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Pathfinder: Wrath of the Righteous Kickstarter Update #61: Alpha Test Results

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Pathfinder: Wrath of the Righteous Kickstarter Update #61: Alpha Test Results

Game News - posted by Infinitron on Tue 11 August 2020, 01:18:04

Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

Back in May, Owlcat announced that they were extending the alpha test for Pathfinder: Wrath of the Righteous by at least two months. Those two months have passed and the second stage of the test, which is now called the "Pre-Beta", will soon be ready to launch. In the meantime, Owlcat have decided to share the results of all the feedback they received during the alpha period. Among other things, they've decided to implement skippable cutscenes, a new mythics interface, improved camera controls, and most importantly, more diverse and less repetitive encounter design. Here's the relevant part of the update:

You can find all the future steps and changes we will make in this table. Below we will talk about some of them in detail.

We will start with cutscenes. Ready? Take a deep breath. We will make cutscenes skippable. But only if you’ve already seen them. You will also be able to skip speech bubbles by clicking your mouse button. And even more—now you will get an autosave after a cutscene before the battle. So you won’t have to skip/click through it again.

Another thing on the list is improving the appeal of the mythics and notifying when you made your first steps in them. We found out that some openings weren’t apparent. To fix this and clearly communicate what mythics you have found, we decided to add a separate page to the mythic interface. And there will also be improvements to the mythic presentations so you will see what it can bring to the table.

Next on our list is the camera. In Pathfinder: Kingmaker camera was static, so there were no issues related to positioning and pivoting it, while in Pathfinder: Wrath of the Righteous you will be able to rotate the camera. We had plans to add a button to return a camera into its default position. After discussing the feedback we decided to add sensitivity sliders, so you can set up the rotation speed of your camera. We are also planning to add a compass — which was one of the most requested features — to make it easier to navigate levels and local maps.

We also received feedback that encounters felt repetitive. The Adventure Path is all about fighting demons and cultists. We came up with a solution, which will allow us to expand a variety of mobs while keeping the integrity of the story. But we might keep it a secret for some time.

This also applies to Random Encounters, which we are checking and tuning, so they will become more interesting and less annoying,

Last but not least is the improvement of the tutorial. While we are working on the new and enhanced tutorial at the start of the game, some people raised concerns that it will be really hard for new players to choose a class and understand how it all works (especially with the number of classes and archetypes in the Pathfinder: Wrath of the Righteous). This is why we decided to add an additional tutorial for character creation.

There are many more changes, but we can’t list all of them—it will take a lot of space and time. We are working on a peculiar infographic about the alpha test with some fun and interesting information which we will share tomorrow.

We want to express our gratitude to Alpha Testers for their support and feedback. It will help us to make Pathfinder: Wrath of the Righteous even better!

The next phase of testing — Pre-Beta — will launch closer to September and we are excited for your feedback! Especially on the changes that were made based on your feedback and made it into Pre-beta.

Pre-beta will be available for people with Alpha Access.
Sounds like things are coming together nicely. I wonder what that secret solution for encounter design could possibly be.

There are 23 comments on Pathfinder: Wrath of the Righteous Kickstarter Update #61: Alpha Test Results

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