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Recent content by kolton

  1. Game News New teaser website appears to be counting down towards Planescape: Torment Enhanced Edition reveal

    You start the game unconscious with Morte in your close proximity. I don't think there would be a lot of begging involved. He'd just wait for the female TNO to die and defile her corpse. Diverse writers over at Beamdog would obviously have to change the tagline from 'What can change the nature...
  2. Codex Review RPG Codex Review: Torment: Tides of Numenera

    I completed the game last night so I figured I might as well share my thoughts. Erritis, Rhin and the Bloom are the parts that I really liked. When I was in the Bloom I actually wanted to play the game. Side quests are okay. You can complete them and fuck them up in a number of ways. I like the...
  3. Game News Torment: Tides of Numenera Released

    One again we're getting blue-balled by only getting a glimpse of what could have been. I'm not too happy with the writing either. Lots of useless filler. And sometimes it just makes you want to claw your eyes out. It doesn't make the good parts stand out and shine, it smothers them.
  4. Game News Torment: Tides of Numenera Released

    I'm pretty much in the same boat, except I'm playing reading it one NPC per session. Had to cut the convo with Sir Arthour into several sessions since he's the father of all lore dumps.
  5. Game News Torment: Tides of Numenera Released

    This gives me the impression that writers are dirt cheap these days and that tsunamis of text are the best way to inflate play time. On that note, I'm looking forward to the Kindle port. Or maybe Fargo mistook PS4 for Kindle?
  6. Game News Torment: Tides of Numenera Released

    It's for porn connoisseurs. If you can stick your dick in something in a game, its chance of success rises drastically.
  7. Game News Torment Kickstarter Update #63: A Look Back on Development (McComb on cut content)

    It's not always as simple as that. For example, Pillars of Eternity writers deliberately used archaic verbiage in an attempt to make their game seem more unique and hipster. It just ended up being another of its many design flaws and made it difficult to follow for non-native speakers and...

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