Jagged Alliance 3D Q&A at CRPG.ru
Jagged Alliance 3D Q&A at CRPG.ru
Interview - posted by Saint_Proverbius on Wed 20 April 2005, 16:13:33
Tags: Jagged Alliance 3DRussian CRPG gaming site CRPG.ru have an interview posted with Yaroslav Astakhov of MISTLand about Jagged Alliance 3D. There's 19 questions, but I figured this was the important one:
CRPG.ru: What’s the effect of turning combat into "real-time with pause" mode? Is it the simplest version, or can we customize autopause settings and adjust the game speed?
MiST land–South: We made autopause completely customizable, and player can choose the events that trigger it. But you can turn the pause on at any time you like and you can also adjust the game speed.
The real-time combat offers many possibilities that are impossible and unnecessary in turn-based mode. Our goal is to demonstrate that the real-time combat doesn't aways mean mindless arcade, and can be deep and thoughtful.Right, because mindless arcade games are more interactive.
CRPG.ru: What’s the effect of turning combat into "real-time with pause" mode? Is it the simplest version, or can we customize autopause settings and adjust the game speed?
MiST land–South: We made autopause completely customizable, and player can choose the events that trigger it. But you can turn the pause on at any time you like and you can also adjust the game speed.
The real-time combat offers many possibilities that are impossible and unnecessary in turn-based mode. Our goal is to demonstrate that the real-time combat doesn't aways mean mindless arcade, and can be deep and thoughtful.