Bioshock was basically a sequence of failures and errors
Bioshock was basically a sequence of failures and errors
Game News - posted by DarkUnderlord on Tue 24 June 2008, 13:07:22
Tags: BioShock"2K Boston's Chris Kline on how embracing bad decisions lead to one of 2007's biggest games:"
"Bioshock was basically a sequence of failures and errors," he said. "But every one of them was a good thing - it forced us to look at the game and reassess what we had, which worked in our favour."
Charting the development of the product back to 2002, Kline pinpointed almost a dozen points at which wrong decisions or wrong paths were taken, ranging from bad middleware decisions right at the start of the project to the team's original misguided decision to simply remake System Shock 2, a game that had failed commercially despite universal critical acclaim.One wonders how computer games actually manage to ever get made. If that's not enough for you, head on over to Gamasutra and read another summary of the same stuff.
Spotted @ BluesNews
"Bioshock was basically a sequence of failures and errors," he said. "But every one of them was a good thing - it forced us to look at the game and reassess what we had, which worked in our favour."
Charting the development of the product back to 2002, Kline pinpointed almost a dozen points at which wrong decisions or wrong paths were taken, ranging from bad middleware decisions right at the start of the project to the team's original misguided decision to simply remake System Shock 2, a game that had failed commercially despite universal critical acclaim.
Spotted @ BluesNews
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