Tiny text and loading, downs in an otherwise fun SoZ
Tiny text and loading, downs in an otherwise fun SoZ
Review - posted by DarkUnderlord on Tue 2 December 2008, 10:01:21
Tags: Neverwinter Nights 2: Storm of ZehirIGN have reviewed SoZ:
And that brings up one of the weaknesses of the expansion: load times. The cost of a bigger world and more locations is that each of those locales is a lot smaller than what they were in NWN2. Many towns consist of just an inn and a temple that you can visit, dungeons are a lot smaller than before, and even the big cities consist of just a single district. Any time you transition to battle or to and from the world map or enter or exit a building you hit a load. And since you do all those things constantly, you'll see a lot of the loading screen. Plus, you have to save early and save often, as there's nothing more annoying than to survive three or four battles and then run into a foe that crushes you on the battlefield, wiping out all that progress (and those loads) in a heartbeat.
The other down point is that the cinematic conversation system from Neverwinter Nights 2 has been replaced with tiny text boxes that feature static portraits. It's nowhere near as involving as the cinematic camera system, and it doesn't help that the text is tiny and presented in a small box in the corner of the screen.I hate games with tiny text in the bottom left hand corner. Those types of games suck.
Thanks Kthan75!
And that brings up one of the weaknesses of the expansion: load times. The cost of a bigger world and more locations is that each of those locales is a lot smaller than what they were in NWN2. Many towns consist of just an inn and a temple that you can visit, dungeons are a lot smaller than before, and even the big cities consist of just a single district. Any time you transition to battle or to and from the world map or enter or exit a building you hit a load. And since you do all those things constantly, you'll see a lot of the loading screen. Plus, you have to save early and save often, as there's nothing more annoying than to survive three or four battles and then run into a foe that crushes you on the battlefield, wiping out all that progress (and those loads) in a heartbeat.
The other down point is that the cinematic conversation system from Neverwinter Nights 2 has been replaced with tiny text boxes that feature static portraits. It's nowhere near as involving as the cinematic camera system, and it doesn't help that the text is tiny and presented in a small box in the corner of the screen.
Thanks Kthan75!
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