Frightening Drakensang interview at RPG Vault
Frightening Drakensang interview at RPG Vault
Interview - posted by Vault Dweller on Thu 13 July 2006, 15:51:21
Tags: DrakensangRPG Vault has posted an interview with the <s>Baldur's Gate 3</s> Drakensang (a Das Schwarze Auge game) project director.
The most telling description of Drakensang - The Dark Eye might be something like Baldur's Gate in 3D, but based on The Dark Eye, Germany's biggest RPG system. So, that means it is a classic party-based RPG, without irritating button mashing, but featuring tactical, pausable combat, a skill-based dynamic dialogue system, unique characters and an epic story that plays a very big role. It is set against the backdrop of this amazing fantasy world.
...
Drakensang marks an effort to take RPGs back to the roots, appealing to traditional RPG gamers who long for playing a party in a skill-based rule system with pausable combat. We're creating a role-playing game with substance, set in a classic, medieval fantasy world (no UFOs, time travel, firearms, etc.) that also boasts an unbelievable level of detail and lovingly crafted visuals.
...
The challenge for us is to get a complex pen and paper system into modern gameplay - and not to torture players with columns of numbers and figures. That's what we are working on.
...
Our combat system is modeled on the one in Baldur's Gate - but we want to upgrade and modernize it since it's now a little long in the tooth. We will have the pause key, which allows players to change weapons or sip a potion at any time, but it's our goal that the player won't have to use this key very often.
...
Drakensang is like going back to the roots. Finally, there's a real RPG with a party, skill-based combat system and pausable fights...Finally, a game with pausable fights! All my dreams have suddenly come true.
Spotted at: RPG Dot
The most telling description of Drakensang - The Dark Eye might be something like Baldur's Gate in 3D, but based on The Dark Eye, Germany's biggest RPG system. So, that means it is a classic party-based RPG, without irritating button mashing, but featuring tactical, pausable combat, a skill-based dynamic dialogue system, unique characters and an epic story that plays a very big role. It is set against the backdrop of this amazing fantasy world.
...
Drakensang marks an effort to take RPGs back to the roots, appealing to traditional RPG gamers who long for playing a party in a skill-based rule system with pausable combat. We're creating a role-playing game with substance, set in a classic, medieval fantasy world (no UFOs, time travel, firearms, etc.) that also boasts an unbelievable level of detail and lovingly crafted visuals.
...
The challenge for us is to get a complex pen and paper system into modern gameplay - and not to torture players with columns of numbers and figures. That's what we are working on.
...
Our combat system is modeled on the one in Baldur's Gate - but we want to upgrade and modernize it since it's now a little long in the tooth. We will have the pause key, which allows players to change weapons or sip a potion at any time, but it's our goal that the player won't have to use this key very often.
...
Drakensang is like going back to the roots. Finally, there's a real RPG with a party, skill-based combat system and pausable fights...
Spotted at: RPG Dot
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