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Solasta Kickstarter Update #33: Dev Journal - Dungeons & Goblins

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Solasta Kickstarter Update #33: Dev Journal - Dungeons & Goblins

Development Info - posted by Infinitron on Wed 4 December 2019, 23:58:30

Tags: Solasta: Crown of the Magister; Tactical Adventures

Tactical Adventures have published this month's development recap Kickstarter update for Solasta: Crown of the Magister. Confusingly there was a recap post on their website two weeks ago that didn't go to Kickstarter, which makes this seem kind of arbitrary, but whatever. The game's CrowdOx pledge management portal went online around the same time and the Codex fundraiser pledges are in, so that's good. I'd also recommend checking out the lore update they published on their website a week before that. Anyway, here's an excerpt from today's update:

Art Direction - Research
What do you show new players when they enter the Character Creation screen? Sometimes, seemingly simple questions like these bring up quite a lot of discussions. Do we go for simplicity with a static, cool-looking concept art of the party? Wait... how would that work since the player is supposed to create his four characters from scratch? Who do we show on screen in that case?

While we're still early in development and everything can be subject to changes, our Art Director proposed to go with a dynamic landing screen. By default, you would get four pre-generated characters on screen - and clicking on one would take you to the Character Creation screen where you can switch them with your very own creation, changing the Character Creation screen accordingly every time you swap party members.

Speaking of Character Creation, our Concept Artist has started working on a wide variety of haircuts, beards and moustaches! Note that haircuts and facial hair can be chosen separately, they are not linked together.

For those who might have missed our mid-November Developer Update (only available on our Website), here is also the first visual for our World Map, which will be used to travel from location to location (very early draft).

Monsters & Enemies

We've talked a lot about adventurers and their ilk, but what about the true citizens of Solasta? Those who are shunned by the more "advanced" societies just because they happen to enjoy a little bit of violence and murder. Discrimination, that's what. Of course, it would be hard to have a good High Fantasy setting without the classics. Orcs... and Goblins! You've already met your friendly orc neighbours in the Ruins of Telema (and perhaps even enjoyed a fair few rounds of fisticuffs, they do so enjoy physical activities), so prepare to greet our Goblins!

Now that their 3D models are done, our lead animator Grégoire (who was the guest of our previous article on Animation) is going to spend a good chunk of time bringing them to life! Walking, running, attacking, dying... There's plenty to be done.

Aside from Goblins, our Concept Artist has also worked on bringing some wildlife to the world of Solasta. Behold the wolf!

New Features
One of the much needed features that we couldn't implement in time for the Kickstarter Demo was a functional 3D Map of the level so that players wouldn't get lost in the level. We haven't forgotten about it, and we are now testing a new version that's already working much better than the previous one. Note that it still looks very rough for now, and we plan to remove some elements to improve its readability.

We've also created a tool that adjusts the water level of the ground to add muddy pools and make humid caverns look more realistic! Hopefully those are tools that will be available for the community once the Modding SDK is made public.

Read our previous articles here:
Check out the full update for lots of images and animated GIFs.

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