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Underrail Dev Log #66: Shiny Particles
Game News - posted by Infinitron on Sun 17 May 2020, 00:58:22Tags: Stygian Software; Underrail; Underrail: Infusion
You might recall that in addition to the upcoming Underrail: Infusion standalone expansion, Styg has also been working on a content update for the original game. In the latest dev log, he reveals that the update will be oriented towards water areas and confirms that it will feature mechanical changes to psi. As for Infusion, there's nothing in the dev log about the expansion itself, but the updated engine it will use now has support for fancy particle effects. That'll make it easier for Styg to implement new abilities and allow the team create more visually appealing environments.
We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soon™ and I don't really have anything more to say about it until it arrives, so instead I'll show you something cool that we've made for Infusion.
We're developing a particle system for the updated engine that will allow us to quickly make nice looking and varied effects. Besides being an upgrade to the previous system visually, the more important aspect of it is that it will allow me to more easily add new psi, special, and item abilities, because now I can quickly make effects for those, which was the most tasking part of the process. Also, the level designers will be able to use the new system to further customize the areas and really bring the environment to life.
Speaking of which, we now have an additional team member working full time on level and quest design, as well as writing, so we're going to be able to produce more content faster in the future. We're planning on at least one more major content update after this one, but, of course, at some point we're going to have to focus more on Infusion.
Let us know how you like new visuals.