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Gothic 3 Q&A at GameCloud
Interview - posted by Vault Dweller on Wed 19 October 2005, 14:32:39Tags: Gothic III; Piranha Bytes
GameCloud has posted an interview with Gothic 3 brand manager (it's getting harder and harder to find an actual developer these days. Soon games will be designed and produced by marketing departments) Stefan Berger:
When the time came to create Gothic 3, what were the development team's main goals?
The main goal is to make the Gothic world even more believable and to give the player more freedom during his missions. So the game will be much more nonlinear than its predecessors. We improved the following three things: pathfinding, AI and NPC behaviour. This are the most important things in a free, living and believable world.
What locations and settings will we see in the third game?
Gothic 1 and 2 played only on the small island around the city Khorinis. In Gothic 3, you will play on the mainland. In the north of the mainland there are the icy mountains with lot of snow, in the middle of the mainland is the heart of the kingdom with green grassland and woods and in the south you will be able to find the dessert. In every setting you will find other characters. So in the dessert you will find slavedriver and in the North you will find mighty northland warriors. In Myrtana, the heart of the kingdom, you will be able to find orcs living together with the humans. As you can see there will be a lot of different settings and people in Gothic3.
Sounds pretty cool. It's nice to see that orcs aren't there only as beasts to kill. Looking forward to this one.
Spotted at: RPG Dot