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Jan Beuck on CRPG design elements

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Jan Beuck on CRPG design elements

Editorial - posted by Saint_Proverbius on Thu 10 April 2003, 01:20:47

Tags: Jan Beuck

It's been a while since I posted one of these, so I asked Jan Beuck of master creating to whip up a CRPG design element editorial. So, he was nice enough to do one, unlike some other developers I could mention that said they would but haven't. *cough*Eric Dallaire*cough*

Anyway, here's a clip of it:


Although game technology is a term 3D shooters would like to reserve, every game has an engine. Although great gameplay is by far the most important point to make a great game, graphics and sound are the most important suppliment. Game technology is even more: It´s not only what you see and hear, it also plays a major role for the gameplay itself. A good example is a physics engine - it´s invisible, but it can make the gameplay better through a more interactive world. And yes, maybe more realistic, but that´s not really the point - if you ever shot at a barrel you know it doesn´t move even an inch (and it also doesn´t explode, even if it´s filled with green slime). Instead the bullet flies straight though it. By the way, they also fly though car doors, so never try to hide there like in a Hollywood movie.​

Hiding behind overturned tables in a cafe would also be a bad idea.

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