Lonewolf
Novice
- Joined
- May 17, 2009
- Messages
- 71
Cropper said:"Origins remains tough because the challenge ups its ante as the campaign unfolds. Enemies level up alongside you, which can be a little absurd if one dwells on it – a mere Captain of the Guard towards the end turns out to be several magnitudes of order more powerful than the first giant Ogre fought at the beginning, but the trick is that the scale of the battles increase alongside you as well. What starts off as taking down uncoordinated roving bands of blaggards ends up with facing off against entire armies of beastly brethren. And all shall fall at your sword. "
Enemies level up alongside you? That reminds me of some other game, what is it's name again? Oh ya, Fallout 3.
Big thumbs down if this is the case
Grunker said:DA uses sort of a hybrid. The monsters have a minimum and a maximum level range (for example, a random goblin might range from level 1 to 3). Monsters will never break this range, but when you meet them, their level within this range is determined by your level.
So there is level-scaling, sadly. It's just not as retarded as Oblivion's.
Lonewolf said:http://uk.gamespot.com/pc/rpg/dragonage/review.html?tag=topslot;thumb;1
Let the shit storm begin! Codex style
Wyrmlord said:I remember times when a score above 9.2 for a PC game would be a rarity in Gamespot (their PC staff had relatively higher standards than the console staff).
Once 2005 came, these 9.5ers were all over the website.
Grunker said:DA uses sort of a hybrid. The monsters have a minimum and a maximum level range (for example, a random goblin might range from level 1 to 3). Monsters will never break this range, but when you meet them, their level within this range is determined by your level.
So there is level-scaling, sadly. It's just not as retarded as Oblivion's.
Cropper said:Grunker said:DA uses sort of a hybrid. The monsters have a minimum and a maximum level range (for example, a random goblin might range from level 1 to 3). Monsters will never break this range, but when you meet them, their level within this range is determined by your level.
So there is level-scaling, sadly. It's just not as retarded as Oblivion's.
Level scaling is level scaling and it should be abolished as an abomination. If I want to go back and kill a damn goblin with my +43 longsword and Death spell halfway through the game, then I should be able to. Fuck letting the goblin reach level 159 just because I am.
Wyrmlord said:I remember times when a score above 9.2 for a PC game would be a rarity in Gamespot (their PC staff had relatively higher standards than the console staff).
Once 2005 came, these 9.5ers were all over the website.
Cropper said:Grunker said:DA uses sort of a hybrid. The monsters have a minimum and a maximum level range (for example, a random goblin might range from level 1 to 3). Monsters will never break this range, but when you meet them, their level within this range is determined by your level.
So there is level-scaling, sadly. It's just not as retarded as Oblivion's.
Level scaling is level scaling and it should be abolished as an abomination. If I want to go back and kill a damn goblin with my +43 longsword and Death spell halfway through the game, then I should be able to. Fuck letting the goblin reach level 159 just because I am.
MetalCraze said:And? It is just as retarded.
Or just because you add sugar to a shit it becomes tastier?
MetalCraze said:And? It is just as retarded.
Or just because you add sugar to a shit it becomes tastier?
MetalCraze said:And? It is just as retarded.
Or just because you add sugar to a shit it becomes tastier?
Silellak said:MetalCraze said:And? It is just as retarded.
Or just because you add sugar to a shit it becomes tastier?
How is minor level-scaling specific to an area even near as retarded as Oblivion-style "Hey look all of the road bandits are now carrying super-rare high-end equipment"?
AlaCarcuss said:You can you dumb fuck.
By level scaling they mean withing a very limited range based on area. Like this swamp is level 10-15, the monsters will never scale outside that range.
MetalCraze said:Silellak said:MetalCraze said:And? It is just as retarded.
Or just because you add sugar to a shit it becomes tastier?
How is minor level-scaling specific to an area even near as retarded as Oblivion-style "Hey look all of the road bandits are now carrying super-rare high-end equipment"?
Where did I say something about Oblivion? Ah I forgot just because a game is better than Oblivion - it's like a masterpiece according to the next-gen Codexer above.
Minor or major - when you'll come into some high-lvl area at lvl10 and instead of being raped hard by lvl17 mob you'll have lvl10 mob against you how is that even fun? You are forgetting that level scaling works both ways.
Gee I wonder how people lived without level scaling at all, must be some dark ages.
Re-read that reply again - I said that just because level-scaling is "better" in DA doesn't make it any less silly.Silellak said:You didn't say anything about Oblivion, but the comment that inspired the exchange that you eventually replied to described Oblivion-style level-scaling, where you can never go back to previous areas and lay holy smack-down, because ALL areas scale exactly TO your level.
But it is. Level-scaling is always level-scaling, you may call a nigger - african american - but he will still be a nigger.DA uses a better version of level-scaling that, despite your inane ranting, isn't nearly as stupid.
And if I will go there at lvl 14-15? Let's talk about the game situation that has a bigger chance of happening. And besides if there is a traditional Bioware-ish level cap of 20 - 15-20 is a humongous range.And you do realize that with area-based level scaling there's still the potential to get raped by going somewhere too soon? If you're level 10 and go to an area that scales at a range of 15-20, you'll still probably get your ass handed to you.
What about all other titles? Gee when there is something that the game does better it's compared to better games but when it does something on a craptastic level - let's compare it to the worst yay - so as a result DA sounds like the best thing to come out in the past 10 years.Would I prefer no level-scaling at all? Sure. But there's no question that DA's level-scaling is trivial compared to the bullshit seen in the likes of Bethesda titles.
MetalCraze said:Re-read that reply again - I said that just because level-scaling is "better" in DA doesn't make it any less silly.Silellak said:You didn't say anything about Oblivion, but the comment that inspired the exchange that you eventually replied to described Oblivion-style level-scaling, where you can never go back to previous areas and lay holy smack-down, because ALL areas scale exactly TO your level.
But it is. Level-scaling is always level-scaling, you may call a nigger - african american - but he will still be a nigger.DA uses a better version of level-scaling that, despite your inane ranting, isn't nearly as stupid.
And if I will go there at lvl 14-15? Let's talk about the game situation that has a bigger chance of happening. And besides if there is a traditional Bioware-ish level cap of 20 - 15-20 is a humongous range.And you do realize that with area-based level scaling there's still the potential to get raped by going somewhere too soon? If you're level 10 and go to an area that scales at a range of 15-20, you'll still probably get your ass handed to you.
What about all other titles? Gee when there is something that the game does better it's compared to better games but when it does something on a craptastic level - let's compare it to the worst yay - so as a result DA sounds like the best thing to come out in the past 10 years.Would I prefer no level-scaling at all? Sure. But there's no question that DA's level-scaling is trivial compared to the bullshit seen in the likes of Bethesda titles.
Bioware should be fucking teared apart for trying to go Bethesda (and it would've happened on the Codex 2 years ago), not praised for doing it.
Cropper said:"Origins remains tough because the challenge ups its ante as the campaign unfolds. Enemies level up alongside you, which can be a little absurd if one dwells on it – a mere Captain of the Guard towards the end turns out to be several magnitudes of order more powerful than the first giant Ogre fought at the beginning, but the trick is that the scale of the battles increase alongside you as well. What starts off as taking down uncoordinated roving bands of blaggards ends up with facing off against entire armies of beastly brethren. And all shall fall at your sword. "
Enemies level up alongside you? That reminds me of some other game, what is it's name again? Oh ya, Fallout 3.
Big thumbs down if this is the case