitive assessment of how it’ll play in final form, but it’s coming together nicely, with plenty of nuances already on display.
TeamXbox - One good example is something you might not even notice when you play. Pete Hines, Bethesda’s VP for public relations and marketing, stated that, after you go through the detailed character-creation editor at the start of the game, the face of your character’s father in the gameplay will be procedurally crafted based on how your character looks.
TeamXbox - Bethesda appears to have the pedal to the metal in completing it, and with about half a year left in its development, showed that there’s a lot of nuance being crafted in on many levels of the design.
Gamespy - We know Bethesda is probably on the right track.
Gamespy - There are certain elements that, if absent from a Fallout game, would cause its obsessive fanbase to bust a few crucial synapses. (Die Fallout fans kthxbye love Allen Rausch - L)
In other news NMA wasn't invited, no one is surprised.