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Recent content by Gruia

  1. Gruia

    Game News Turn-based zombie survival RPG Urban Strife aims to be a better Dead State

    bruh, for me to get into a ZOMBIE game.. would require disco elysium mastery and be fucking yond. meaning , a total spin of what a zombie is , turn alan moore on that shit.
  2. Gruia

    Game News Project Witchstone is a living world sandbox RPG that looks a lot like Divinity: Original Sin

    getting rid of DOS design choices is refreshing. i had <10% immersion with their titles
  3. Gruia

    Development Info Josh Sawyer's Pillars of Eternity II Postmortem at Digital Dragons 2019

    i dont like him as a person, and it translated into two failed projects i can barely get to 10h . coincidence?
  4. Gruia

    Preview Cyberpunk 2077 Gameplay Reveal Video

    i hope people iwll come to understand that functionality is secondary, and philosophy primary when it comes to art. a game should promote virtue, clear value system
  5. Gruia

    Game News Ultima and Gold Box inspired RPG Code of the Savage is now on Kickstarter

    nice effort, nice design.im not won by it though. as i caare less about quantity and more about quality.. so im not the target here. i love scripting and attention to detail. thats the future ^_^
  6. Gruia

    Interview Paradox's Fredrik Wester and Shams Jorjani on Tyranny 2 and Bloodlines 2

    i think obsidian is not to be trusted. tyranny was dope, and can only get better, if they reduced the hours a bi and added better scripting and choices
  7. Gruia

    Preview Divinity: Original Sin 2 Combat, Feature and Origin Trailers

    real life is about values , vulnerability, efficiency, intimacy. their characters all lack a mature standard. the predefined ones are mediocre personalities. these guys dont know what a virtue is if it bit them in the ass. thats what real life deals with, value systems not the bullshit people...
  8. Gruia

    Preview Divinity: Original Sin 2 Combat, Feature and Origin Trailers

    this feels like going to disneyland as a grownup. not something im attracted to. i hate disconnecting from real life, i want something that helps me understand it better and deal with it better
  9. Gruia

    Interview Chris Avellone on lessons learned and future plans at RPGamer

    today i learned something "You are blocked from following @ChrisAvellone and viewing @ChrisAvellone's Tweets. Learn more" WOW, i didnt know he blocked me. considering he is one of the people i believe in, i cant think of saying anything too wild to him. just wow
  10. Gruia

    Game News dreeps, possibly the most exciting RPG currently in development

    good. make em productive. not time wasters for once. dumb fucks
  11. Gruia

    Preview Blackguards 2 Feature Demonstration at Gamescom

    Hated it then, and it seems to be going down the same road Who wants a huge combat map, with tons of units? I think its ideal to have some units .. 4-5. who you can develop in diferent ways. And I'm not even a combat gameplay kinda guy - its forte Flexible story > all ). Flexible - at...
  12. Gruia

    Editorial Swen Vincke: Gaming journalists don't get Divinity: Original Sin

    They sure seem to fail at immersion badly. One would think that having all the tools .. so much text/lore/dialogs and scripts over scripts. But no, they seem as clueless as ever. Their games always get that light feel, stupid characters, immature, simplistic. underdeveloped . stereotypical...
  13. Gruia

    Interview The Tragedy of Leonard Boyarsky: "Diablo III was going to have branching storylines"

    Diablo1 strong point was the lack of narrative.. it was little put perfectly done. Only Dark souls borrowed something from it. All other games are like headless chicken in comparison. When I think of Bioware's games phlegm is gathering in my throat.

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