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Completed Let's play - Afterfall: InAnity

Darth Roxor

Royal Dongsmith
Staff Member
Joined
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Messages
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Welcome, to Afterfall: In(s)anity, the potato game that was supposed to be an isometric and turn-based rpg but ended up as a third person action game.

Now ain't that typical.

In this LP, I shall guide you through the very depths of inanity, as we combat MUTANTS! proceed through DEVASTATED APOCALYPTIC LANDSCAPES! penetrate CLEVE'S BUNKER! witness untold DEATH AND DEFEAT!

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Finishing the game once unlocks the 'Insanity' difficulty, which we, of course, take.

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A classy loading screen.

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ominous drumroll

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I don't know...

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Funny... I don't feel that way. And it seems like I'm the only person who doesn't. But my knowledge of the world is limited to these walls. Day Zero wasn't the best time to be born. I don't want to sound cold, but we all have our own problems. Mine are different from those of the others.

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Meet Albert Tokaj, the Protagonist. Psychiatrist, master at arms and field medic extraordinaire, but mostly psychiatrist. His job in Cleve's Bunker is to lure innocent victims into his lair and unleash the powers of InAnity to make them discuss!!! their problems while he just snoozes.

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Can we finish this tomorrow?

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Ummm... okay, I guess.

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I've not been sleeping well lately, and you're my 8th patient today.

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I understand. I guess you must have SOME reasons to be tired.

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The door indeed does not work. That's why Albert decides to go look for his PDA so he can call for medivac.

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There it is!

Also, don't mind the bloom filter. It will go away eventually.

The PDA stores a lot of different info.

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Objectives

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Notes.

The 'FearLock' makes Albert panic whenever something off happens. It severely decreases gun accuracy but throws him into a berzerk rage that increases melee damage.

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By 'syringes and pills', the note means 'exact ammo count should you ever need it' :troll:

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This is for storing various... uhm, I forgot :M

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Enemy profiles will come here.

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Some NPC profiles.

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Colonel Cleveland Mark Potocki. Rules the shelter with an iron moustache.

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The profiles are kind of useless, but whatev.

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Next is 'condition', which is a short, well, let's call it 'briefing'?

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And last is armoury. Profiles for all waffen we find will be stored here, from table legs to assault rifles.

Let's go hack dat door!

BUT SUDDENLY

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:D

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Now's not a good...

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It's not that I didn't try. It took some time to make up my mind. But it sure felt great to do something about it, at last.

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You're not saying anything. What's on your mind?

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I'm usually the one to ask this question.

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You sound tired, doc. Get back to sleep.

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Magdalena disappeared from the office. Noclip is serious business.

But now we can finally hack the console!

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Hacking is basically the same as lockpicking in Gothic. You press WSAD to move the gears in the proper sequence and the door pops open. With the difference being that you have infinite lockpicks.

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Voilla.

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Good morning, Babylon.

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Some armed gourds.

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A shameless ad on the floor.

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When the eye icon pops up at the top of the screen, it means something's caught Albert's attention. Press Q to centre view on it. This time, it's just the arriving tram.

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I need a little pick-me-up...

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Albert attempts to get a drink, BUT THE MACHINE DOES NOT WORK!

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Shit...

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Kick it, it usually works.

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Well, not today, apparently.

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Looks like it's the bar for us. C'mon.

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Well, I think my dream job's getting to me finally.

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It makes sense when you think about it, yet people are depressed. I think the colonel planned it all wrong. But, you're the shrink. You know all of it best.

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Another note on the floor.

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Anyway, what's up?

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Are you forcing small talk?

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Right. Nice weather we've been having lately, don't you think?

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Hah, true. But that plutonium rain this morning ruined my barbecue plans.

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Man, I hate this place.

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Me too. If it weren't for Karolina...

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Uhm, yeah. How's the... situation, anyway?

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She's not avoiding me like the other people, so I really can't complain.

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Don't let it get to you. That's the price of being a shrink. You're collecting people's thoughts for the colonel. No wonder they're avoiding you. But I'm glad that you're together now. It takes off the edge a bit when you have someone by your side.

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I guess I should use that in my therapy.

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OSHI-

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Uhm. Okay?

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What the fuck

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I'll explain later. It's all bullshit.

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O SNAP, IT'S TEH FUZZ

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Commence fist fight!

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Comrade protip advises us how to protect ourselves.

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Dat inglese :lol:

Anyway, rollin' and blockin' is all fine and dandy

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But that guard whacks real damn hard, and unless we go all berzerk on him, we gonna get raped.

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He finally falls to his knees.

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ENERGY LEGS!

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Albert runs away from the bar

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And notices a power fire axe hanging on the wall :B

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X-TREME

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Another guard arrives to take a beating.

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AND ANOTHER ONE

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MAIM, KILL, BURN.

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Checkpoint activated.

End of update. Stay tuned, next time we'll get to the bottom of this mess and find out what the fuck is going on here anyway :M
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,140
Yay, a new lp!!! What happened with GROM by the way :M :M

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Let's see... EXTREME main menu, a character that for once is not an over-muscled consoletard, lots of BLOOM but the textures are all ragged... Yep, it could pass as a truly "next-gen" game, too bad they did not spend enough millions on marketing to do so. What's more, I see they copied Derp Space's "health-bar on suit", Wh40k's SPHES MARINE's Finishers, plus the protagonist is a psychologist that somehow is able to knock down a guard in full body armor.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
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Messages
1,878,376
Location
Djibouti
lightbane said:
Yay, a new lp!!! What happened with GROM by the way :M :M

I dunno lol, it's in the freezer :M

lots of BLOOM

As I said, this will go away soon. It's only there for the very beginning of the game (which will become apparent in the next update)

What's more, I see they copied Derp Space's "health-bar on suit"

Nope, health-bar is BLOODY SCREEN! as it can be seen in the fist fight. The PDA hanging on the arm is the FearLock indicator.

Wh40k's SPHES MARINE's Finishers,

Yeah, except they aren't as important/prevalent here since you never fight hordes upon hordes of stuff.

plus the protagonist is a psychologist that somehow is able to knock down a guard in full body armor.

And much more :thumbsup:
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
The first game of the new Afterfall universe!

Also this opening is really different from the demo's. Maybe that's later, I guess.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
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Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
This game is surprisingly good looking! Made in Poland? Amazing. Following this, definitely!
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
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Messages
1,878,376
Location
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Another classy loading screen.

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Right, last time we left Albert, he was running from the cops, who wanted to whack him to death for no apparent reason.

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There's a lot of various junk lying around that you can use as melee waffe, but the power axe is p. much the top choice, as you can see here:

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Now compare it to a large pipe

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Shit!

Also, the ADVERSARIES section has been updated

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Let us proceed up those mystical stairs!

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:Alpha Protocol:

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Und hallo thar

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Those are the Hussars. Elite troops packing power armour and really bitchin' looks.

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OSNAP WE'VE BEEN SPOTTED

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Karolina tries to stop them for a moment, giving us enough time to engage in a...

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SLOW-TIME EVENT @_@

Bullet time engages and you have to follow comrade protip's advice and sprint through the closing blast doors.

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That hueg door is of course locked, but that's no problem for Albert Tokaj, top hacker on the block.

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A guard interrupts him before he can open the door, tho

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CHOP

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X-TREME!!!!

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They come from all sides!

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Epic chase scene, as bullets fly over Albert's head, hitting everything except him (Stallone's law in practice)

Also, it looks remarkably silly how he keeps running with that axe.

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More Hussars coming to pop our mole

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He is to be detained immediately! the Colonel shouts over the voice comm.

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Another Hussar coming from the door at the end of the hall, and there are many more still following us. Is this the end for Doctor Tokaj?

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NOPE! He opens the side door.

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Which somehow is a 'safe place to hide'.

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Ohai there, Marcin.

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Hurry, I'll open the door for you.

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Karolina, is she safe?

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But it is you they are after. You have to hide and wait this out. Go to the tech area behind my cubbyhole. I'll try to find out what the story is, don't worry about her. They've turned the power off, but I've got my own generator. I didn't have time to change the fuse, though. You wouldn't mind doing me a favour, would you?

ARE YOU KIDDING ME

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But...

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Don't worry, I'll try to restore the main power supply. It may take some time, though, I hope you're not afraid of the dark? There are no monsters there.

Sure, bro :m

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Now entering: tech area. Expect many pipes and metal stuff.

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Can't see shit.

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Fortunately, tapping 5 invokes comrade flashlight.

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Snatching a fuse from a nearby crate.

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Putting it into a nearby transformer.

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Albert prances on through the corridors.

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Electric cables lying on the ground! Surely, stepping on them would mean certain death. That's why we need to introduce the only safe and sane approach.

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SMASH THE FUCKING POWER BOX WITH AN AXE @_@

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Light finally comes online. 'Thanks, Marcin', says Albert.

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Another wacky door.

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OSHIT LAZERS.

This is the decontamination field mentioned in the loading screen. Those things will come pretty often later, and my personal theory is that they are just clever ways to load new areas without a loading screen.

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The door opens, revealing a... change of architecture?

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Greetings friend, have you come seeking the light?

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Okay, the basement-like area changes into something else and voices start whispering in the air. This is trippin'

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Some more bricks fly towards Albert, another flash of light.

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The fuck

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A crypt? Those are sarcophagi behind those fences.

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@_@

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What in the...

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Oh my.

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AFTERFALL OF THE LIVING DEAD!

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The zombies all run off after Tokaj. Only that one guy sitting on the bench watches the whole thing somewhat amused.

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It's...

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... the surface?

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BAM!

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Damn, why do I even come here if you're not paying attention? Screw this!

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I'm sorry, I...

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Whatever. See you later, Doctor Dozy.

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We'll finish it tomorrow!


Yup. It was an obligatory ominous dream sequence :M The megabloom filter will go away now.

Fortunately, it was only a dream, and Tokaj can now return to the boring reality...

... or can he? :M
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
........fucking gripping shit right there. This game, why isn't it prominent? It seems so....very next gen. Shinier than Witcher 2, even.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
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Messages
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RK47 said:
........fucking gripping shit right there. This game, why isn't it prominent? It seems so....very next gen. Shinier than Witcher 2, even.

Because it's been in development for like 5 years, is the first game of an unknown potato studio that doesn't have any big publisher behind it and isn't based on any existing IP?

And it's a real shame it doesn't have better PR because the game is p. cool. Hell, the best example of the utter marketing failure was when they pulled the '1$ preorder' deal, and got only like ~20k pre-orders.

Also, funny thing: the idea behind the preorder was that if they got 10 mln 1$ preorders, the people who preordered would get it for exactly that and a huge amount would go to charity. Without the 10mln, all would go to charity and the game would cost the regular price.

But lately there was a news piece on their site, where they announced that everyone who preordered would get the soundtrack for free + a 50% discount for the game in Gamersgate. That was really cool.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,140
NvzF7h.jpg


telescopic baton? wtf?

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SYMBOLISM. What happens if you try to fight?

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Goddamn, how much pent-up anger and frustation this guy has? For a psychologist, he doesn't seem to have any problem with killing an innocent guard. Good thing that apparently it was only a dream.


This is the decontamination field mentioned in the loading screen. Those things will come pretty often later, and my personal theory is that they are just clever ways to load new areas without a loading screen.

Because it is, it has been done over and over since the days of the PS1.
Still, the game looks good, it continues to be reminiscent of Derp Space, but that one was a fun game so it's ok, it could be a good next-gen title...
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Darth Roxor said:
And it's a real shame it doesn't have better PR because the game is p. cool. Hell, the best example of the utter marketing failure was when they pulled the '1$ preorder' deal, and got only like ~20k pre-orders.

:retarded:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,273
This shit looks damn good.

:/

For a poor-man's Fallout 3 ripoff, it looks much better than Fallout 3...

Do continue, dear sir.

:salute:
 
Joined
Feb 19, 2011
Messages
385
It's a good-looking game at least, better than many AAA mainstream titles. Looking at the screens, it gives off a strong Dead Space vibe. Hard to believe this all started with a tactical squad-based game.

See, Bethesduh, it's not that hard to design realistic character models.

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Self-Ejected

Excidium

P. banal
Joined
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Messages
13,696
Location
Third World
Looks p. cool indeed, shame you can't see the goofy animations in all their glory on screenshots.
 

Cassidy

Arcane
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Messages
7,922
Location
Vault City
I think it is ironic how they might have had more financial success had they not alienated those most interested in their game by turning what was at first intended to be a turn-based isometric CRPG into yet another TPS.
 

SoupNazi

Guest
Why does he stand like a retard?

Otherwise it looks really cool. Will be following this.
 

RK47

collides like two planets pulled by gravity
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Messages
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Dead State Divinity: Original Sin
Cassidy said:
I think it is ironic how they might have had more financial success had they not alienated those most interested in their game by turning what was at first intended to be a turn-based isometric CRPG into yet another TPS.

Ambitious as fuck. Huh...it looks really polished ( :lol: ) but I wonder why I never heard of it in the mainstream media.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,760
Potato soldiers of the future look pretty cool (though I guess it's too late for them to save Vienna this time).

So the whole introduction was just a dream ? Not the most original twist, but it was executed decently, I guess.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
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Messages
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Location
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Last time we left Albert Tokaj, he's just woken up from a rather trippy dream.

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He starts talking to his PDA.

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When I finally manage to fall asleep, it happens in the worst possible moment. That in itself wouldn't be such a problem... but my dreams are ridiculous. They are... convincing. So convincing, that I forget I'm dreaming. When I wake up, images remain vivid and I'm constantly accompanied by an irritating sense of deja vu. My REM sleep is usually inhabited by restless patients and now the dead neighbour joined the party. I need to slow down and get some real sleep.

Interesting self-diagnosis, doc. Let's keep on movin'

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Heh.

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I like the colour scheme of the shelter a lot. The absolute dominance of white and red fits a patriotic potato superproject quite well.

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Oh great, it's that fag again.

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The colonel demands your presence in the conference room.

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'Demands'? Why not 'requests'?

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You know the drill.

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And I thought that today couldn't get any better.

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Don't shoot the messenger. I'm your friend, remember?

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I don't seem to have many of those these days... jeez, I wouldn't mind eating something first. Anyways, thanks.

Marcin moves along.

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First things first. The old prick will have to wait, not like he has any choice if it's that important.

First things being 'meet Karolina at the bar', as comrade protip suggests.

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Oh, hey, Arek.

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There's a problem I have to fix on the lower level. Apparently, it's a big deal, so... excuse me. Take care, Albert.

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Shrug.

Moving on...

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Le bar. This time with 99% less angry guards.

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Some magnificent beverages they serve. 'Vodkinoff', 'Mad Tom whisky' and 'Krucyfix - wino mszalne' ('Crucifix - altar wine').

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A note lying on a table because notes usually just lie around.

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Sup

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Oh, there you are, I thought you'd never come.

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But it didn't go that well...

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An aggressive patient?

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This time a sleepy doctor.

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Ha, nice job, doc.

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Let's not talk about it. It's hard to make an impression of a good psychiatrist if you're constantly falling asleep during sessions. I'm just so tired... And now I've been called in to the conference room. The colonel's probably going to send me on a suicide mission. Though I think he would be content with just using my head as a dart board. But seriously, everyone's in a hell of a rush today.

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Yes, I noticed. Maybe it has something to do with this meeting?

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Maybe. But I really don't care. How's your day at work?

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Don't change the subject, it might be something really important.

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More important than us?

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You know what I mean, Albert.

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I'm sorry. If only agreeing with you didn't mean meeting with this old prick...

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Don't call him that! It can get you into trouble.

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Leaving the bar, Albert finds a guard waiting for him. IN BEFORE FIST FIGHT.

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Doctor Tokaj, the colonel ordered me to escort you to the conference room. In case you had different priorities.

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Maybe they would. But at a party Kornat stole them from my locker thinking they're candies and fell into a coma. At least I know they work.

Best. Guards. Ever.

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Coffee and cigs taste best when you have a helmet on.

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Not everyone's a clockwork soldier, gentlemen.

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The colonel's on the line, doc.

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Umm... I noticed.

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I have to wait for you every single time. You disrupt the entire administrative process.

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I'm sorry, colonel.

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I bet he is...

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That is enough. There is a problem, mr Tokaj. On the second sublevel.

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I'm guessing it's not a technical issue?

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Rather a... behavioural problem. People are acting strange. It is probably just a leak in the ventilation system, some kind of chemical contamination. The quarantine process sealed all of the labarotary (sic) doors, trapping scientists inside. And you, as our prominent psychiatrist and pharmacologist, will go there with the security guards, find the cause and neutralise it. It is your duty, mr Tokaj.

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But I think...

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That is your second problem, mr Tokaj. You think too much. Do you have something to add?

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No, but the technician...

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... was already sent. That does not relieve you of your duties. Do not waste my time, mr Tokaj. You have heard your orders, mr Tokaj. Dismissed.

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Yes... sir. Damn.

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He usually sits in his office, fighting phobias and imaginary friends of his patients.

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Ah, no wonder he's so jittery. Hasn't seen too much real action since Day Zero.

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And you're all about action, huh? Big talk coming from a military bouncer :smug:

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Shut your stupid trap, egghead!

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Don't worry, doc. If there's any threat, we know good and well how to handle it. We've been trained to use these babies.

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Albert puts on a gasmask.

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Ask the doctor. He's in 'charge'

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Are you kidding? I've been here once, merely passing through.

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Where the hell is everyone? This area is usually crawling with technicians and storemen.

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Hey doc, make use of that analytical brain of yours and analyse the problem.

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I would prescribe a keycard.

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Why don't you ask it about its childhood, maybe it will open to you? And if it won't, just find the damn keycard. Why the hell weren't we issued one?

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Where would be the fun without complications? Look around, it must be somewhere here.

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Here's a door we can open.

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Leading to another door we can't open. Although... there is noise behind it, some banging of metal and someone yelling?

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What do we have hier.

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Those things can be used to listen to audio logs.

Communication's down again. I can see on the cameras that something's not right in the reception area, but we can't contact them. We're going to check it out with Adam. You know where to find us in case of any problem. Miller, grab your gun, we're going for a walk. Jankowski out

As we all know, people named Jankowski always end up well. At least that's what F.E.A.R. taught me.

The keycard is lying on a table to the right.

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There's also this thing here. It's an ammo dispenser, we'll be seeing those quite often, but they are trollish and not always have ammo in stock.

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Right, let's open this!

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Albert rolls to the console in proper action hero fashion.

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GUNS GUNS GUNS @_@

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Gee, thanks, that will certainly solve all of them.

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What the fuck

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Some guy runs out of the hangar and tries to bumrush Albert.

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But one of the brave guards succeeds his grapple check.

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You're not going anywhere, buddy. Okay, doc, do your magic.

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Whoa

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Well, he sure as hell doesn't want to listen.

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Look at me, look into my eyes.

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Dunno what the lunatic did thanks to the high quality cutscenes, but he managed to break grapple and landed on the floor.

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The guard gets butthurt and starts kicking him.

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And how do ya like that? Well? Ya' like that?

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Man, that's enough!

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Albert shoots the tranquiliser gun.

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BOOM, HEADSHOT

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He needed to relax.

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Wasn't that overkill?

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I only wonder why I was the only one to keep a cool head, mr "professional".

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I'm not leaving him here, so you've just got yourself a solo recon mission. Go to the reception and contact HQ. It looks like security channels are down.

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Are you crazy? I'm not going anywhere. Why don't we just go back and contact them the traditional way?

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And give the colonel another reason to complain how useless we are? Do as I say. You know that I have to write a report?!

iA8VRh.jpg



Shit just got serious :yeah:
 

random_encounter

Educated
Joined
Jan 21, 2010
Messages
267
Location
Apshai's outhouse
Nice! Played the demo and it didn't seem all that bad. If anything, it felt like a Dead Space game crossed with a better version of Fallout 3, but my poor PC is showing its age.

Can't wait to see more of Albert Tokaj: psychiatrist, hacker, lover, axe wielder, and drug pusher. :salute:
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,570
Looks like a mix between Mass Effect (particularly the visuals) and Dead Space. Will follow this LP and see how it develops, I suppose, though it looks pretty banal shit boring.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
:thumbsup:
 

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