Hellgate London Q&A at HellgateGuru
Hellgate London Q&A at HellgateGuru
Interview - posted by Saint_Proverbius on Sat 3 September 2005, 04:52:02
Tags: Bill Roper; Flagship Studios; Hellgate: LondonHellgateGuru has an interview with Bill Roper about Hellgate London. Here's a bit on swords.. and guns:
Hellgate Guru: Besides swords and guns, will there be any different types of weapons in the game, or weapons dependent entirely, or exclusively on a class? For instance, in Diablo 2, the Amazon used bows and javelins, while the Assassin used claws. More to the point, will there be any class specific items?
Bill Roper: We will have a few other weapons sneak in, but swords and guns comprise the vast majority of what characters be wielding. Of course, our guns are amazingly varied in the kind of damage they deals and how they deliver it, so we hope players are going to be drooling over the amazing variety of choices they'll have.
We aren't planning on any class-specific weapons, although the skills of each class may push players towards using certain types of weapons. We may have some items that are designed for the different classes, but we are trying to very conscious of not having lots of things drop that players can't use. There's nothing more frustrating than having an incredible piece of armor drop that you CAN'T use instead of choosing not to use it.Crap. I'm a hammer and flail kind of guy.
Hellgate Guru: Besides swords and guns, will there be any different types of weapons in the game, or weapons dependent entirely, or exclusively on a class? For instance, in Diablo 2, the Amazon used bows and javelins, while the Assassin used claws. More to the point, will there be any class specific items?
Bill Roper: We will have a few other weapons sneak in, but swords and guns comprise the vast majority of what characters be wielding. Of course, our guns are amazingly varied in the kind of damage they deals and how they deliver it, so we hope players are going to be drooling over the amazing variety of choices they'll have.
We aren't planning on any class-specific weapons, although the skills of each class may push players towards using certain types of weapons. We may have some items that are designed for the different classes, but we are trying to very conscious of not having lots of things drop that players can't use. There's nothing more frustrating than having an incredible piece of armor drop that you CAN'T use instead of choosing not to use it.
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