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Recent content by DawnrazorDCLXVI

  1. DawnrazorDCLXVI

    KickStarter Fort Triumph - fantasy nuXCOM-ish game

    More like a turn-based Powerstone 2. But yeah, similar physics-heavy feel. I am raking up rare trophies, using comboing and physics. It creates a lot of emergent, water-cooler moments.
  2. DawnrazorDCLXVI

    KickStarter Fort Triumph - fantasy nuXCOM-ish game

    The tactical layer is fantastic. It's like LGS took X-Com, and did it their way. Reactive physics should have been the norm since the mid-2000s. I can't believe people on the Codex refuse to play a game with good gameplay solely on its graphics. Do you complain about graphics being 20 years old...
  3. DawnrazorDCLXVI

    Seven: The Days Long Gone - Thief-inspired isometric action-RPG from former CD Projekt devs

    So much controversy! I bought this game the day of release, but sadly, my computer broke on the same day - I am waiting on my new one.
  4. DawnrazorDCLXVI

    Game News Bard's Tale IV Kickstarter Update #39: Puzzle Weapons

    Really cool idea! I hope more RPG designers adopt clever solutions to make games more interesting, more fun, and lastly - more challenging.
  5. DawnrazorDCLXVI

    Mobile rpgs

    Missing the Quest, and Undercroft.
  6. DawnrazorDCLXVI

    Codex Review RPG Codex Review: Grimoire: Heralds of the Winged Exemplar

    I made the same complains about game balance and stability and everyone ranked my post retarded. Now the full review comes out, and talks about first turn wipes, and bards being OPed. Virtue signalling on the Codex much?
  7. DawnrazorDCLXVI

    KickStarter Underworld Ascendant Pre-Release Thread

    Nice to see everyone get excited. I've spent a helluva lot of time on their forums, the devs could barely contain themselves, it's good to see people excited with the fruits of their labor.
  8. DawnrazorDCLXVI

    Grimoire Thread

    Whimsical is fine, but I do hope to encounter a wider emotional palette over the course of the game. Dark dungeons should be scary. Rescuing maidens should be lighthearted. Invading castles should be heroic. As far as armor balance... I haven't gotten that far. My save got invalidated by a...
  9. DawnrazorDCLXVI

    Grimoire Thread

    Encounter rate is WAY too high. Lower the bottom end, increase the top end. Hope you are taking notes off this thread. Tons of great suggestions, once you are done squashing insects.
  10. DawnrazorDCLXVI

    Grimoire Thread

    Quick question: anyone know if you can multiclass into prestige classes down the line? Requirements are steep on jester.
  11. DawnrazorDCLXVI

    Game News Underworld Ascendant Pre-Alpha Released

    Only three objects can stick together at a time.
  12. DawnrazorDCLXVI

    Grimoire Thread

    So you prefer combat that is random to combat that is strategic? That is an opinion, not an argument. Phoenix Point uses a damage % reduction system to account for armor, cover, and other factors. Without the boring RNG.
  13. DawnrazorDCLXVI

    Grimoire Thread

    So, are you suggesting that the X-Com remakes are better for having RNG, too?
  14. DawnrazorDCLXVI

    Grimoire Thread

    Yeah, I had to create a separate folder under my apps just to get the game to run after the latest update. Btw, still confused about the stats thing. I've rolled a naga with 30 points before, but still no option for assassin class? What am I doing wrong?
  15. DawnrazorDCLXVI

    Grimoire Thread

    Latest update made my save invalid. :rage:

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