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Recent content by Lacrymas

  1. Lacrymas

    Age of Mythology: Retold

    The original fell flat in the gameplay department, they know this and probably want to change that.
  2. Lacrymas

    Guild Wars 1

    Mesmers have 2 things that make them op - fast casting and armor-ignoring damage. Fast casting is super good in general, so a party of 8 primary mesmers is going to do better than a mixed bag of primary casters whose special attributes are overall meh. And *all* mesmer skills ignore armor, which...
  3. Lacrymas

    Guild Wars 1

    My main is a mesmer, so I'm not qq-ing. Well, I kinda am because the best parties atm consist of 8 mesmers, which isn't very cool.
  4. Lacrymas

    Guild Wars 1

    I'm kinda hoping they do a rebalance on the 20th anniversary because mesmers are too op and have been op for a decade now.
  5. Lacrymas

    Eternity Pillars of Eternity + The White March Expansion Thread

    Bug fixing is always nice.
  6. Lacrymas

    Eternity Pillars of Eternity + The White March Expansion Thread

    What exactly are they changing with this patch? I've been meaning to do an ironman playthrough with a Priest, sooooo.
  7. Lacrymas

    Eternity Pillars of Eternity + The White March Expansion Thread

    Bleak Walker is for dual-wielding, yes.
  8. Lacrymas

    Warhammer Total War: Warhammer III

    It depends on what exactly is hindering the player. If all butt ladders and siege attacker traits are removed, then potentially yes, but then you are just slowing down the campaign for everyone for no reason, yet the end result is the same. The AI isn't actually using ladders against other AI...
  9. Lacrymas

    Warhammer Total War: Warhammer III

    Entering into the city when you have ranged units and magic is absolutely pointless, so pathfinding and corridor design is irrelevant. Currently, given how the game plays, the AI is the problem because it's programmed to almost never go outside the walls and when it does it's straggler units...
  10. Lacrymas

    Warhammer Total War: Warhammer III

    Making sieges better is not possible at this stage because there are numerous aspects which will be affected as well, mostly campaign dynamics. The entire rest of the game revolves around the army losses caused by sieges, tinkering with that would mean having to redesign all the factions all...
  11. Lacrymas

    Eternity Pillars of Eternity + The White March Expansion Thread

    I have built tanks before, just not a Fighter, that's how I know they are mostly useless. Engagement slots are not the problem. Bleak Walkers have a very sick build with corrosive damage. You also won't be despised by everyone, the reputation system is token at best. There are some cool...
  12. Lacrymas

    Warhammer Total War: Warhammer III

    It won't change at all because it's not ass ladders that are the problem. You only ever "need" them when playing all-melee factions and don't have access to artillery yet. The AI and the player are crippled in two different ways, both bad. The AI can't play this game and can't provide a...
  13. Lacrymas

    Eternity Pillars of Eternity + The White March Expansion Thread

    I've never had a Fighter in any party I've ever played in this game, so I don't imagine it's that useful.
  14. Lacrymas

    Warhammer Total War: Warhammer III

    The AI is bad at everything in this game and can't provide a challenge whatsoever after the very early game, so it being extra crippled isn't a good thing. I mean this literally. You can't afford wasting turns in the early game because *some* AI factions will balloon to an unmanageable degree...
  15. Lacrymas

    Warhammer Total War: Warhammer III

    The AI is already crippled by the siege autoresolve results in the first place, they having to wait turns to build siege equipment will slow their growth to a glacial crawl. This also applies to the player, you don't have the luxury of waiting turns to build siege equipment. I'm sure there are...

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