Flatspace soars to version 1.02
Flatspace soars to version 1.02
Development Info - posted by Saint_Proverbius on Thu 8 January 2004, 08:31:28
Tags: Cornutopia Software; FlatspaceFlatspace has been updated to version 1.02 for both the full and demo versions of this space trader with rogue-like elements game.Here's a big list of changes:
Spotted at: Game Tunnel
- German language now included.
- Alt Tab now functions correctly. There is a necessary pause when restoring to reload all graphics.
- A new class of thruster has been added, this will disrupt the v1.01 upgrade locations.
- Changes to ship placement including a collision fix for the player after hyperspace.
- Lifepods now retain the correct money and sector information.
- Different missions are now offered each time the player enters a station.
- Those waiting to dock now come under the protection of the base.
- Fixed removal of docking permission when the hyperdrive engages.
- Jettisoning cargo is now a minor offence to penalise commercial scale abuse of refinining scoops.
- Buying a new ship no longer rebuilds the list of equipment for sale.
- Basic ship armour has been increased by 20%.
- Repair costs are the same for multiple quantities of items. This has significant implications for upgrade armour.
- Repairs no longer possible if you don't have the money.
- Reduced power drain for the Laser and Plasma weapons.
- Energy indicator now shows the four recharge rate bands as red to yellow.
- Shield recharging code changed slightly to fix possible problems when energy is near zero.
- Pets are cheaper, apart from the tiger.
- Default police officer equipment is now T1 Radar, Machine Gun and two E-1 Stun Missiles.
- Destination sector is shown on the delivery mission summary.
- Hull type is now shown on the wanted list.
- Mouse wheel will now scroll lists.
- Docking wage now ranges $50 to $175 in steps of $5.
- Medical treatment costs are now inversely proportional to the docking wage.
- Dismissing injured crew requires compensation which is one to eight times the medical treatment cost.
- Target Nearest Enemy control added (default Y). This will target the nearest hostile vessel.
- Reversion to D3DBLEND_INVSRCALPHA if D3DBLEND_DESTALPHA is not supported for glowing objects.
- The manual is now also supplied in text (.txt) and rich text (.rtf) formats.
Spotted at: Game Tunnel