Hammer & Sickle prefun at Gamer's Hell
Hammer & Sickle prefun at Gamer's Hell
Preview - posted by Saint_Proverbius on Tue 9 August 2005, 11:21:17
Tags: Hammer & SickleGamer's Hell has a preview of Hammer & Sickle that covers the six classes, turn based combat, and RPG stuff:
To further add to the RPG elements in Hammer and Sickle, the hero’s daily actions and mannerisms will always affect something in the future. For instance, in one of the earlier missions I encountered a young boy and his mother. If I chose to help the young boy stop a train carrying explosives, he could have helped my weapon situation while his mother could have helped forge documents. However, after a heated argument with the boy that escalated very quickly, I had no choice but to kill him and his mother. With every action there are sure to be consequences, and killing that boy and his mother had its fair share of repercussions. The main hero has a behavior meter, and if he acts extremely out of hand, NATO authorities will interfere and a hell of a mess will ensue. If the forger was still living, she would be able to supply me with a new ID so the authorities wouldn’t be watching my every move. Hundreds of incidents like these will occur, so it’s best to be on the lookout for allies instead of rivals. Throughout the entire campaign, an assortment of these RPG elements help make Hammer and Sickle as enjoyable as Silent Storm.Well, at least I now know not to argue with boys and their mothers in the game.
Spotted at: Blue's News
To further add to the RPG elements in Hammer and Sickle, the hero’s daily actions and mannerisms will always affect something in the future. For instance, in one of the earlier missions I encountered a young boy and his mother. If I chose to help the young boy stop a train carrying explosives, he could have helped my weapon situation while his mother could have helped forge documents. However, after a heated argument with the boy that escalated very quickly, I had no choice but to kill him and his mother. With every action there are sure to be consequences, and killing that boy and his mother had its fair share of repercussions. The main hero has a behavior meter, and if he acts extremely out of hand, NATO authorities will interfere and a hell of a mess will ensue. If the forger was still living, she would be able to supply me with a new ID so the authorities wouldn’t be watching my every move. Hundreds of incidents like these will occur, so it’s best to be on the lookout for allies instead of rivals. Throughout the entire campaign, an assortment of these RPG elements help make Hammer and Sickle as enjoyable as Silent Storm.
Spotted at: Blue's News
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