GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Gamespot uppercuts Jade Empire

Click here and disable ads!

Gamespot uppercuts Jade Empire

Review - posted by Role-Player on Sat 24 February 2007, 02:37:19

Tags: BioWare; Jade Empire

Gamespot wrote a pretty level-headed review for Bioware's totally not superficial take on Asian folklore, Jade Empire. Citing simplistic combat and not enough Barbie dress up options for player avatars, the final score is a 7,8 out of 10.


The choices sound interesting, but once you get used to the different types of enemies, it usually boils down to the same rote clicking. Each style has main and alternate attacks, as well as a power attack. You can also activate focus mode, which is essentially like bullet time. The majority of your attacks will use up one of your two sources of strength, chi or focus. On paper this sounds fine, but in practice, you merely lock on to an enemy and slash or punch him a few times, and he dies. If it's a larger enemy, maybe you'll use Toad Demon to poison him or Paralyzing Palm to stop him in his tracks and then slash him up without too much interference. Most encounters--even many boss fights--really are this simple. To help alleviate this carryover problem from the Xbox version, enemies in this translation block attacks noticeably more often, and there is an unlockable mode of difficulty available for players looking for a greater challenge. But the added level of difficulty it imparts doesn't make the combat more interesting. That's not to say it isn't enjoyable at a basic level, but it's relatively mundane.

Funky Billy Chin and little Sammy Chung are not amused.

Spotted at: Gamespot

There are 37 comments on Gamespot uppercuts Jade Empire

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.054838895797729 seconds