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	    <title>rpgcodex.net</title>
	    <description>RPG Codex > doesn't scale to your level.</description>
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	      <title>Ultima and Wizardry Retrospectives by Reggie Carolipio</title>
	      <link>http://www.rpgcodex.net/index.php#8974</link>
	      <description>So, it turns out that over the past three months, Reggie Carolipio, the guy who wrote that cool article about the Wizardry IP for VentureBeat, has written very thorough retrospective articles for almost every game in both the Ultima and the Wizardry series. You can find them at his blog, World 1-1, together with a treasure trove of retrospective articles for tons of other games, both RPG and non-RPG. It's great stuff - I wish I'd found out about this site before today.</description>
	      <pubDate>Tue, 21 May 2013 01:19:39 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83289</guid>
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	      <title>Feargus Urquhart talks about the decline of AAA and the future of Obsidian at KRI 2013</title>
	      <link>http://www.rpgcodex.net/index.php#8973</link>
	      <description>Many of you have probably heard by now about the unexpected news that Obsidian Entertainment would be collaborating with Russian developer Allods Team in the development of their upcoming MMORPG, Skyforge. GamesIndustry was one of the first sites to break the news:</description>
	      <pubDate>Mon, 20 May 2013 22:28:59 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83284</guid>
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	      <title>Matt Chat 194: Neal Hallford on Dungeon Siege, Champions of Norrath, and Chris Taylor</title>
	      <link>http://www.rpgcodex.net/index.php#8972</link>
	      <description>The final part of Matt Barton's interview with Neal Hallford is about Neal's career after the collapse of Cavedog Entertainment. He describes his work on Dungeon Siege, and his contribution to the Everquest spin-off Champions of Norrath, where he collaborated with none other than Chris Avellone. Most of the interview, however, is dedicated to tales of Neal's long-term association with Gas Powered Games and Chris Taylor, with the intention of promoting the now-cancelled Wildman project, which is a bit sad.</description>
	      <pubDate>Mon, 20 May 2013 15:14:42 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83273</guid>
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	      <title>RPG Codex Interview: Colin McComb on Writing for Torment: Tides of Numenera</title>
	      <link>http://www.rpgcodex.net/index.php#8971</link>
	      <description>To this day, Black Isle's Planescape: Torment is widely regarded as video gaming's most finely crafted narrative. It goes without saying, then, that it won't be easy for InXile's spiritual successor to Torment, Torment: Tides of Numenera, to live up to its predecessor's reputation. On the other hand, Planescape: Torment's amazing story came packaged alongside a fair share of problems, such as weak combat and a number of poorly designed areas. In this interview, esteemed community member grotsnik talks to Torment 2's creative lead, Colin McComb, about the approach Colin takes in designing and writing for the game so it can live up to the hype, as well as in addressing the weaker parts of Torment: Tides of Numenera's illustrious predecessor. Have a snippet:</description>
	      <pubDate>Sat, 18 May 2013 13:32:06 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83223</guid>
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	      <title>Torment Q&amp;A: Colin McComb flies, talks about dialogue systems</title>
	      <link>http://www.rpgcodex.net/index.php#8970</link>
	      <description>In a new episode of &quot;Ask Torment&quot; released today, Colin McComb answers another question from the Torment: Tides of Numenera forums. This one's about the game's dialogue system, and how it will evolve from PS:T's. Colin decided to answer this question during his flight to the Torment closing party, so the format is rather unusual.</description>
	      <pubDate>Fri, 17 May 2013 20:37:30 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83213</guid>
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	      <title>Legends of Eisenwald Greenlit by Steam</title>
	      <link>http://www.rpgcodex.net/index.php#8969</link>
	      <description>I'm pleased to announce that Codex pet project Legends of Eisenwald has been Greenlit by the Steam community. Here's the official announcement:</description>
	      <pubDate>Fri, 17 May 2013 00:54:35 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83186</guid>
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	      <title>Brian Fargo interviewed for &quot;Kickstarted&quot; documentary</title>
	      <link>http://www.rpgcodex.net/index.php#8968</link>
	      <description>Brian Fargo has been interviewed for Kickstarted, an upcoming &quot;original documentary film about the crowdfunding revolution&quot;. Here's a sample from the interview:</description>
	      <pubDate>Wed, 15 May 2013 19:49:45 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83153</guid>
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	      <title>Dead State Kickstarter Update #28: Team Q&amp;A Video</title>
	      <link>http://www.rpgcodex.net/index.php#8967</link>
	      <description>This month's Dead State Kickstarter update delivers the team Q&amp;A session that was promised back in March. Check it out:</description>
	      <pubDate>Wed, 15 May 2013 19:11:05 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83150</guid>
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	      <title>Project Eternity Kickstarter Update #53: More on Monsters</title>
	      <link>http://www.rpgcodex.net/index.php#8966</link>
	      <description>This week's Project Eternity Kickstarter update, written by designer Bobby Null, is all about monster design. It presents Obsidian's design goals for Project Eternity's monsters, describes the pipeline for adding a new monster to the game's bestiary, and introduces a new monster from the game - the Cean Gúla (&quot;Blood Woman&quot;). Check it out:</description>
	      <pubDate>Wed, 15 May 2013 17:25:34 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83142</guid>
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	      <title>Anvil of Dawn Released on GOG</title>
	      <link>http://www.rpgcodex.net/index.php#8965</link>
	      <description>The newest addition to GOG.com's catalogue is the 1995 first person real-time RPG Anvil of Dawn.</description>
	      <pubDate>Wed, 15 May 2013 04:31:34 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83121</guid>
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	      <title>The Witcher 2 Toolkit Released</title>
	      <link>http://www.rpgcodex.net/index.php#8964</link>
	      <description>CD Projekt RED have released the REDkit toolset for The Witcher 2. Eurogamer reports:</description>
	      <pubDate>Mon, 13 May 2013 19:58:35 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83080</guid>
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	      <title>Shadowrun Returns Interview at VG24/7</title>
	      <link>http://www.rpgcodex.net/index.php#8963</link>
	      <description>VG24/7 offers a short &quot;narrative interview&quot; with Jordan Weisman about Shadowrun Returns, discussing the &quot;tabletop vibe&quot; of the game, as well as the editor, lack of hand-holding, and open-ended gameplay. Have a snippet:</description>
	      <pubDate>Mon, 13 May 2013 19:51:33 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83079</guid>
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	      <title>The Digital Antiquarian on Ultima III and the founding of Origin Systems</title>
	      <link>http://www.rpgcodex.net/index.php#8962</link>
	      <description>After a long hiatus from the topic, the Digital Antiquarian is back with a new retrospective article about the dawn of the CRPG genre. It's a continuation of last year's Ultima I and II retrospectives, covering Richard Garriott's departure from Sierra On-Line, the founding of Origin Systems, and the release of Ultima III: Exodus. Like all of the Digital Antiquarian's articles, it's very long and very interesting. Here's an excerpt:</description>
	      <pubDate>Mon, 13 May 2013 17:41:54 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83073</guid>
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	      <title>Codex raises over 11 grand for Larian Studios</title>
	      <link>http://www.rpgcodex.net/index.php#8961</link>
	      <description>Thanks to the pissing contest between RPG Codex and RPG Watch, our recent Divinity: Original Sin campaign raised a whopping $11,327.70 making it the largest amount the Codex has ever raised for a KickStarter vapourware project.</description>
	      <pubDate>Mon, 13 May 2013 01:29:24 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83051</guid>
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	      <title>Matt Chat 193: Neal Hallford on Cavedog and Swords &amp; Circuitry</title>
	      <link>http://www.rpgcodex.net/index.php#8960</link>
	      <description>Today's episode of Matt Chat once again features Neal Hallford. In this episode, Neal talks about his years at Cavedog Entertainment, where he worked on the never-released &quot;episodic fantasy adventure&quot; Elysium. Most of the interview, however, is about his acclaimed book on CRPG design, Swords &amp; Circuitry.</description>
	      <pubDate>Sun, 12 May 2013 22:31:09 GMT</pubDate>
	      <guid isPermaLink="true">http://www.rpgcodex.net/forums/threads/83046</guid>
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