Black Cat
Magister
Chapter the first,
In which the game is explained and our heroine introduced and the Black Cat talks a whole lot about who-knows-what and, like, makes Gnostic jokes or something equally stupid while throwing up lots of verbal tics and trollbait and thingies. Oh, and there are, like, three screenshots and a youtube video, too.
"SOMEBODY'S LEFT YOU A NIGHTMARE...
It's like a dream come true. You have inherited a vast mansion in New England from long-lost relatives you did not know you had. Trembling with excitement, you walk into the house - your Legacy. Ominously, the door slams shut behind you.
Your dream has now become a nightmare!
The Legacy is an Adventure Role-Playing Game set firmly in modern times and includes a host of malignant zombies, ghouls and terrifying entities. You must explore hundreds of rooms using the 'point-and-click' windowing interface, and solve numerous esoteric puzzles to reveal the secrets of Winthrop House. The House is filled with hidden places, mysterious teleports and unnatural devices.
What evil lurks behind the first closed door? Come inside and you'll understand what makes a dream become a nightmare!"
Released back in '93, The Legacy: Realm of Terror is one of the best games ever, period. It is also unknown and forgoten, demonstrating the universe is an unfriendly, unfair place and The Demiurge a total prick, as if that part about enslaving souls and feeding on their pain and misery wasn't enought of a proof. With this Let's Play i intend on changing that, at least as far as The Codex is concerned. And, for the record, i am refering to the part about The Legacy, not The Demiurge, who would kick my pretty ass without even trying since i am not power leveled and all that stuff.
But, you will surely ask since this is The Codex and you need to be contrarian and hip, why should we care? Well, The Legacy is the kind of game that in a fair cosmos no place called, like, RPG anything would not love and devote itself to in body and soul.
As that little paragraph from the manual said The Legacy is a pretty hardcore horror role playing game in a modern setting with influences ranging from the gothic romance to the supernatural mystery to the cosmic horror, and until that Lovecraftian game from ITS stops being vapourware those are bygone things we must treasure.
It is also, like, hard as fuck. Hard as in every single thing you need is scarce, enemies are many and hardcore, and you have, like, a time limit thingie for solving the obscure puzzles, exploring and backtracking the huge house, and fighting the legions of hell or, like, wherever the dead guys, squid wizards, walking fish, space amoebas, and, like, flying cancerous growths or whatever, among many others, came from.
Finally, but not least important, this is one god-fearing, honest-to-Codex role playing game. Each and every level of the huge premises you will be making choices, but not those cheap choose-your-own-adventure ones like in the Twitcher nor those i-am-a-rat-diplomat-so-let-me-pass-in-peace from Fagout. True, honest, gameplay-based choices that will come back to bite you in the butt, usually followed by something involving tentacles, your orifices, and bloody death. Dialogue is few, bare-bones, and far between and the one way to win this game does not involve convincing cosmic horrors about the futility of violence, conflict, and egoism, nor discovering what can change the nature of a soul devouring army of evil creeps from beyond the veil.
That does not mean the game is all about combat, though. Most of the game involves puzzle solving, house exploring, monster evading, and resource management. Most of the time the ideal thing to solve a hostile encounter is to find a puzzle thingie or sneak around the lurking evil thingies by abusing the very predictable routes those that are not scripted to very effectively charge you blindly while screaming bloody murder and trying to tear you open have. Battle is something you do when there is no other way, and usually by exploiting the monsters' ancient AI, meaning just like modern but without jumping behind cover, and as many dirty tricks as you can come with. Every single thingie outside the first floor can kill you without, like, too much effort, and even the basic zombies can pack a punch if you do not invest all your character points in, like, vitality or dodge or something. And since i take pride on my unfit occult-based characters you are going to see a lot of sneaking around, puzzle solving, and lateral thinking on this LP. If a screenshot shows a monster up close i died on the next one, most surely. After all my character can survive, what? Two hits? Something like that. Three at most, i believe. And i am talking of the first level zombies.
And, just so we are in the clear, like i said on the other thread i have yet to win this game. I think i have most of it worked out by now, but mostly i am doing this so you all get to know this pretty obscure game, not to show my great skills at it. You will watch me suffer, and just to make it funnier every now and then i will ask you boys and girls and trannies to choose between, like, the path of needles and the path of pins, or something. In the next chapter do you want Black Cat to be eaten by ghouls, mauled by demons, or blown into pieces by a shotgun wielding zombie commando? Things like that.
So let's begin, shall we? Watch the intro video on youtube. The amusing thing is that usually your first try of the game goes like that: You enter the house, you go through a door, something kills you. Welcome to The Legacy! And that guy who uploaded the video has a name we will be seeing a lot of in this game, so that makes us, like, around eight fans of The Legacy, worldwide! So epic.
A menu welcomes us!
Followed by some paper thingie. Can you guess wich news item is the one we care about?
So, now, the first thing i need is to choose one from the premade characters or, like a true Codex Warrior should, make my own. There are two kinds of points during character creation: Attribute Points you use to raise the big primary skills, those being stamina, willpower, knowledge, dextery, strenght; Skill and Spell Points you use to raise, as i hope you guessed already, minor skills and spells. When you raise Knowledge, Dextery, or Strenght a small raise is also obtained in all four skills related to that one stat. When you raise Willpower, the stat governing your Magic Skill, during character creation you gain up to two initial spells, get better with Magic in general, and get less prone to fall prey to the fear mechanics i will later explain. Raising stamina gives you more health and, like, poison resistance or something. I never raise that one, true witches and wizards have CON/1 and like it.
So i'll raise my Willpower as much as i can. This allows me to start with two spells and a spellbook. The game seems to choose your one or two initial spells from a batch of three: Flames of Desolation, your basic attack spell; Crimson Mists of Myamoto, your basic protection spell; Sight of the Dark Walker, your basic useless spell that doubles as a magic flashlight or something. The rest of my Attribute points go to Knowledge, raising thus Meditation, the one that really matters to me, as well as Electronics, Mechanics, and First Aid. Meditation is pretty important for a Witch since you need it to take magic energy from Magic Crystals, the only way to get it back that does not involve sleeping and, thus, eating away your few rations first thing afterwards. Most of my Skill and Spell points go also into meditation, with a few in my starting spells. Yes, i know... I am setting for a life of pain, but i like to keep my characters conceptual, and it is way more heroic to save the universe from, like, Cthulhu or Alberoth or whomever it was this time when you are girly the useless witch than when you are WizardCommando The Knight Templar or, like, something.
I will explain a couple of the other skills just so you know.
In Strenght we have Brawling, Lift, Force, and Club. Brawling is, like, the most useless skill ever, since it only governs bare handed combat and even the briefcase is a better weapon than that. Lift allows to pick up heavy objects, and i don't really remember any heavy objects to pick up, but maybe that's because i never was able to pick them up. Force governs kicking down doors, so only pick it if you are going to not get magic, and that's suicide in a game about kicking cosmic horror butt, nor mechanics, that governs also traditional lockpicking. Club governs your skill with blunt weapons like bottles or suitcases or whatever.
In Dexterity we have Dodge, Blade, Firearms, and Throw. Dodge does not only allows for avoidance of ranged damage, but also to pass through enemies. Blade allows for the wapanese's wet dream that is the possesed katana you get later on, firearms govern general pew pew, and throw is as useful as it sounds. At least i think it is.
In Knowledge we have Meditation, Mechanics, First Aid, and Electronics. Strange as it sounds, those are all pretty useful: Meditation i already explained, First Aid is more or less the same than Meditation but related to health instead of Magic Energy and First Aid Kits instead of Magic Crystals. Mechanics and Electronics, meanwhile, both cover the act of repairing either Mechanical or Electronic thingies and picking either traditional or electronic locks.
Since my character goes with Magic, though, the one skill she needs is meditation. Most of her experience points will go to her spells, since with those she can heal and she can open doors and she can kill things and stop things from killing her... Basicly an entire, diferent skillset based around learning spells, investing XP points on them, and smartly using your Magic Energy Reserves, that are never enough as to go around wasting it foolishly. I play that kind of character because it's what i like and i already know pretty well at least a part of the game, but it is not the most effective way to play The Legacy. It is best, at least in the begining, to try to keep a balanced character, so instead of depending on just one resource you can use a bit of everything and go with the flow, using guns when available and using the chainsaw of doom when fuel likes you and using magic when in a pinch and using the magic katana because you are a fag and, like, etc. But balanced, reasonable characters are boring, nya.
So there she is. Say hello to Miss Faith, our not precisely world shattering heroine.
We have all met goblins that were, like, California's own governor of mass destruction in comparison with our heroine, but she will be kicking butt from multiheaded monsters from the limbo and beyond before long, you'll see.
Or, well, maybe not...
The game decided to give me Crimson Mists of Myamoto and Sight of the Dark Walker as starting spells and true Codex Warriors do not reroll, so my ofensive power can be described as absent without permit. The good news are that i know the first level of the house pretty well and can both explore it and loot it without fighting anything. The bad news is that there are no offensive spells to be found in the first level of the house, so i will have to improvise a whole lot afterwards since my only attack is, like, to hit evil on the head with my fat book, and i suck at even that. This will be a pretty fun LP, yessir.
We enter the house of horror, evil, and creepy thingies and are received by some old school DRM... thingie! I have the manual but am lazy so i cracked the game already, so there.
Be scared, evil! Your time has come!
Next chapter i'll begin the adventure proper, do most of the first floor with the inherent coolness of one who has made that run so many times as to know it by rote, read and transcript a lot of stuff, find a flashlight around twenty steps from the first room that, like, makes totally useless my second spell, and give you creeps the first choice as to what you want to explore next. Maybe i can get killed once or twice just to get in the mood, if you want. And we will meet Puffy the friendly floating monster, too. With small tentacles, or maybe are those tendrils? Whatever those are called, Puffy have them.
Oh, and english is not really something i am proficient with, as i have faith you have guessed by now, and i know i have almost too many verbal tics, so feel free to tell me, like, stop with the fucking thingies and like and whatevers! Or, like, whatever. Constructive criticism is also welcome, but since this is the Codex i will not wait standing.
In a while i'll post the first update and that. Post a bit and that so i can feel loved and wanted too.