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Bloodlines dev diary #4

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Bloodlines dev diary #4

Development Info - posted by Ausir on Wed 21 January 2004, 12:44:51

Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines

GameSpot has posted another part of Leon Boyarsky's Vampire: Bloodlines dev diary, this time about problems they had with combining an RPG with a shooter:

    Without giving too much away, we've found that a lot of player feedback, coupled with an under-the-hood tweaking of the system, has resulted in a good overall combination of the RPG and shooter aspects of the game. I say "under-the-hood" because our goal is to make the game feel like a true-to-the-rules Vampire experience, though sometimes adhering slavishly to the actual pen-and-paper rules almost makes the game seem like it's no longer a faithful translation. We've encountered this issue a lot in making RPGs in the past--as I'm sure the makers of other RPG games have. The important thing is that players get a rewarding experience with the desired feel, and this means a certain amount of massaging the rules. If we've done our job right (which I feel we have, of course), both novices and seasoned players will have a satisfying experience playing Bloodlines.

Go ahead and read the full thing here.

Spotted at: RPGVault

There are 15 comments on Bloodlines dev diary #4

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