Robert Kurvitz talks about writing Disco Elysium on GameSpot Audio Logs
Robert Kurvitz talks about writing Disco Elysium on GameSpot Audio Logs
Interview - posted by Infinitron on Tue 14 January 2020, 00:21:59
Tags: Disco Elysium; Robert Kurvitz; ZA/UMGameSpot launched a new interview series back in April called Audio Logs, which seems to be focused on in-depth game design discussions with developers. Yesterday they published their first Codex-relevant episode featuring Disco Elysium lead writer & designer Robert Kurvitz. It's actually the most interesting interview with Robert that I've seen, especially the first half where he talks about the things ZA/UM did to make the game's writing as engaging as possible. That includes the design of the dialogue UI itself, which is inspired by Twitter. To keep the player's attention, dialogue is written to be aggressive and personal, with critical information repeated multiple times by the protagonists's various skills during key moments.
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