Ex-Obsidian Kevin Saunders Joins inXile as Project Director, Probably on New Torment Game
Ex-Obsidian Kevin Saunders Joins inXile as Project Director, Probably on New Torment Game
People News - posted by Crooked Bee on Mon 3 December 2012, 12:34:58
Tags: inXile Entertainment; Kevin Saunders; Torment: Tides of NumeneraAs all of you probably know by now, Brian Fargo's company InXile has acquired the rights to the Torment IP. It has also been known that Colin McComb is working on this project. And now Gamebanshee reports that Kevin Saunders, who was the project director on Mask of the Betrayer, has been hired by InXile in the same role - according to Kevin's own Formspring post:
Given what we know already, it is, I believe, safe to assume that Kevin is going to be the project director on the new, yet unannounced Torment game, bringing his Mask of the Betrayer experience to the table. Now if they just hired George Ziets too, mmm...
Are you working at InXile now then?
Yes! I was contracting at inXile in November, but have recently joined full time as a project director. It’s great to be involved in RPGs again and I love the route inXile is taking – making games directly for the players. It allows us to explore ideas and gameplay that many, including us, are passionate about, but that aren’t mainstream enough for the big publishers (with Wasteland 2 as an obvious example =) ).
I’ll be leading the development of the next game. The writers are finishing up their roles on WL2 and we want to keep that talented group together. Also, by the time WL2 is completed next fall, we’ll want preproduction done for the next game so that the development team can rollover to it (after a well-deserved break, of course!). You need different size teams at various points in a project, and having multiple projects in development is important to allow you to keep your team together. So it’s time to plan for what’s next!
Yes! I was contracting at inXile in November, but have recently joined full time as a project director. It’s great to be involved in RPGs again and I love the route inXile is taking – making games directly for the players. It allows us to explore ideas and gameplay that many, including us, are passionate about, but that aren’t mainstream enough for the big publishers (with Wasteland 2 as an obvious example =) ).
I’ll be leading the development of the next game. The writers are finishing up their roles on WL2 and we want to keep that talented group together. Also, by the time WL2 is completed next fall, we’ll want preproduction done for the next game so that the development team can rollover to it (after a well-deserved break, of course!). You need different size teams at various points in a project, and having multiple projects in development is important to allow you to keep your team together. So it’s time to plan for what’s next!
Given what we know already, it is, I believe, safe to assume that Kevin is going to be the project director on the new, yet unannounced Torment game, bringing his Mask of the Betrayer experience to the table. Now if they just hired George Ziets too, mmm...