Jeff Vogel reviews Dragon Age
Jeff Vogel reviews Dragon Age
Review - posted by Jason on Wed 30 December 2009, 07:15:02
Tags: Dragon Age: Origins; Jeff VogelJeff Vogel's mission to play only the "best and most innovative games" has led him to Dragon Age.
But what impressed me is the number of situations where there are a lot of options, none of them are very good, and you just have to muddle through. For example, in one part of Dragon Age, a young, magically skilled boy has been taken over by a demon. He's been merrily trashing the countryside. It's a crappy situation, and you have to help them out of it. You can off the boy. Or let the mother sacrifice herself to enable you to challenge the demon. Or travel to the wizards' tower to maybe get a way to expel the demon, losing valuable time. And, should you challenge the demon, you can kill it or, in return for one of several lavish rewards, let it stay in the kid, hidden.
When I reached this point, I didn't see a perfect option. I had my own, "OhgodohgodwhatdoIdo?" moment. And my choice was, in retrospect, not a great one. But there is little I love more in an RPG then when I'm forced to stop, gobsmacked, and go, "Wow. I'm really on my own here. I'd better think about this ..."Read his review at The Bottom Feeder.
But what impressed me is the number of situations where there are a lot of options, none of them are very good, and you just have to muddle through. For example, in one part of Dragon Age, a young, magically skilled boy has been taken over by a demon. He's been merrily trashing the countryside. It's a crappy situation, and you have to help them out of it. You can off the boy. Or let the mother sacrifice herself to enable you to challenge the demon. Or travel to the wizards' tower to maybe get a way to expel the demon, losing valuable time. And, should you challenge the demon, you can kill it or, in return for one of several lavish rewards, let it stay in the kid, hidden.
When I reached this point, I didn't see a perfect option. I had my own, "OhgodohgodwhatdoIdo?" moment. And my choice was, in retrospect, not a great one. But there is little I love more in an RPG then when I'm forced to stop, gobsmacked, and go, "Wow. I'm really on my own here. I'd better think about this ..."