Bloodlines interview at RPG Vault
Bloodlines interview at RPG Vault
Interview - posted by Vault Dweller on Mon 10 May 2004, 14:58:18
Tags: Troika Games; Vampire: The Masquerade - BloodlinesRPG Vault posted a very interesting interview with Leonard Boyarsky about Bloodlines.
There seems to be a perception in some quarters that Bloodlines is an action RPG or even a first-person action game. How do you think this came about, and what's your reaction to it?
Vampire is definitely first and foremost an RPG. I think this perception you speak of may have initially been based on the fact that we ARE developing the game using the Half-Life 2 engine - a very well known FPS engine. On that note, with Vampire, FPS combat was implemented early on, so it was one of the first aspects of the game that we were able to unveil.
If you take a look at the game now, it's readily apparent that Vampire: The Masquerade - Bloodlines is an RPG that delivers all the depth and creativity of an RPG (rich storyline, deep character development, character interaction, etc.) with FPS elements. Valve's Source Engine provides us the benefit of beautiful graphics, characters that can communicate their emotions through realistic facial expressions, and the immediacy of action only previously available in FPS and action games, making Bloodlines a revolutionary RPG.
Is there a Troika style of CRPG? If so, what are the main elements and features you try to emphasize?
Definitely! When Troika makes an RPG, we always want to have an in-depth storyline, lots of character interaction, and a lot of dialogue choices for the PC. We also believe strongly in having the gameworld react to players' choices. In short, we like to let gamers play the way they want as much as possible.The statement loses some impact considering that ToEE didn't have any of the above. Awesome dungeon crawler though.
There seems to be a perception in some quarters that Bloodlines is an action RPG or even a first-person action game. How do you think this came about, and what's your reaction to it?
Vampire is definitely first and foremost an RPG. I think this perception you speak of may have initially been based on the fact that we ARE developing the game using the Half-Life 2 engine - a very well known FPS engine. On that note, with Vampire, FPS combat was implemented early on, so it was one of the first aspects of the game that we were able to unveil.
If you take a look at the game now, it's readily apparent that Vampire: The Masquerade - Bloodlines is an RPG that delivers all the depth and creativity of an RPG (rich storyline, deep character development, character interaction, etc.) with FPS elements. Valve's Source Engine provides us the benefit of beautiful graphics, characters that can communicate their emotions through realistic facial expressions, and the immediacy of action only previously available in FPS and action games, making Bloodlines a revolutionary RPG.
Is there a Troika style of CRPG? If so, what are the main elements and features you try to emphasize?
Definitely! When Troika makes an RPG, we always want to have an in-depth storyline, lots of character interaction, and a lot of dialogue choices for the PC. We also believe strongly in having the gameworld react to players' choices. In short, we like to let gamers play the way they want as much as possible.