Lionheart Team Q&A #16 @ RPGVault
Lionheart Team Q&A #16 @ RPGVault
Interview - posted by Spazmo on Fri 18 July 2003, 05:52:15
Tags: Lionheart: Legacy of the CrusaderRPGVault have put up installment number 16 of their series of shotgun interviews with the Lionheart team. This time, Jonric asks what was the Lionheart team's favorite single element from the game.
Ion Hardie
Co-Producer and Lead Designer, Reflexive Entertainment
Initially, I was a proponent of having shorter player responses so the player could make faster dialogue decisions. Luckily, I got the proverbial board broken over my head, and woke up to the fact that it meant for less interesting dialogue in general. The complex dialogue that we finally wrote for the player, combined with the increased complex scripting possibilities, made the game more robust and deep. In the end, there were more complex dialogue paths and solutions to problems than I thought there were going to be. One of my favorites concerns the Goblin Grumdjum and the River Dryad. I won't spoil it for you... however, just know that high-speech characters should try different possibilities here!
Yeah, Ion Hardie knows who he has to thank for that.
Ion Hardie
Co-Producer and Lead Designer, Reflexive Entertainment
Initially, I was a proponent of having shorter player responses so the player could make faster dialogue decisions. Luckily, I got the proverbial board broken over my head, and woke up to the fact that it meant for less interesting dialogue in general. The complex dialogue that we finally wrote for the player, combined with the increased complex scripting possibilities, made the game more robust and deep. In the end, there were more complex dialogue paths and solutions to problems than I thought there were going to be. One of my favorites concerns the Goblin Grumdjum and the River Dryad. I won't spoil it for you... however, just know that high-speech characters should try different possibilities here!
Yeah, Ion Hardie knows who he has to thank for that.