RPGDot Lionheart feature #7 posted
RPGDot Lionheart feature #7 posted
Game News - posted by Saint_Proverbius on Mon 11 November 2002, 21:25:43
Tags: Lionheart: Legacy of the CrusaderRPGDot has posted Part 7, Magic part 2 on their look at the SPECIAL system used in Lionheart. They list some spells and a few other nice things. Here's a bit of it:
In each of the cases I've used here, the magic skill is shown to be strong when used alone, but also limiting in some fashion. As with all characters, a magic wielding character will need to spread their points out among some competing skills to make a truly powerful character. For example, a Fire wielder who spends some points in Healing would be quite a character to deal with. Similarly, a character who could summon up a bunch of troops, and then hail down fire from the sky could be quite powerful. The summoner who has healing would have enough extra defenses to ensure a victory for his summoned warriors. Or you could make a character that is focused on melee and then just back that up with any of these three skills: Summon for shock troops, Healing for defense, Fire for the Circle of Flame spell alone. Any of these would increase the power of the melee character.
Nothing like backing up your thumper with a little of that old black magic!
Spotted at VoodooExtreme
In each of the cases I've used here, the magic skill is shown to be strong when used alone, but also limiting in some fashion. As with all characters, a magic wielding character will need to spread their points out among some competing skills to make a truly powerful character. For example, a Fire wielder who spends some points in Healing would be quite a character to deal with. Similarly, a character who could summon up a bunch of troops, and then hail down fire from the sky could be quite powerful. The summoner who has healing would have enough extra defenses to ensure a victory for his summoned warriors. Or you could make a character that is focused on melee and then just back that up with any of these three skills: Summon for shock troops, Healing for defense, Fire for the Circle of Flame spell alone. Any of these would increase the power of the melee character.
Nothing like backing up your thumper with a little of that old black magic!
Spotted at VoodooExtreme