HatTrick
Scholar
- Joined
- Mar 20, 2011
- Messages
- 140
Taken from the TES Nexus forums.
I'll let you bicker amongst yourselves. I'm too fucking tired to insult this stuff.Latest Information (08.08.2011)
Joinable Factions: Rebels with branching path quests (Stormcloaks) and Riverwood Tavern Warrior Clan.
Pickpocket skill provides greater RP opportunities and much more realistic thievery for thieves.
Myriad options for face-paint.
Character Generation remembers your settings when switching between races.
Even minor NPCs have much more complexity and depth compared with Oblivion.
You can persuade various random NPCs to accompany you and they feel like fleshed out, interesting companions.
There are six different stages to crafting items. The first two are: Refining crude ore and Assembling materials.
More realistic alchemy labs.
In addition to alchemy ingredients there are also reagents.
Some spells can be learned by reading spell tomes, while others can be bought from merchants.
Hand to Hand attacks have a much improved gravity and physicality.
There are more ways to complete quests.
Lockpicking mini-game is improved.
There are bards in the game.
You can choose not to spend perk points each level, and hold onto them instead.
During Character Generation you can add laugh lines to your character.
There are "DOZENS" of sliders for character creation.
Aurora Borealis is confirmed.
You can have animal companions.
Bosmer "Animal Allies" Racial Ability confirmed.
NPCs can throw rocks at you if they are on a bridge above you.
Glow Worms confirmed.
Killable Bees and insects confirmed (you can harvest bees from beehives).
Fast Travel costs money.
Perks do not stop at level 50.
There are more types of poison.
Bosmer are immune to most types of poison.
The Giant Rag-doll from the E3 demo has been fixed, so he doesn't look weird when he falls down from the sky