JarlFrank
I like Thief THIS much
The Book of Unwritten Tales is a German adventure game published in spring 2009. As far as I know, it hasn't been translated into any non-Übermensch languages yet, but it's a really awesome game with cute artstyle, humour that usually hits the spot and 3 different player characters. Puzzles aren't that hard, especially since you don't have to do too much pixel hunting: you can highlight all interactable objects on screen with the simple press of a key.
I still got a few weeks of holidays left until university starts again and I'm bored, so, I thought, why not replay this game and do a LP on the Codex? I know, I still got an unfinished LP lying dormant somewhere, but I don't feel like LP'ing a strategy game right now and this one is much more LP-worthy anyway since most of you guys can't play it since it's German-only.
This is the menu. It looks like a book. How fitting. Let's start, then.
The loading screens are quite funny. They got phrases like "rolling a 20" and "hiding the bugs".
And onward to the INTRO:
Some goblinoid guy is scribbling something into a book.
Apparently it's about some war and evil and classic fantasy cliches. You know, the typical shit. He also seems to have found some artefact. But THEN
Fugly bastard wants something from him. Gnome-goblin-thingie doesn't say anything, so he abducts him. His mother is a witch-queen or something and she has ways of making him speak. As he and his fat ogre-like croonie drag him out of the house, they're seen by Princess Ivo, our first hero:
The bird is her pet and she can understand what it says.
Peep! Peep!
No, of course I'm not going to do anything stupid! Yes, we should get help! Go on, go back home and tell mother, she'll know what to do!
While the bird flies back home, Ivo looks at that dragon the bad guys are going to fly away on...
So much about not doing anything stupid.
Well, we'll just use that rope...
...to swing over to the other side. Let's have a little chat with the gremlin-goblin-whatever guy.
Who are you?
My name is...
It doesn't matter, I have something important to tell you! It's about you, me, the Alliance, everyone!
I don't really care about the Alliance...
Doesn't matter! It's important for everyone! I'm an archaeologist and historian, you know.
And these guys want something you have?
Exactly!
All right, I'll just go and rescue you, okay?
No time, no time!
Take this ring and go to archmage Alastair in the city of Seefels! He will then go to my house and find the book - then he will be able to find IT!
So what about you?
Me? Don't worry about me. I won't tell them anything. I'll resist their torture for a few hours. A few days, if it has to be. Oh, all the pain! All the humiliation!
Sounds like a plan.
What, are you crazy?? Rescue me as long as there's a chance!!
But the lock looks solid. I might cut the cage free, let it fall down and hope that it breaks apart on the ground, though...
Sounds like a good idea, try it!
Eh... the chances of that actually being successful are about one to a million.
Yeah, excellent, do it! It's my only chance!
Well, all right then...
These ropes hold the cage to the dragon... hmm, looks real sturdy, I can't get them open with my bare hands. If I had a sword, however...
Yeah, a sword would be nice to have, indeed. Let's try climbing on the top of the dragon...
It's too far above. I can't reach it.
Okay then. Let's ask McGuffin the goblin-or-whatever-he-is.
Well, the guys up there probably are armed.
Yeah, but how do I get up there? I can't reach the upper platform!
No problem, take this!
A whip?
Yes, it has always helped me in my adventures.
Let's use the whip to get to the upper platform, then.
When I stay at the edge of the platform, they can't see me from inside the commander's room!
Let's be careful, then. We can't sneak to the swords without the ugly evil guy seeing us, so we have to do something different. We take the flag-mast standing right next to our position. Let's try...
I could get the sword off its stand, but I couldn't fetch it with that stick alone...
Okay then. There's a box of stuff right next to us, too. And there's a fishing hook in it! Let's combine the stick with the fishing hook...
This was... elegant.
And now we have a sword! Yay! Now we can just use this on the ropes that hold the cage.
Hey! McGuffin!
Yes?
Before I free you... what do they want from you, anyway?
An artefact! It's very important. We need it. And well... actually, I don't even have it. I just read about it in a book. It's important that the evil guys don't get it.
Sounds banal.
The war between good and evil is NEVER banal!
Yeah, whatever. I'll just cut you loose, okay?
Yes, I'm ready. But... if I don't survive this... or they find me again... YOU will have to fetch the book. I've hidden it in my SECRET BASEMENT. You'll have to go back to my house, open the secret basement, get the book, and bring it to the archmage!
You mean... in that case, a young sexy elven woman will be the hero of the story instead of an old gremlin?
Stop talking and just cut me loose.
Alright then, let's cut the bastard loose... we'll use the sword on the ropes, aaaand... CUTSCENE TIME!!!
Cutting those ropes destabilized the whole construction... we're also falling down! At least we're above a snowy place, which means that we won't get hurt too much once we hit the ground.
Aaaand... now comes another intro with credits and stuff. Also the game's title.
That's it for now. Next update coming either tomorrow or later today. Probably tomorrow.
I still got a few weeks of holidays left until university starts again and I'm bored, so, I thought, why not replay this game and do a LP on the Codex? I know, I still got an unfinished LP lying dormant somewhere, but I don't feel like LP'ing a strategy game right now and this one is much more LP-worthy anyway since most of you guys can't play it since it's German-only.
This is the menu. It looks like a book. How fitting. Let's start, then.
The loading screens are quite funny. They got phrases like "rolling a 20" and "hiding the bugs".
And onward to the INTRO:
Some goblinoid guy is scribbling something into a book.
Apparently it's about some war and evil and classic fantasy cliches. You know, the typical shit. He also seems to have found some artefact. But THEN
Fugly bastard wants something from him. Gnome-goblin-thingie doesn't say anything, so he abducts him. His mother is a witch-queen or something and she has ways of making him speak. As he and his fat ogre-like croonie drag him out of the house, they're seen by Princess Ivo, our first hero:
The bird is her pet and she can understand what it says.
While the bird flies back home, Ivo looks at that dragon the bad guys are going to fly away on...
So much about not doing anything stupid.
Well, we'll just use that rope...
...to swing over to the other side. Let's have a little chat with the gremlin-goblin-whatever guy.
Yeah, a sword would be nice to have, indeed. Let's try climbing on the top of the dragon...
Okay then. Let's ask McGuffin the goblin-or-whatever-he-is.
Let's use the whip to get to the upper platform, then.
Let's be careful, then. We can't sneak to the swords without the ugly evil guy seeing us, so we have to do something different. We take the flag-mast standing right next to our position. Let's try...
Okay then. There's a box of stuff right next to us, too. And there's a fishing hook in it! Let's combine the stick with the fishing hook...
And now we have a sword! Yay! Now we can just use this on the ropes that hold the cage.
Alright then, let's cut the bastard loose... we'll use the sword on the ropes, aaaand... CUTSCENE TIME!!!
Cutting those ropes destabilized the whole construction... we're also falling down! At least we're above a snowy place, which means that we won't get hurt too much once we hit the ground.
Aaaand... now comes another intro with credits and stuff. Also the game's title.
That's it for now. Next update coming either tomorrow or later today. Probably tomorrow.