Become a huge-normous flame-belching dragon in Divinity 2
Become a huge-normous flame-belching dragon in Divinity 2
Preview - posted by DarkUnderlord on Sat 26 September 2009, 10:29:34
Tags: Divinity IIGame Central have previewed Divinity II. Here are words that convey meaning:
Once upon a time in 2002, a little miracle of an action RPG was brought forth into the world under the bewildering name of Divine Divinity. Although rumors and speculation swirled around its involvement with the U.S. Department of Redundancy Department, the game was actually developed and wrought from the chocolaty-rich nether-regions of Belgium by a little company called Larian Studios. Stealing Combining the frantic finger-numbing mouse clicks from Diablo along with the lighter elements of fantasy staples such as Baldur’s Gate, it was a freeform multi-class barbarian magic castin’ awesome-fest of awesome. Wizards could wield crossbows and broadswords, and rogues could summon gigantic fiery demons. If you even remotely consider yourself a veteran RPGer and you’ve never heard of this game, a shard of your soul has now been permanently lost from not playing it.
[...]
But fear not: we witnessed both versions side by side, and rest assured, the PC is still the master and commander. Graphics were almost twice as good compared to the Xbox 360, and the character inventory is unrecognizable when put next to the consoles. This is not a lazy port posing as a PC exclusive, this is a game made by people who understand the strengths and inherent advantages of our cherished hardware.
[...]
through the spirit of the dragon, your character has the ability to see through other people’s lies, cover-ups, and deceits. Any time you converse with an NPC, you’ll be given the option to mind-read each and every response. This allows you to get info you’d normally never have access to, and the way a quest or plot may or may not progress can often hinge upon the usage of this undertone. But naturally, activating this trait ain’t exactly free. It costs experience points to instigate, and depending on the difficulty of the mark, it can be damned expensive.
[...]
But of course, the main sell of the game is the ability to transform your character at will into a huge-normous flame-belching dragon. [...] you can expect to play at least 50% of the time as your new scaly doppelganger.Teh redding is gud thar.
Spotted @ RPGWatch
Once upon a time in 2002, a little miracle of an action RPG was brought forth into the world under the bewildering name of Divine Divinity. Although rumors and speculation swirled around its involvement with the U.S. Department of Redundancy Department, the game was actually developed and wrought from the chocolaty-rich nether-regions of Belgium by a little company called Larian Studios. Stealing Combining the frantic finger-numbing mouse clicks from Diablo along with the lighter elements of fantasy staples such as Baldur’s Gate, it was a freeform multi-class barbarian magic castin’ awesome-fest of awesome. Wizards could wield crossbows and broadswords, and rogues could summon gigantic fiery demons. If you even remotely consider yourself a veteran RPGer and you’ve never heard of this game, a shard of your soul has now been permanently lost from not playing it.
[...]
But fear not: we witnessed both versions side by side, and rest assured, the PC is still the master and commander. Graphics were almost twice as good compared to the Xbox 360, and the character inventory is unrecognizable when put next to the consoles. This is not a lazy port posing as a PC exclusive, this is a game made by people who understand the strengths and inherent advantages of our cherished hardware.
[...]
through the spirit of the dragon, your character has the ability to see through other people’s lies, cover-ups, and deceits. Any time you converse with an NPC, you’ll be given the option to mind-read each and every response. This allows you to get info you’d normally never have access to, and the way a quest or plot may or may not progress can often hinge upon the usage of this undertone. But naturally, activating this trait ain’t exactly free. It costs experience points to instigate, and depending on the difficulty of the mark, it can be damned expensive.
[...]
But of course, the main sell of the game is the ability to transform your character at will into a huge-normous flame-belching dragon. [...] you can expect to play at least 50% of the time as your new scaly doppelganger.
Spotted @ RPGWatch
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