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Insomnia Reviews

Self-Ejected

Drog Black Tooth

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Feb 20, 2008
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http://insomnia.ac/reviews/

This is one of the few review sites worth a shit. The main author is a huge nerd, having played a massive collection of video games from all genres, both Western and Japanese, starting from at least mid-80's. He is familiar with a great number of very obscure titles.

Here's his collection of the "indie" game reviews:
http://insomnia.ac/reviews/introducing_the_indie_scene/

The reviews are rather... unusual, due to a specific writing style, but they're always spot on.

A snippet:
What has slowly begun to dawn on me through my engagement in this archaeology of the "indie" scene project, by playing and examining each of the bums' key titles carefully, instead of simply skimming YouTube videos (as I'd been previously doing) and rofling at the drivel they spew and try to pass off as their "design philosophy", is precisely this design philosophy of theirs! The real one that is, the one which they follow unconsciously while their mouths vomit all the absurd, meaningless and self-contradictory bullshit they can dream up that they think will make them appear cool. What the bums are basically doing, then, is taking and clumsily remaking old-style games, all the while grafting on to them all the worst deficiencies of modern ones, with the end result being that their games end up with the WORST of BOTH worlds: primitive graphics and mechanics made EVEN WORSE with the addition of infinite lives, quicksaving, progress indicators, lengthy exposition and the elimination of all challenge.
 

Trash

Pointing and laughing.
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About 8 meters beneath sea level.
ITT boring pedantric assburger appealing to other boring pedantric assburgers.

It has been said that "Even God cannot declare war on Himself". Well, He can. The West, in the position of God (divine omnipotence and absolute moral legitimacy), has become suicidal, and declared war on itself.

Ah, one of those.
 
Joined
Oct 19, 2010
Messages
3,524
Looking through that review list makes me want to throw up. What a disgusting taste in games these people have

These are textbook examples of people who spend their lives honing their skills to defend and justify their every opinion just so that they aren't crushed under the weight of the realisation that they are just boring, generic people.
 
Unwanted

Atheist

Unwanted
Shitposter
Joined
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Messages
635
Skimmed through reviews, noticed Touhou getting top score, instant bookmark.
 
Self-Ejected

Ulminati

Kamelåså!
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The guy seems to hate World of Goo with a passion. He also hates Limbo, VVVVVVV and Machinarium. I think he may be Skyways alt.
 

baronjohn

Cipher
Joined
Nov 8, 2008
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2,383
Location
USA
Let's start out by exploding a myth about this game: Spelunky is in no way, shape or form a "roguelike". For starters, roguelikes are a subgenre of the dungeon-crawling genre, and Spelunky is most certainly not a dungeon crawler (i.e. a small-scale tactics game with a heavy exploration aspect). Moreover, Spelunky cannot be said to have "roguelike elements" either. Because, contrary to what fagots who know as much about videogames as Roger Ebert think, what makes a roguelike a roguelike is not the randomized stage layout, but the game's LACK OF A CONVENTIONAL SAVE FEATURE. This is why, for example, a game like Ancient Domains of Mystery, and others like it, are still considered roguelikes despite featuring environments that are to a large extent pregenerated. So what makes a roguelike a roguelike, as I've already said — or, to be more precise, what makes a dungeon-crawler a roguelike — is, above all else, the lack of a conventional save feature. This, however, does not fucking mean THAT EVERY GAME THAT DOES NOT ALLOW SAVING IS A FUCKING ROGUELIKE. Because, if that were so, EVERY SINGLE ARCADE GAME EVER MADE WOULD BE A FUCKING ROGUELIKE, FAGOTS! — So get your shit straight: roguelikes are dungeon crawlers from which the ability to save (or, to be more precise, the ability to continue from a particular save point more than once) has been REMOVED, thereby arcade-izing the genre — but this doesn't mean that any genre from which saving has been removed is a roguelike; it's just a genre which has come closer to arcade (or early-console...) design sensibilities. What the fagots are basically doing here is the equivalent of looking up the definition of, say wolf on Wikipedia ("the largest wild member of the Canidae family of carnivorous and omnivorous mammals"), and then coming out and saying that, because piranhas for example are carnivorous, they are a subspecies of wolves — wolf-fish, perhaps, a "fishy" variation of a wolf, a fish with "wolfish elements". But a wolf is A MAMMAL, fagots, whilst a pirhanha is A FISH — you can't wrench a subspecies out of its species and arbitrarily pick out some of its characteristics (and moreover subsidiary characteristics...) and use them as an excuse to insert it into ANOTHER FUCKING SPECIES for christsake. How can I explain this elementary concept to you more plainly? Here's another example: a metroidvania is a platformer involving lots of saving and backtracking. But many FPSes (or adventure games, or dungeon crawlers, or flight simulators, or, or, or...) also involve lots of saving and backtracking, yet no one calls these games "metroidvania FPSes" or "FPSes with metroidvania elements". And the same goes for the randomized stages — simply consider that there are countless games from other genres which employ this feature (e.g. strategy games like Heroes of Might & Magic, or space exploration games in the style of Elite, or even ancient action stuff like Asteroids for christsake) and yet no one calls them roguelikes, or claims that they have "roguelike elements". In other words, "permadeath" and random stage generation ARE FAR TOO COMMON (AND MOREOVER SUBSIDIARY) DESIGN FEATURES, and "roguelike" far too specialized a genre label to warrant bandying it about from genre to genre in such an indiscriminate fashion. In short, the notion that Spelunky is a "roguelike" or has "roguelike elements" is pure humbug that (regardless of how and by whom it began) its creator is more than happy to perpetuate for the simple reason — and this is the crux of the matter — that the roguelike subgenre has a (well-deserved) reputation for being "hardcore", a reputation which Mr. Yu would dearly love to co-opt for his ludicrous little "indie sensation". So I've got news for you, Mr. Yu: you are not hardcore, you are just a fagot who abuses videogame terminology in order to trick others into granting you more respect than you deserve — and, considering how pathetic your best game so far is, guess what: you don't deserve any.
What an assburger.
 
Joined
Jan 1, 2011
Messages
588
Atheist said:
Skimmed through reviews, noticed Touhou getting top score, instant bookmark.

What's even more crazy is the fact that his games rival the quality of most big-budget STGs

Other big budget STGs like fucking what?

Oh, wait, Daifukkatsu. Which also got five stars and is apparently better than Daioujou.

Yeeeah.
 
Joined
Jun 13, 2010
Messages
1,128
Lol indeed. Larper scum, should be Codex favorite. "Extensive dialogue choices and the elasticity and non-linearity of the plot" in that linear pos, Deus Ex, make RPG yes hurr durr... :lol:

Cast a look back over this essay, over the history of the genre as I have sketched it out for you, and try to discern what we have to show for our efforts after more than three decades of CRPGs. What progress has been made since the days of pedit5 and Akalabeth? After thirty-three years and several thousand games, how close are we to delivering a true role-playing experience through the use of a computer program?

LOL

That's more or less all we have to show for it, dear reader. Apart perhaps from Deus Ex, a game released nearly a decade ago that still hasn't been properly followed up, that's roughly all we have to show for it: a big fat LOL.

Thirty-three years and almost nothing to show for it other than a bunch of (mostly poor) strategy games pitifully masquerading as RPGs. And not only are the mechanics of CPRGs still stuck in the '80s, but even the settings remain either flagrant D&D ripoffs or poor anime hackjobs. The range of flavors and play styles explored by real-life role-playing games has been left virtually untouched by CRPGs, all the while gamers, designers and the specialist press remain so much in the dark on the subject, that they blissfully keep on slapping the "RPG" label onto every game that happens to have stats in it in any way, shape or form. Countless games that allow no dialogue choices and no story interaction whatsoever are said to contain "RPG elements" simply because they have character classes, levelling or hit points (in which case we might as well go the whole way and consider every action game with a lifebar as having "RPG elements". Street Fighter II an RPG? Why not!) Even when someone somehow stumbles on the truth by calling Deus Ex an RPG, they do it for the wrong reasons. Not for the extensive dialogue choices and the elasticity and non-linearity of the plot, but because of the levelling, skills and hit points -- without which practically no one seems to realize the damn game would STILL be an RPG!

Also, Half Life 5/5, chuckled there a little.
 
Self-Ejected

Ulminati

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Looks like he likes anything if it's a platform game from the 80's or in Japanese.
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Isn't this the guy who thinks that Deus Ex is the only actual cRPG?
 

Seymour

Liturgist
Joined
Aug 13, 2009
Messages
152
Anthony Zirbas is only ever good when talking about old action arcade games (the one genre he actually understands), and even then he makes you wade through whole fucking paragraphs of self-aggrandizing derping about Nietzsche, himself and gaming journalism (not to mention his ridiculous hang-ups like with the word "gameplay"). The guy's just too busy fighting his Quixotean internet crusade to talk about games, which is a shame considering how good his less shrill reviews (like Ghosts n' Goblins) are. Better to just stick to HG101.

Also, Insomnia's drama value greatly decreased ever since he closed his forums for everyone who won't shell out €10. It was fun seeing him ban people over capitalization or just disagreeing with him.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Excommunicator said:
These are textbook examples of people who spend their lives honing their skills to defend and justify their every opinion just so that they aren't crushed under the weight of the realisation that they are just boring, generic people.

That doesn't even mean anything. What is your definition of an interesting person, someone who is into fashion?

Some of your critisims are hilarious. Spelunky definitively isn't a roguelike. I thought roguelikes had stats and massive gear to find, many enemies to fight and places to explore! The game is fun but if that's a roguelike, I fear for the future of the genre.

So far what I found in his list is mostly shoot em ups (exclussively from Japan). I guess his review list would be interesting to learn of some good ones that I need to try, but he's not really someone that would review the latest games to tell you what he thinks.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
What has slowly begun to dawn on me through my engagement in this archaeology of the "indie" scene project, by playing and examining each of the bums' key titles carefully, instead of simply skimming YouTube videos (as I'd been previously doing) and rofling at the drivel they spew and try to pass off as their "design philosophy", is precisely this design philosophy of theirs! The real one that is, the one which they follow unconsciously while their mouths vomit all the absurd, meaningless and self-contradictory bullshit they can dream up that they think will make them appear cool. What the bums are basically doing, then, is taking and clumsily remaking old-style games, all the while grafting on to them all the worst deficiencies of modern ones, with the end result being that their games end up with the WORST of BOTH worlds: primitive graphics and mechanics made EVEN WORSE with the addition of infinite lives, quicksaving, progress indicators, lengthy exposition and the elimination of all challenge.

One of the main reasons why indie devs must stop developing their shitty games.

It isn't about making a game - it's about being all counter-culture hipster shit.

PC games just go through the same eras music and movies went.
Became mainstream and thus not cool enough for hipster fags (that are just as mainstream but like to think they aren't) who started to make indie movies and music of such a low grade quality that no respectable studio will release that shit. But heeey maaan we are sticking it to the evil corporationssss by making even worse products
 

Trash

Pointing and laughing.
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Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Love the idiocy concerning indie games. It's nothing but a return to the old days of a geek or a few geeks producing the kind of games they like from a basement. Just like what game development was in the golden days of spectrum, commodore and early pc. No hipster 'bums' or any of that hogwash. Just geeks doing what geeks do. And yes, just like then the mayority of what they produce is bound to be shit. It's the few gems that gamers should care about.

Oh, and massive lol at Skyway screaming his bullshit again. Didn't you recently call Dwarf Fortress consoletarded because it did not have mouse controls? Yeah.

And what the fuck is it with assburgers and Nietzsche?
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Trash said:
Just like what game development was in the golden days of spectrum, commodore and early pc
You mean the days of shitty games? Yes - except you can now act like a hipster about shit with 2 cent gameplay and "artsy" 2 colours and call it 'golden days'.

Except you see in "golden days" games were at least challenging and you could've seen a game over screen.

Didn't you recently call Dwarf Fortress consoletarded because it did not have mouse controls?
Apparently one dude also has a sig where I've said that you can't criticize the game until you've played it - or at least I've read on the Codex about me saying this.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
If indie games are counter-culture hipster crap, why are so many of them platformers and other casual genres?
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
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Location
About 8 meters beneath sea level.
These are what pass for arguments with you, Skyway? Seriously?

Forget it. It will just be more hyperbole and stupidity. I'm growing more and more bored by the trend of drowning any chance at discussion with massive amounts of lulz and derp.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Because badly drawn games where you jump from a platform to a platform with infinite lives all the time are certainly a big achievement - which I'm clearly too stupid to understand

Way better than actually using some effort to do a complex wargame or some grand strategy that don't require big teams and budgets either - but clearly that's just me using hyperboles.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Who passed them off as big achievements?

I mean, people just talk about Limbo and Braid as interesting games, but nobody called them big achievements. To my knowledge.

Of course a complex strategy game requires a decent-sized team. You need several testers to see which mechanics are balanced or overpowered.
 

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