BioShock Q&A at TTLG
BioShock Q&A at TTLG
Interview - posted by Saint_Proverbius on Wed 2 August 2006, 18:29:59
Tags: BioShockThrough the Looking Glass has a very wordy interview with Ken Levine about their first person, scary CRPG BioShock. Most of the questions have huge answers about things like the art style of the game, player actions and choices, and so on. However, since those answers were much too long, you're stuck with this:
TTLG: Developers and fans lament that in recent game history, the same few genres are produced over and over again. What is the innovation in BioShock you are most proud of?
Ken Levine: No doubt, it's the AI. Our goal with BioShock was to make a game where the AIs have interesting and meaningful relationships with one another…in ways that really impact on the gameplay. The Big Daddys and Little Sisters are real to me, and they're real to the team. They're the moral and technological center of the game.When in doubt, it's always the AI!
Spotted at: VoodooExtreme
TTLG: Developers and fans lament that in recent game history, the same few genres are produced over and over again. What is the innovation in BioShock you are most proud of?
Ken Levine: No doubt, it's the AI. Our goal with BioShock was to make a game where the AIs have interesting and meaningful relationships with one another…in ways that really impact on the gameplay. The Big Daddys and Little Sisters are real to me, and they're real to the team. They're the moral and technological center of the game.
Spotted at: VoodooExtreme