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Obey the sideburns - Raidou Kuzunoha vs. The Soulless Army

KalosKagathos

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Cover.jpg


Today we're going to LP - deep breath - Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, which is probably the greatest name for a video game - or anything else, for that matter - ever made up. Like many other SMT games, it takes place in Tokyo, but a different time frame distinguishes it: RK vs. TSA is set in the twenties thirties, at the aftermath of the Meiji reforms. The game follows the titular Raidou Kuzunoha the Fourteenth, a summoner of the Kuzunoha clan, who protects the Capital from supernatural menaces with the help of Gouto, a cat possessed by the spirit of one of his predecessors, and a detective called Narumi.

A word of caution: this is a rather silly game, heavily influenced by pulp and proud of it. Expect to see stuff like a phone booth concealing an entrance to a top secret military facility. If you're of opinion that video game writing is a matter of grave seriousness, this probably isn't a game for you. If intentional silliness is something you can appreciate, read on.

Another thing: the last episode of RK vs. TSA is almost completely incomprehensible if you aren't familiar with SMT 1 and 2. For this reason, I highly recommend you to read the LPs of these games that you can find here at the Playground.



Table of Contents

Update 1: Intro Movie
Update 2: Tutorial
Update 3: New Faces
Update 4: Tsukudo-Cho
Update 5: Daidouji Residence
Update 6: Dark Tsukudo-Cho
Update 7: Daidouji Residence Basement
Update 8: Dark Daidouji Residence
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Update 1: Intro Movie

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BGM: Theme

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A man is running, causing much screen tearing. Don't worry, it'll disappear soon.

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Ever noticed how Japanese games often credit artists and composers ahead of everyone else? I always thought it was curious.

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Our hero.

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And here's the guy he's pursuing.

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The weather's nice.

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A black cat is watching them from a window.

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Inside, a man is concentrating deeply.

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The object of his concentration is a damn amazing matchstick house.

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The cat takes a shortcut across the table, ruining everything.

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Raidou and the man he's following run past a woman.

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The woman attempts to take a picture...

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...but trips and falls down.

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Gouto has caught up.

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The man is finally cornered.

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However, something starts growing out of the back of his neck.

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The something covers his torso.

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His arms.

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His legs.

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Raidou prepares to take out one of the tubes he's carrying.

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The man completes his transformation.

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He jumps at Raidou.

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The summoner is blown away by a shock wave.

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The tube glows green.

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A tsuchigumo appears, summoned from within the tube.

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Zio, bitch.

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A quick montage showing other characters starts here. We can see a general surrounded by masked soldiers.

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A bearded Russian man is holding a matryoshka doll with the power of his mind. You can tell he's Russian because he has a beard and a matryoshka.

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A girl is engulfed by blue flame. She seems to be enjoying it.

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Back to Raidou. The thing he's been pursuing is lying on the ground.

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Everyone, the cat included, means business.

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Raidou feels compelled to turn around.

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Taking advantage of Raidou being distracted by fighting, a small army deftly sneaked up on him!

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They mean business too.

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Apparently having failed to notice that Tae won't be taking any pictures today, Raidou does... this.

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The screen flashes white, and...



BGM: The Army of Ultimate Power

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We're booted to the main menu. Next update is coming tomorrow.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,947
Project: Eternity
Interesting.

On lightbane's and your recommendation I 'acquired' this game. Played it on PCSX2 a little - reached the end of act I - those mawkish, soppy characters drained all the enjoyment from gameplay. Somehow I just couldn't get into it. Thus, it waits for the better times.

On the bright side maybe your LP will give me a push to give the game second chance. ;)
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Nice. Been waiting for this LP.
:love:

KK said:
A bearded Russian man is holding a matryoshka doll with the power of his mind. You can tell he's Russian because he has a beard and a matryoshka.

:lol:

Are you bearded, Kalos? And more importantly, can you hold a matryoshka in the middle of the air with the power of your mind? :P
 

KalosKagathos

Learned
Joined
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Messages
1,988
Location
Russia
Crooked Bee said:
Are you bearded, Kalos? And more importantly, can you hold a matryoshka in the middle of the air with the power of your mind? :P
No and no. I do have sideburns.
Destroid said:
You need to turn vsync and deinterlace on, twill clean up your screenshots.
Didn't help. It only happens in faster-paced pre-rendered cutscenes, anyway, so it's not a big deal.
 

Krraloth

Prophet
Patron
Joined
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Messages
1,220
Location
Boringland
Wasteland 2
I remember this. I started it and couldn't get into it because I felt the combat controls to be clunky and irresponsive.
On the other hand the sequel I like and I played.
I always wondered what was the plot of the Soulless Army, now you will provide me.

:salute:
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
KalosKagathos said:
Vaarna_Aarne said:
Bro, you bought your first DLC yet?
Not yet. I don't have a credit card, and I won't have enough money to buy one of those PSN cards until the end of the month.
I still made a thread for BlazBlue, and you didn't post in it bro :(
 

KalosKagathos

Learned
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Messages
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Russia
Update 2: Tutorial

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BGM: A Suspicious Shadow

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Don't be fooled by the solemn opening narration.

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Raidou Kuzunoha is not a given name. It's a title passed from one summoner to another. Think Green Lantern, but with a great hat.

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:M

BGM: Breaking Through the Wall

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Raidou.jpg


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The second most important skill for a summoner: donning the cape dramatically.

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The most important skill for a summoner: making the cape go "whoosh" when you run.



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Elderly voice: In this place, those wishing to become Devil Summoners risk their lives to undertake the trial. You are to be commended for volunteering for this trial, Omen Deng, Sr. Your spirit is exemplary, and for that I applaud you. But, not everyone passes. The equally exemplary spirits of those who have failed sleep here. Will you join the dead, Omen Deng, Sr...? Or, will you succeed and receive the honored Kuzunoha name Raidou? Let us learn your fate! Begin!

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We're given control over Omen. The only HUD element the game shows now is the random encounter indicator at the lower right corner. It's blue, which means that there are no random encounters in this area. Normally, it will slowly change its color from yellow to red as you walk around, and when it does become red, a random encounter happens. Simple.

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After taking a few steps, the fury of recycled Nocturne special effects is unleashed.

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Zombies.

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> Press the [ ] button to execute sword attacks. Press the /\ button to fire your gun. You can halt the enemy for a brief moment. If an enemy strike is inevitable, you can press the X button to guard and reduce the damage it inflicts. Are you ready?

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Yes.

BGM: Battle -Raidou-

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Welcome to the game's combat view. Unlike most SMT games, RK vs. TSA is an action/RPG hybrid, and all fighting is in real time.

Let's cover the HUD first. The HP bar shows Omen's current health. The number next to the letter M signifies the amount of Magnetite he has left. Magnetite is spent every time a demon is summoned, with the exact amount depending on the demon. More can be obtained by killing demons. Finally, the bullet icon tells you what ammo type you currently have loaded. The number next to it shows how many bullets of this type you're carrying.

Let's try the moves we've been told about.

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This is the basic gun attack. It doesn't deal much damage, but it can stun enemies for about a second. Enchanted ammo is also available, allowing you to mess with demons in other ways.

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Here's the sword attack. The damage it deals is much higher. Up to 3 sword attacks can be comboed together before Omen has to wait for a second to recover.

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Last, but not least, is the guard command. It significantly reduces damage that Omen takes, although not all attacks can be blocked.

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Defeating the zombies leads to the combat results screen. The victory gave us a little XP, money and Magnetite. We also obtain a healing item and bullets, both normal and elemental.

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After the fight, a soul appears nearby. Talking to it will retell the previous lesson again.

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More zombies appear down the hallway.

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> Press the [ ] button rapidly to execute a combo slash. Press the [ ] button and move the left analog stick simultaneously to thrust with your sword. Hold and release the [ ] button to do a spin slash that strikes all enemies surrounding you. Try these attacks together with gun attacks for various results. Are you ready?

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Yes.

Let me show you advanced sword attacks now.

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The thrust attack moves Omen forward and does great damage. Regrettably, it has a drawback that cripples its usability. The drawback is its long recovery time. If you mistime the attack and miss, you're going to get hit. Even if you hit, the enemy will recover in about the same amount of time that Omen will, giving you very little advantage.

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The spin attack is a different story. Not only it deals good damage, it also knocks enemies back. The best part is that it can be easily integrated into the basic combo: tap square once, start holding the button, wait for the second attack to end, release the button. The result is that the third combo strike is substituted by the spin attack. Safe and damaging.

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This victory gives us more bullets and enough XP to reach level 2.

BGM: Level Up

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> Please allocate Raidou's stats.

Every level up Omen gains a stat point. There are four stats: Strength, Magic, Vitality and Luck. Strength affects sword damage, Magic reduces the MAG cost of summoning and boosts demons' stats, Vitality increases HP, and Luck affects item drop rates.

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We use the point we've been given to make Omen's awful Vitality slightly less awful.

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Elderly voice: But, only those who can control demons can call themselves Devil Summoners. How is your skill at converting demons to your own familiars?

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The elderly voice summons an Ukobach.

Demon: Who the hell called me to this dump? You ain't thinkin' of making me your ally, are you?
Raidou_Portrait.jpg
Yes.
Demon: Hyahaha! You slay me. So, you think you can use me as an ally, do you? Well, first you'll see what I'm like as an enemy! Hyahahaha!

> Here, you'll learn the art of confinement, a technique that turns enemy demons into allies. When an enemy's weakness has been exploited, it will be stunned for a moment. Approach the enemy while it is stunned and press the O button to confine it into your tube. If the demon resists, press the O button rapidly to overcome it. Are you ready?

Raidou_Portrait.jpg
Yes.

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> Elementally-affiliated bullets can exploit the enemy's weakness. Open the Battle Menu with the R1 button, select "Reload," and equip Ice Bullets.

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This is the menu. For now, we can only use it for ammo switching and consuming items, but more options will become available.

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Let's load the Ice Bullets, as it's been suggested. They deal even less damage than the ordinary ones, but enemies weak to Ice will be stunned by them for longer.

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Let's try this confinement thing.

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A green bar appears at the upper right corner. If it grows to full length, the demon gets away. The length can be reduced by mashing O, and the demon is confined once it reaches zero. The green bar fills faster if the demon has a lot of HP left, so it's best to get a couple of sword strikes in before you start confining. Just make sure not to kill it.

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Ukobach: Fine! I'll join you, just stop pulling so hard!

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Ukobach belongs to the Pyro order. All demons Omen can control are split into seven orders: Pyro (fire spells), Frost (ice spells), Wind (force spells), Volt (electricity spells), Fury (physical attacks), Pagan (status effects) and Skill (support). It should be noted that the game has the lowest amount of demons out of all PS2 SMT games (most orders don't have any demons above mid-60s). The reason is very prosaic: previous games didn't have any movement animation for demons, so they had to be created from scratch. Play Nocturne, and you'll notice how only floating demons move around in cutscenes.

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No XP or loot is given for confining demons.

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Elderly voice: This is where the real test begins. Have you lost heart?
Raidou_Portrait.jpg
No.
Elderly voice: Well said, brave one... Demonstrate your skill.

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> Press the R1 button to open the Battle Menu and use the "Command" menu to control your demon. Experiment with different commands against various enemies. Ready to proceed?

Raidou_Portrait.jpg
Yes.

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Omen starts chanting.

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The tube opens by itself.

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Omen throws it.

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Zombies are distressed by the fire.

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Everyone gets ready to fight.

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The window showing the Ukobach's status is a bit different. Instead of the ammo counter, an MP bar is shown. It depletes every time the demon casts a spell. There's also the morale icon (the small picture of a demon at the left), but more on it at the next fight.

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This is the Command sub-menu, accessible through the R1 menu. You can give both general and specific orders to the summoned demon from here. The demon AI does a decent job, probably because no demon can have more than 2 active spells, so there's not a lot of way they can mess up.

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The Ukobach has Agi, the basic fire spell, which works wonders against zombies. Hitting a stunned enemy results in a critical hit and forms the basis of all tactics in this game.

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In addition to XP, demons earn Loyalty by fighting. Only demons who reach the maximum Loyalty score of 100 can be fused. These demons also cost less MAG to summon. Finally, as the total Loyalty of all demons who's ever been under Omen's control reaches specific thresholds, the Magnetite carrying capacity will increase, and extra confinement tubes will be given.

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The Ukobach reaches level 3, giving him an extra point in Magic. You have no control over how demons spend their stat points. The purple point in Vitality is a bonus point given by Omen's own Magic stat.

Ukobach: They'll never know what hit them with this!

> Flame Shot is now available!

The Ukobach learns Flame Shot, a combination skill. These are special, and you'll see how very soon.

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> Combination Skills are vastly more powerful than regular attacks. It would be prudent to raise many demons and explore all of their Combination Skills.

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Soul's voice: True Devil Summoners can use demons efficiently. True Devil Summoners train their demons to become strong. Have you leveled up your demon?
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Yes.
Soul's voice: ......No words are necessary; I can tell. Well done. Please, proceed further in. True Devil Summoners can use demons efficiently... True Devil Summoners train their demons to become strong...

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> Watch the Morale Icon on the bottom left of the screen during battle. It represents the demon's tension. The gauge will rise, and when the Morale Icon is full, you are free to use a Combination Skill. Press the [ ] and X buttons simultaneously to activate it. Are you ready?

Raidou_Portrait.jpg
Yes.

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After the summoned demon gets enough morale, his status window starts glowing green, signifying that you can now use the demon's combination skill.

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Flame Shot does heavy gun damage and stuns targets weak to Fire. Combination skills don't cost any MP to use, and Omen is completely invulnerable while executing them.

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Time for the final test.

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> When enemies are hit with an attack they are weak against, they will be immobilized temporarily. This affords you several advantages. Attacking a stunned enemy will deal a critical hit, which causes more damage than normal.

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> You can confine by pressing the O button repeatedly until the Confine Gauge is empty. Remember that you cannot confine enemies of a higher level than you are.

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> To use them, press the [ ] and X button simultaneously while the Morale Icon is yellow. Morale accumulates as you fight, but increases much faster if you perform critical hits.

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> Confine immobilized enemies! (Press the O button repeatedly) Build up your demon's morale and perform Combination Skills! ([ ] and X buttons simultaneously)

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Elderly voice: You've done well to come this far. Put all of your knowledge to use and overcome this final trial... and the title of Raidou Kuzunoha shall be yours!

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Demon: I count over and over again, but I'm always missing one! I cannot be free until I slay one-hundred Devil Summoners! ...You will die for me, won't you?

A callback to SMT 1 or a simple coincidence?

BGM: An Old Foe

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As the first boss in the game, Okiku-mushi is easy. She's assisted by infinitely respawning zombies, making it easy to build up morale by having the Ukobach set them on fire and Omen finish them off with critical hits.

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After you have enough morale, you can unload a Flame Shot at her, which reduces her health by about a third. Rinse and repeat.

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We get 5 Fire Bullets for our trouble, among other things.

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Okiku-mushi: Thank you, Devil Summoner. You were the one.

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Elderly voice: You have overcome your trial. Return to me at once.



BGM: Overcoming the Sadness

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Elderly voice: You will go to the Capital and defend our land.

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Elderly voice: Come forth, Gouto-douji.

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A cat comes out and hisses at Raidou.

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The main story thread will be put in motion in the next update.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Could you have confined the boss, or is that only possible to do with random encounters?

Does defeating a boss mean they're unlocked for fusion later? :M
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
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Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Did I ever tell you I love your LPing style, KK? That bears repeating, anyway.

pcsx2-r3878%202011-04-17%2008-12-42-18.jpg


:roll:

pcsx2-r3878%202011-04-17%2008-23-21-62.jpg


Butthurt demon appears!

pcsx2-r3878%202011-04-17%2008-35-53-49.jpg




:yeah:
 

KalosKagathos

Learned
Joined
Jan 4, 2010
Messages
1,988
Location
Russia
Update 3: New Faces

BGM: Yatagarasu's Messenger

pcsx2-r3878%202011-04-23%2010-20-13-54.jpg


After the tutorial, Raidou is teleported to a Shinto shrine. The moon phase indicator, which you can see at the upper left corner, has been added to the HUD. Moon phases have a significant effect on capturing demons of the Skill order and fusion. I'll give the details when we have to deal with these matters.

pcsx2-r3878%202011-04-23%2010-20-16-21.jpg


Gouto_Portrait.jpg
Most people don't pay much attention to this beat-up old shrine... But, it's actually of great importance to the Kuzunoha clan. This is where we contact our client in the Capital.

pcsx2-r3878%202011-04-23%2010-20-26-06.jpg


Raidou approaches the shrine.

pcsx2-r3878%202011-04-23%2010-20-32-98.jpg


Herald.jpg


Herald_Portrait.jpg
You are that Devil Summoner, I presume? I am the Herald who brings tidings from Yatagarasu.

Yatagarasu is a three-legged raven that serves as a messenger of gods.

Herald_Portrait.jpg
I am the one who ordered the Kuzunoha clan to maintain peace in our capital city.
Gouto_Portrait.jpg
So, long story short, you want Raidou here to keep watch over the capital city.

That's... exactly what she just said. What's this, Metal Gear Solid?

Herald_Portrait.jpg
Yes, the city is currently unstable because so many people have gathered there. The boundary separating this world from the Dark Realm is weak. Demons will start to appear. There will be serious ramifications if they should attack residents of the city. In order to prevent that from happening, I am calling on you, Raidou Kuzunoha the 14th. Demons live in the Dark Realm, which normal humans are forbidden to enter. You, however, are permitted as a Devil Summoner. You must subdue the demons before they can cause any public harm. Such is the will of Yatagarasu. Do you understand?
Raidou_Portrait.jpg
I will protect the people.

The game frequently allows Raidou to refuse to play along the plot, but it always results in Gouto voicing his disappointment in you and being put back on rails. It's a bit better in the sequel where you'll still be put back on rails, but at least you'll get Chaos points out of it, which affect the ending.

Herald_Portrait.jpg
I am glad to hear you say that. ...There is one last thing. You will have an assistant while in the Capital... A man named Narumi. He runs a detective agency--on his own, at the moment. You are to become employed at the Narumi Detective Agency and work as a detective.
Gouto_Portrait.jpg
A detective agency, huh? That's a pretty swanky way to gather information, isn't it?

Why don't you possess a parrot instead?

Herald_Portrait.jpg
I have already made the proper arrangements with Mr. Narumi. The fate of the Capital rests on your shoulders, Raidou Kuzunoha. You may also find this to be valuable... Please put it to good use during your mission.

> Raidou obtained the Mystic Eye.

Herald_Portrait.jpg
The mirror will reveal the abilities of hostile demons you face in battle. I'm sure it will prove useful.

We can now analyze previously defeated/captured/fused demons for a small MAG cost, revealing their strengths and weaknesses.

Herald_Portrait.jpg
...That is all. We are counting on you.



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That's our first clue that something isn't right with history in DS. The Taisho period lasted from 1912 to 1926, 14 years in total. Assuming it started at the same time as it did in the real world, this puts the events of the game in 1932.

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The phone rings.

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Narumi.jpg


BGM: The Army of Ultimate Power's Imminent Arrival - Whoever came up with track names for this game, I want his job.

pcsx2-r3878%202011-04-23%2010-24-40-98.jpg


Narumi is so well-dressed that the emulator instantly drops 10 FPS when a close-up of his model appears, forcing me to use speed hacks.

Girl's voice: Hello...? Um, is this the Narumi Detective Agency?

How the hell did Gouto dial the number with paws? Wait, it's a girl.

Narumi_Portrait.jpg
That's what I said.
Girl's voice: Are you the detective? I heard there's no caper you can't solve.
Narumi_Portrait.jpg
Cute. But, we only take the... special cases, if you catch my meaning.
Girl's voice: I... I have this problem. And, I don't really know what to do. I want to talk to you about it.

pcsx2-r3878%202011-04-23%2010-26-42-24.jpg


Narumi doesn't take the story seriously.

Girl's voice: So, um... Could you meet me at the Ushigome-gaeri Bridge right away?
Narumi_Portrait.jpg
Listen kid, I'm sure you're a nice bird, but I'm not in the mood for prank calls. Where are your parents?
Girl's voice: No, I mean it! I'm telling you straight! Please, sir! Please help!

pcsx2-r3878%202011-04-23%2010-26-53-09.jpg


Narumi_Portrait.jpg
Wonder what that's about. ...She did say please.

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Raidou nods.



BGM: On the Bridge Back in the Rain

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Kaya.jpg


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Kaya_Portrait.jpg
Y-Yes, well...
Narumi_Portrait.jpg
*sigh* Listen sweetheart, we run a legitimate business, and we don't have time for games. If you're having trouble at home, why don't you just go talk to your teacher about it?
Kaya_Portrait.jpg
Sir, please! It... It isn't like that... I want you to... kill me. Otherwise, I--
Narumi_Portrait.jpg
Hold on a second... Kill you? What are you talking about?

BGM: Critical Moment for Raidou

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A bomb! :JC:

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Damn tearing.

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Turns out it's a smoke bomb.

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One soldier lunges forward.

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Raidou locks swords with him, but is quickly overpowered.

pcsx2-r3878%202011-04-23%2010-33-12-10.jpg


He's knocked down.

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Narumi manages to get up.

pcsx2-r3878%202011-04-23%2010-33-20-07.jpg


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The soldier carries the girl away.

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Narumi tries to give chase.

pcsx2-r3878%202011-04-23%2010-33-27-15.jpg


The other soldiers get ready to cover their comrade's retreat.

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Swords are drawn.

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Narumi reaches for a gun...

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pcsx2-r3878%202011-04-23%2010-33-41-33.jpg


...but soon steps back after seeing that Raidou has recovered.

pcsx2-r3878%202011-04-23%2010-33-44-48.jpg


Time for a payback.

BGM: Formidable Foe

pcsx2-r3878%202011-04-23%2010-33-50-79.jpg


Red Special Guard: Hindrances will be... eliminated.

pcsx2-r3878%202011-04-23%2010-34-23-06.jpg


The payback will have to be postponed for a couple of episodes. These guys vastly outclass Raidou in terms of both damage output and HP. There are two ways this fight can end: you get reduced to 1 HP, after which they retreat, or you try playing hit-and-run, which leads to them dropping another smoke bomb and retreating anyway. I go the first route, since it's faster.

pcsx2-r3878%202011-04-23%2010-34-31-53.jpg


Red Special Guard: Fools who interfere with the mission... No need to terminate. Withdrawing.

pcsx2-r3878%202011-04-23%2010-34-41-47.jpg


Idiots. We'll be back after we grind more levels, you hear?!

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Raidou sees something lying below.

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It's a butterfly brooch.

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pcsx2-r3878%202011-04-23%2010-37-59-13.jpg


That's it for the early game cutscene barrage. The next update will be on Tuesday. Expect to see demons' investigation skills, random encounters and fusion.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
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Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
The Japanese have a very strange perception of masculinity. To them, the Western style manly muscleman is the standard homosexual stereotype.
 

evdk

comrade troglodyte :M
Patron
Joined
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Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Vaarna_Aarne said:
The Japanese have a very strange perception of masculinity. To them, the Western style manly muscleman is the standard homosexual stereotype.

So no difference at all, eh?
 

Black Cat

Magister
Joined
Jun 1, 2009
Messages
1,997
Location
Skyrim .///.

Raidou's so cool on that one! :oops:

That aside, I aprove of both this thread and this thread's hime cut per character ratio.

Moar, as they say.
 

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