Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Matt Chat 323: Interview with Styg, Part Two

Visit our sponsors! (or click here and disable ads)

Matt Chat 323: Interview with Styg, Part Two

Interview - posted by Infinitron on Fri 15 January 2016, 23:57:16

Tags: Matt Barton; Stygian Software; Underrail

The second episode of Matt Barton's interview with Underrail developer Styg is dedicated to asking various questions from viewers, including several from our forums. Topics include the development of Underrail's proprietary game engine, the design of its combat system, and the Codex's favorite topic, cooldowns. Check it out:

The interview doesn't really have time to go in-depth on any one topic - I would have wanted to hear more about why Styg prefers single-character RPGs, for instance. But there is one more episode still left.

There are 42 comments on Matt Chat 323: Interview with Styg, Part Two

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.03766393661499 seconds