Hammer & Sickle torpedoed by GameSpot
Hammer & Sickle torpedoed by GameSpot
Review - posted by Saint_Proverbius on Tue 10 January 2006, 20:18:29
Tags: Hammer & SickleGameSpot lays some smack down on Hammer & Sickle in their review where the game garnered a 3.6/10 score. They had numerous problems with the game rangeding from it being a revamped Silent Storm not not being one, I think. Anyway, plot problems:
Even more distressing is the awful way that this superspy story is told. Nothing is set up properly, so you're always left wondering what's going on and where you're supposed to go next. Dialogue is spit out in such a random fashion that it seems like somebody cut every third line for brevity just before shipping the game. It begins with the very first mission, where you're told to contact Vaclav, deliver a proposal, and kill the guy if he doesn't like what he hears…without the benefit of a preamble explaining who you are, where you are, who Vaclav is, what this proposal is all about, and so on. Mission assignments rarely come with proper instructions, so the game is often incoherent. Also, the story branches at points that are almost totally imperceptible to the player. Kill the wrong people at the wrong time (mainly Allied soldiers and civilians), and you can unknowingly set up an unstoppable slide to the start of World War III that will prematurely end your game.Well, if you keep killing people, you slide towards WW3. At least, that's how I understood it. You can't just murder everyone and expect happy times for all later on.
Spotted at: Blue's News
Even more distressing is the awful way that this superspy story is told. Nothing is set up properly, so you're always left wondering what's going on and where you're supposed to go next. Dialogue is spit out in such a random fashion that it seems like somebody cut every third line for brevity just before shipping the game. It begins with the very first mission, where you're told to contact Vaclav, deliver a proposal, and kill the guy if he doesn't like what he hears…without the benefit of a preamble explaining who you are, where you are, who Vaclav is, what this proposal is all about, and so on. Mission assignments rarely come with proper instructions, so the game is often incoherent. Also, the story branches at points that are almost totally imperceptible to the player. Kill the wrong people at the wrong time (mainly Allied soldiers and civilians), and you can unknowingly set up an unstoppable slide to the start of World War III that will prematurely end your game.
Spotted at: Blue's News
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