Lionheart ho-hummed at Frictionless Insight
Lionheart ho-hummed at Frictionless Insight
Review - posted by Saint_Proverbius on Thu 28 August 2003, 07:00:50
Tags: Lionheart: Legacy of the CrusaderThe guys over at Frictionless Insight have done up their review on Lionheart, giving it a lackluster 3 stars out of 5. Basically, the idea behind the thing is the first part is good, the rest of the game sucks. So basically, the part of the game with roleplaying - YAY! while the part of the game with all the action hacking and slashing - YUCK!
Here's a clip:
The skill system has some other problems than just specialization. Many of the thieving skills are made unnecessary by the quick-save function. With many chests, traps and even some encounters, you can keep reloading and retrying until you?ve picked the chest?s lock, found the trap or met a monster you can destroy. Money is plentiful, so diplomacy is the only non-combat skill that will serve a character especially well. Combat is real-time, and although it is pause-able, ranged magic and missile weapons aren?t nearly as entertaining as they are in a turn-based system. Enemies close so rapidly that using distance attacks is just an additional challenge. Worse yet, diplomacy becomes outmoded after the early part of the game.
Look! A review stating turn based would have been more fun!
Spotted this at ShackNews.
Here's a clip:
The skill system has some other problems than just specialization. Many of the thieving skills are made unnecessary by the quick-save function. With many chests, traps and even some encounters, you can keep reloading and retrying until you?ve picked the chest?s lock, found the trap or met a monster you can destroy. Money is plentiful, so diplomacy is the only non-combat skill that will serve a character especially well. Combat is real-time, and although it is pause-able, ranged magic and missile weapons aren?t nearly as entertaining as they are in a turn-based system. Enemies close so rapidly that using distance attacks is just an additional challenge. Worse yet, diplomacy becomes outmoded after the early part of the game.
Look! A review stating turn based would have been more fun!
Spotted this at ShackNews.
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