GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Haringer Q&A at Just-RPG

Click here and disable ads!

Haringer Q&A at Just-RPG

Interview - posted by Saint_Proverbius on Sat 1 February 2003, 16:17:28

Tags: Harbinger

Just RPG has posted an interview with Andy Muir of Silverback about their upcoming title, Harbinger. Here's a clip on what he feels will make the CRPG crowd take notice:


3) What is Harbinger and what elements will RPG gamers find unique in your game over others like it?

I think probably the biggest thing gamers will find unique is the universe and story design. Our biggest overall goal was to bring to life a universe that is unlike anything else seen on the PC. We started with a blank slate and built everything from scratch. New worlds. New histories. New races. New factions within those races. You name it. It was a lot of work, but it gave us a great jumping off point to build new adventures.​

You know, I've always thought the story isn't nearly as important as what you're allowed to do within it.

Spotted this at HomeLAN Fed.

There are 5 comments on Haringer Q&A at Just-RPG

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.03485107421875 seconds