Lionheart thwapped at PC.IGN
Lionheart thwapped at PC.IGN
Review - posted by Saint_Proverbius on Wed 27 August 2003, 12:17:48
Tags: Lionheart: Legacy of the CrusaderIn yet another mediocre review for Lionheart, PC.IGN dishes up a four page thumping of the title concluding with a 6.8 rating. Oddly enough, the user rating is 7.2 right now. Here's a taste:
I strongly enjoy the Special system, and have done so since it was first developed. I liked its adaptation in Arcanum, although I think it's demonstrable that the game's balance was skewed in favor of non-magical PCs. (In fact, there's been a very good player mod released that deals with precisely this issue. If you're interested, you can find it at http://www.terra-arcanum.com/~chris/.) But the core of the system, the reason why it has worked for so long, lies in how it plays out for a host of original combinations. You could have a charismatic lockpick without combat skills in Arcanum who still wins, because others would join and fight their battles for them. It didn't always work as well as it should in theory, since Arcanum relied upon poor follower AI in battle (unlike the Fallout series, where you directed each member of your team), but in essence you could still remain at the back of your line, protected, firing off spells or ranged weapons, while your people rushed in, screaming and bleeding. Go, team!
1.) It's SPECIAL, not "Special". It's an acronym.
2.) Arcanum didn't use SPECIAL at all, Interplay would have sued over that. Fallout is what used SPECIAL.
3.) Fallout didn't allow you to direct your team much at all, but Arcanum actually did. Perhaps the reviewer doesn't know the difference between the two titles?
4.) Congrats to chrisbeddoes on the mention.
Spotted this at RPGVault
I strongly enjoy the Special system, and have done so since it was first developed. I liked its adaptation in Arcanum, although I think it's demonstrable that the game's balance was skewed in favor of non-magical PCs. (In fact, there's been a very good player mod released that deals with precisely this issue. If you're interested, you can find it at http://www.terra-arcanum.com/~chris/.) But the core of the system, the reason why it has worked for so long, lies in how it plays out for a host of original combinations. You could have a charismatic lockpick without combat skills in Arcanum who still wins, because others would join and fight their battles for them. It didn't always work as well as it should in theory, since Arcanum relied upon poor follower AI in battle (unlike the Fallout series, where you directed each member of your team), but in essence you could still remain at the back of your line, protected, firing off spells or ranged weapons, while your people rushed in, screaming and bleeding. Go, team!
1.) It's SPECIAL, not "Special". It's an acronym.
2.) Arcanum didn't use SPECIAL at all, Interplay would have sued over that. Fallout is what used SPECIAL.
3.) Fallout didn't allow you to direct your team much at all, but Arcanum actually did. Perhaps the reviewer doesn't know the difference between the two titles?
4.) Congrats to chrisbeddoes on the mention.
Spotted this at RPGVault