Harbinger Q&A at Worthplaying
Harbinger Q&A at Worthplaying
Interview - posted by Saint_Proverbius on Sat 1 March 2003, 01:49:51
Tags: HarbingerWorthplaying, the site that loads like it's on a C64, has posted an interview with Silverback's own Shane Terpstra about their released game, Harbinger. Here's a bit on the dev cycle:
2. How long has Harbinger been development? How many people are on the development team?
Harbinger has been in development for almost four years. Silverback had only five guys back then, in what those remaining few call the 'good-old days.' In the last two years a few more, including myself, were added bringing the total number up to around ten. It's hard to tell how many are really ever here, because my cage only has a few holes to see through. I've heard rumors some of the other guys have windows, and even wet bars, but, being the low guy on the ladder, those are luxuries I can only dream of.
That's one year per character system skill/attribute!
Spotted this at Blue's News.
2. How long has Harbinger been development? How many people are on the development team?
Harbinger has been in development for almost four years. Silverback had only five guys back then, in what those remaining few call the 'good-old days.' In the last two years a few more, including myself, were added bringing the total number up to around ten. It's hard to tell how many are really ever here, because my cage only has a few holes to see through. I've heard rumors some of the other guys have windows, and even wet bars, but, being the low guy on the ladder, those are luxuries I can only dream of.
That's one year per character system skill/attribute!
Spotted this at Blue's News.