H-World space game design doc posted
H-World space game design doc posted
Development Info - posted by Saint_Proverbius on Tue 3 June 2003, 03:14:19
Tags: H-WorldThe space traveller CRPG site using the H-World engine has updated to include a draft of the ideas and goals for the game, in text format so there's nothing to download, just read. Here's part I thought was interesting, the career paths:
Core careers
------------
- Become an explorer: Gather data about solar systems and planets and sell that data. The better the data, the more money.
- Become a trader: the old story
- Become an alien history/culture/technology scientist: Research alien cities and space stations. Abandoned alien citeis mighte be full of treasures but also full of dangers. Find alien documents and artifacts. Again, sell the data to get more money. (alternative goal: get famous ?)
- Become a miner: once you found valuable resources, exploit them and sell the materials (mine by yourself? have robots that do the mining? visit the mines or just have abstract mines?)
Lots of neat ideas there. I like the idea of explorer and scientist as careers.
Core careers
------------
- Become an explorer: Gather data about solar systems and planets and sell that data. The better the data, the more money.
- Become a trader: the old story
- Become an alien history/culture/technology scientist: Research alien cities and space stations. Abandoned alien citeis mighte be full of treasures but also full of dangers. Find alien documents and artifacts. Again, sell the data to get more money. (alternative goal: get famous ?)
- Become a miner: once you found valuable resources, exploit them and sell the materials (mine by yourself? have robots that do the mining? visit the mines or just have abstract mines?)
Lots of neat ideas there. I like the idea of explorer and scientist as careers.
There are 30 comments on H-World space game design doc posted