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Recent content by JasonNH

  1. JasonNH

    Baldur's Gate Larian is moving away from D&D, no BG3 DLC or BG4

    I think the opposite. WOTC was looking for a bigger cut and more control over any future work and Sven noped out. Connect the dots with his comments about publisher greed at the GDC Awards and his disappointment that everyone with whom he originally worked to get the license has been laid off...
  2. JasonNH

    Theory: Divinity: Original Sin 2 is the isometric Skyrim

    Great! I had to pay tribute somehow to Kirill in there and the music felt very fitting to me. The original idea was to offer similar quest re-writes for some of the other animals but that one took me long enough and I decided to pursue other projects. I do still smile whenever returning to the...
  3. JasonNH

    Theory: Divinity: Original Sin 2 is the isometric Skyrim

    Mod co-author here. I hope this little garnish on the story makes getting through Fort Joy a little more rewarding. :)
  4. JasonNH

    Would you prefer if Baldurs Gate 3 was 2d or 3d?

    The DOS2 engine is really just 2D faking 3D. For instance, you can't both walk over and under a bridge.
  5. JasonNH

    Game News Baldur's Gate 3 announced at Google Stadia Connect event

    BG 1 and 2 are categorized the same way.
  6. JasonNH

    Vapourware Divinity: Fallen Heroes - canceled tactical spinoff from Expeditions series devs

    He tends to underestimate his own gameplay lengths. I'm expecting most people will get more than that.
  7. JasonNH

    Divinity Divinity: Original Sin 2 - Definitive Edition

    Taken from the FAQ on the DE in the discord channel. 4. Will my save games from DOS2 be compatible with DOS2: DE? Due to the number of complex changes coming in the Definitive Edition, save-games aren't compatible but you'll have the option to launch either the classic game or the Definitive...
  8. JasonNH

    Divinity Divinity: Original Sin 2 - Definitive Edition

    New interview with Swen by a couple of Kotaku writers: http://traffic.megaphone.fm/PPY1444384226.mp3 Interview starts right before the 37 minute mark. Nothing really new, though I did think it was interesting when he addressed the issue of level discrepancy making such a large impact.
  9. JasonNH

    Divinity Divinity: Original Sin 2 - Definitive Edition

    Essentially, yes, that's the disagreement in a nutshell. I see them as biting off more than they could chew with the number of attempted changes and rather than investing the time to rethink attribute incentives and/or going through and adjusting stat columns for all the enemies they decided to...
  10. JasonNH

    Divinity Divinity: Original Sin 2 - Definitive Edition

    I don't think they would cater to powergamers more than the majority of their playerbase, no. That would be idiotic. At the same time, putting some points in wits is hardly powergaming so I don't see much relevance in your point. Yes, I heard you the first time but it simply doesn't line up...
  11. JasonNH

    Divinity Divinity: Original Sin 2 - Definitive Edition

    Yeah, but the amount you gain with that extra stat point isn't as influential as being able to stack the initiative deck.
  12. JasonNH

    Divinity Divinity: Original Sin 2 - Definitive Edition

    I think it's more likely that Larian was looking to limit the possibility of stomping with the opening sequences than making it safer for the average player. It's the same reason they introduced physical and magical armor. I highly doubt early access adopters were using low initiative across the...

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