SoupNazi
Guest
If you have no idea what JA2 is about story-wise, watch:
http://www.youtube.com/watch?v=ogy7SHY1pxo
So, since there is not a single completed LP of this Codex-revered tactical squad-based awesome RPG, and since this is probably the only game ever aside from Deus Ex that I finished more than 7 times (!), I'm taking the responsibility on myself. Hopefully everyone forgot the fiasco with my previous LP so this should go a bit better.
I'll be playing v1.13, of course and in Ironman mode. Meaning that every death of a character, every failure, every lost city, battle lost etc etc will count. You'll have to trust me on that though as I cba using the actual built-in Ironman simply because this game crashes way too fucking often, even during combat, for me to use it. However I normally don't reload because of fails so Ironman is basically a natural mode for me.
The INI is edited heavily, so there's more Elites (50% instead of 25%), more enemy reinforcements and some other stuff. I removed the stats cap for the IMP character so that they can reach 99 in any ability provided they sacrifice on the other abilities (as the point pool remains the same). There's also a little bit more money available from start, and the MERC site is also available immediately. Drassen counterattack is, of course, ON.
Boring shit aside, this is the actual settings:
As you can see, I'm playing on Expert (with the aforementioned changes), realistic of course, normal item progression, AWESOME item choice at Bobby Ray's and enemies don't drop all items on death. As some of you know, items can be looted off enemies when they're unconscious as well, at which point you can loot ALL items. At this difficulty, ammo and weapons are sparse, so we'll make use of the first IMP character...
Who is a Martial Arts master, which among many bonuses to hand to hand combat gives him the goody and quite hilarious animation set for HtH.
Along with that goes Melee specialization which improves Chance to Hit, lowers some AP use and whatever. Generally makes looting shit off people easier.
And this is him: unnamed representative of the hivemind, nicknamed Codex. In the future (after this first batch of mercs dies), I'll let a bunch of people make their own characters. As you can see, Codex has p. high agility which is important so he gets a lot of AP that he can use on beating the fuck out of people.
Other than Codex, we also hired Gasket (great mechanic), Larry (decent shooter, excellent demolitions expert AND doctor), Numb (very good shooter) - all of them from MERC. And then the completely useless faggot MD, who is only good as a cheap doctor.
So, that's the team. I wonder how far they'll make it?
http://www.youtube.com/watch?v=ogy7SHY1pxo
So, since there is not a single completed LP of this Codex-revered tactical squad-based awesome RPG, and since this is probably the only game ever aside from Deus Ex that I finished more than 7 times (!), I'm taking the responsibility on myself. Hopefully everyone forgot the fiasco with my previous LP so this should go a bit better.
I'll be playing v1.13, of course and in Ironman mode. Meaning that every death of a character, every failure, every lost city, battle lost etc etc will count. You'll have to trust me on that though as I cba using the actual built-in Ironman simply because this game crashes way too fucking often, even during combat, for me to use it. However I normally don't reload because of fails so Ironman is basically a natural mode for me.
The INI is edited heavily, so there's more Elites (50% instead of 25%), more enemy reinforcements and some other stuff. I removed the stats cap for the IMP character so that they can reach 99 in any ability provided they sacrifice on the other abilities (as the point pool remains the same). There's also a little bit more money available from start, and the MERC site is also available immediately. Drassen counterattack is, of course, ON.
Boring shit aside, this is the actual settings:
As you can see, I'm playing on Expert (with the aforementioned changes), realistic of course, normal item progression, AWESOME item choice at Bobby Ray's and enemies don't drop all items on death. As some of you know, items can be looted off enemies when they're unconscious as well, at which point you can loot ALL items. At this difficulty, ammo and weapons are sparse, so we'll make use of the first IMP character...
Who is a Martial Arts master, which among many bonuses to hand to hand combat gives him the goody and quite hilarious animation set for HtH.
Along with that goes Melee specialization which improves Chance to Hit, lowers some AP use and whatever. Generally makes looting shit off people easier.
And this is him: unnamed representative of the hivemind, nicknamed Codex. In the future (after this first batch of mercs dies), I'll let a bunch of people make their own characters. As you can see, Codex has p. high agility which is important so he gets a lot of AP that he can use on beating the fuck out of people.
Other than Codex, we also hired Gasket (great mechanic), Larry (decent shooter, excellent demolitions expert AND doctor), Numb (very good shooter) - all of them from MERC. And then the completely useless faggot MD, who is only good as a cheap doctor.
So, that's the team. I wonder how far they'll make it?