Episode 2
Our brave crew have just launched from the starport on the maiden voyage of the ISS EXTREEEEME!
Here we are, right outside the orbital range of our homeworld, Arth. It has just recently come to light that Arth was colonized by a group called Noah 2, and that this group came from a planet called Earth. The same source of this knowledge is also the source of our new interstellar ship technology. This technology is centered around the mysterious crystalline matter called Endurium, and Endurium is the fuel used by our new ships.
The recently discovered historical writings tell of the Old Empire and a Great Interstellar War. When the Old Empire was on the verge of defeat an organization known as the Institute launched Project Noah, a last ditch colonization effort to preserve the Empire. The final fate of the Empire and the identity of the Empire's enemies has been lost to time. Perhaps these mysteries will be unravelled by intrepid explorers.
Onward! Our mighty war...er, our wimpy galactic newbies head for interstellar space to have a look around. The little white dot at the top-center of the upper right screen is our ship, near the edge of our solar system.
We are in interstellar space. Let us check the starmap.
The cyan rectangle is the position of our ship. The orange cross is our selected destination. This is for information only, there is no smart auto-pilot. The destination crosshair will give you the distance and fuel needed to travel from where you are to the destination.
The Starmap axes are oriented to the galactic plane. The horizontal axis is the outward-coreward axis, with the ascending numbers progressing towards the core of the galaxy. The vertical axis is downspin-upspin axis with the ascending numbers progressing in the direction of galactic rotation (upspin).
Operations gave us a tip about ruins in a nearby K-Class system. For those of you with a poor SCIENCE! skill, K-Class stars are orange in color. The nearest orange star is just upspin and outward from our position. Let's go check it out.
Operations said the second planet, that's the blue one.
Collar Grabber grabs the planet by the collar and uses some extreme SCIENCE! on it. Notice how it says TEMPERATURE: NOT CERTAIN. That's because C.G's science skill isn't as extreme as it should be.
Operations gave us a planetary coordinate too. We'll go down and check it out.
Safe landing, Cap'n!
Prepare to go ashore!
Alien ambush!
Pew!Pew!
What the hell is that thing?
There are ruins right where they said.
And a message!
A bit of useful information - the location of Colony Control. It appears they had an infestation of furries too...kinda like the Codex, eh?
Zoom out the map and we see...
...another ruin.
Some Endurium!
After a couple of hours of Endurium collecting, mining, and critter zapping we get lost in a storm.
And Collar Grabber gets struck by extreme lightning! We'll need to increase Mr. Buggles' navigation skill as soon as we can...if we survive.
Things looked dire but we were still close to the ship and were able to make our way back.
Collar Grabber treats himself to some first-aid.
Time to bug out.
See there where it says ECOSPHERE : 2-4? That means you are more likely to find life or liveable planets in the orbits indicated. In this case planet orbits 2, 3, & 4. But just for extreme giggles let's go visit the innermost planet.
Oxygen? Check. Water? Check.
Gravity less than 2.0 G? Check. Temperature within liveable range? Check. No violent weather? Check.
Hey! People can live on this planet. Let's recommend a colony here.
Hehe, we rocked this rock!
Time to head back home.
On the way back we stopped at the inner planet of the home system to scrounge up some more minerals to sell.
Back at Starport we check in with Operations.
Awright! A 35000 m.u. bonus for finding a good colony planet.
Uh-oh, bad news. For some unknown reason at some inevitable time our star is going to flare and most likely destroy our planet. The corporation wants us to find viable colony worlds to which we can evacuate our people. It's a good thing we got a jump start on finding the easy pickings!
Hmm, androids 20 sectors coreward of Arth.
A nexus of continuum fluxes 40 sectors outward and downspin.
Ruins found on the thrid planet of Arth system.
Time to sell all our phatlewt.
Collecting bio-data and specimens is a waste of time. We won't be doing any more of that.
Training the crew...
We added and trained a diplomatic lizard-furry to handle all the talking.
Now to improve our ride...
We added a couple more cargo pods and the best engine we could buy. We may have to do some extreme running away.
Will our extreme heroes find the source of the solar instability? Will they find the golden fleece? Do androids have collars? Tune in next time to find out!