KalosKagathos
Learned
What title says.
Originally released in 2003, Shin Megami Tensei III: Nocturne is widely regarded by smart people everyone as one of the finest RPGs ever made. Reasons this game rocks: challenging combat that puts mastery of the fusion system and careful preparation above random dice rolls, multiple endings that take into account things you've done over the entire game instead of boiling down to one final choice, and art direction that somehow manages to make the game look both bleak and colorful at the same time. Above all, everything in it just fits together amazingly well. You can feel that a team behind it shared a very strong vision of what they wanted to make, which doesn't happen very often. The version that made it to America and Europe is actually a 2004 re-release, known in Japan as the Maniax edition. Among things it added: a huge optional dungeon that is sure to give huge boners to everyone fond of the bizarre architecture loved by blob RPGs of late 80's and early 90's, an extra ending that you can get by completing said dungeon, and a cameo appearance so gratuitous that Wolverine would die of jealousy if he knew of it.
That should be enough introductions, let's begin.
Table of contents:
Update 1: Prologue, part 1 - it's right below the table
Update 2: Prologue, part 2
Update 3: Shinjuku Medical Center
Update 4: Yoyogi Park and Shibuya
Update 5: Amala Network
Update 6: Ginza and the Great Underpass
Update 7: Ikebukuro
Update 8: Daisoujou
Update 9: Assembly of Nihilo
Update 10: Ikebukuro Revisited
Update 11: First Kalpa
Update 12: Second Kalpa
Update 13: Kabukicho Prison
Update 14: Ikebukuro Tunnel
Update 15: Asakusa
Update 16: The Obelisk
Update 17: Third Kalpa
Update 18: Amala Network Revisited
Update 19: In which the city of Asakusa is explored further, our hero becomes a shameless political prostitute and looks Death in the eyes, an otherworldly dong creature gets displeased, the words of prophecy are uttered, and the author suddenly and inexplicably breaks the previously established update naming convention
Update 20: In which Reginald's manhood is called into question
Update 21: In which everyone loses it
Update 22: Amala Temple
Update 23: Mifunashiro
Update 24: The Trumpeter
Update 25: Fourth Kalpa
Update 26: Diet Building
Update 27: Fifth Kalpa
Update 28: In which an offer is accepted
Update 29: The Tower of Kagutsuchi
Update 30: Bandou Shrine
Update 31: The last one
Update 1: Prologue, part 1
Moody. There's a short intro movie before the title screen, by the way, but I won't link to it because it almost entirely consists of horribly compressed footage of in-game cutscenes, making it a tad spoileriffic.
I'll be playing the game on Normal, as I don't want the LP to come to an abrupt end if it turns out I'm not good enough for Hard. Difficulty can't be changed mid-game.
Why would they? It's not like the game was developed by Atlus USA.
BGM: Apocalypse
Woman's voice: If such is the fate of this world, then I shall return it to its mother's womb. The world must first die, for it to be born again... That is the only way to salvation, as recorded in an ancient prophecy.
The game sure doesn't waste any time introducing its main theme.
Woman's voice: But, I don't want you to meet the same fate. I want to help you hold on to your life. To do so, I need to know your name. Will you tell me who you are...?
And that's as far as this update goes. I have absolutely no imagination when it comes to coming up with character names. In addition to first and last names, we'll need a nickname. The character limit is 8 for all of them. Naoki Kashima is the canon name that was used in some Japan-only merchandise based on the game, but I'm open to other suggestions.
EDIT: Added gaps between images for extra coherence.
EDIT2: Fixed a broken image.
Originally released in 2003, Shin Megami Tensei III: Nocturne is widely regarded by smart people everyone as one of the finest RPGs ever made. Reasons this game rocks: challenging combat that puts mastery of the fusion system and careful preparation above random dice rolls, multiple endings that take into account things you've done over the entire game instead of boiling down to one final choice, and art direction that somehow manages to make the game look both bleak and colorful at the same time. Above all, everything in it just fits together amazingly well. You can feel that a team behind it shared a very strong vision of what they wanted to make, which doesn't happen very often. The version that made it to America and Europe is actually a 2004 re-release, known in Japan as the Maniax edition. Among things it added: a huge optional dungeon that is sure to give huge boners to everyone fond of the bizarre architecture loved by blob RPGs of late 80's and early 90's, an extra ending that you can get by completing said dungeon, and a cameo appearance so gratuitous that Wolverine would die of jealousy if he knew of it.
That should be enough introductions, let's begin.
Table of contents:
Update 1: Prologue, part 1 - it's right below the table
Update 2: Prologue, part 2
Update 3: Shinjuku Medical Center
Update 4: Yoyogi Park and Shibuya
Update 5: Amala Network
Update 6: Ginza and the Great Underpass
Update 7: Ikebukuro
Update 8: Daisoujou
Update 9: Assembly of Nihilo
Update 10: Ikebukuro Revisited
Update 11: First Kalpa
Update 12: Second Kalpa
Update 13: Kabukicho Prison
Update 14: Ikebukuro Tunnel
Update 15: Asakusa
Update 16: The Obelisk
Update 17: Third Kalpa
Update 18: Amala Network Revisited
Update 19: In which the city of Asakusa is explored further, our hero becomes a shameless political prostitute and looks Death in the eyes, an otherworldly dong creature gets displeased, the words of prophecy are uttered, and the author suddenly and inexplicably breaks the previously established update naming convention
Update 20: In which Reginald's manhood is called into question
Update 21: In which everyone loses it
Update 22: Amala Temple
Update 23: Mifunashiro
Update 24: The Trumpeter
Update 25: Fourth Kalpa
Update 26: Diet Building
Update 27: Fifth Kalpa
Update 28: In which an offer is accepted
Update 29: The Tower of Kagutsuchi
Update 30: Bandou Shrine
Update 31: The last one
Update 1: Prologue, part 1
Moody. There's a short intro movie before the title screen, by the way, but I won't link to it because it almost entirely consists of horribly compressed footage of in-game cutscenes, making it a tad spoileriffic.
I'll be playing the game on Normal, as I don't want the LP to come to an abrupt end if it turns out I'm not good enough for Hard. Difficulty can't be changed mid-game.
Why would they? It's not like the game was developed by Atlus USA.
BGM: Apocalypse
Woman's voice: If such is the fate of this world, then I shall return it to its mother's womb. The world must first die, for it to be born again... That is the only way to salvation, as recorded in an ancient prophecy.
The game sure doesn't waste any time introducing its main theme.
Woman's voice: But, I don't want you to meet the same fate. I want to help you hold on to your life. To do so, I need to know your name. Will you tell me who you are...?
And that's as far as this update goes. I have absolutely no imagination when it comes to coming up with character names. In addition to first and last names, we'll need a nickname. The character limit is 8 for all of them. Naoki Kashima is the canon name that was used in some Japan-only merchandise based on the game, but I'm open to other suggestions.
EDIT: Added gaps between images for extra coherence.
EDIT2: Fixed a broken image.