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Recent content by rogueknight333

  1. rogueknight333

    Codex Review RPG Codex Review: Neverwinter Nights – Darkness Over Daggerford

    Most of the PnP conversions can be played multi-player and many would probably be suitable. The PnP conversions by thegeorge (e.g. B1-12 In Search of Adventure) and Ghool (e.g. Tomb of Horrors are usually quality work aimed at a multiplayer audience.
  2. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    He is right, Fighter will not be considered at all, so as long as Monk and Paladin levels are kept no more than one level apart, there will be no penalty. Also there are enough respawning encounters that can be farmed in the later chapters of Swordflight that you actually could get away with a...
  3. rogueknight333

    Codex Review RPG Codex Review: Neverwinter Nights – Darkness Over Daggerford

    For playing around with the OHS Henchman system, I would recommend using one of the many modules designed for multi-player. Not likely to override any henchman banter, etc. there and those are presumably balanced for multiple players as well.
  4. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    A more or less straight fighter is probably one of the weaker and less interesting things to play in Swordflight, but it can certainly work. The best plan for something like what you are suggesting would probably be to go for 2-3 Monk levels for Tumble Skill dumps, and a 2nd Paladin level for...
  5. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    If you have not played a Cleric using ranged weapons that could be an interesting variation - most of the buffs still work and if you take Zen Archery Wisdom can boost both your AB and spell-casting. Throw in a Monk level and it can boost AC too. If you want to try something very different you...
  6. rogueknight333

    [Poll] Metahumans

    Metahumans are helpful in gameplay terms in that they provide more variety in character building and more variety in NPC cultures the PC can interact with. In theory one could achieve the same result by just having a lot of different human cultures, but there are a number of problems with that...
  7. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    I never tried to do anything like this myself, and off the top of my head I cannot think of anything better to try than these ideas. The OnPhysicalAttacked Event does trigger even on missed attacks so maybe you could do something with that?
  8. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    A builder can create in the unmodded toolset a weapon that more or less does that: make a custom weapon and add the "No Combat Damage" property as well as an "On-hit Cast Spell" property for whatever spell you want. It would not work at range, though, so maybe not what you want.
  9. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Monk builds are indeed very tanky and a good choice if you are going for indestructibility above all else. Though HoTU is also quite easy so it is not that hard to make a build that is hard to kill there. That combination of classes is going to give you an XP penalty. That is not necessarily a...
  10. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Some of the better PnP conversions: N1 - Against the Cult of the Reptile God UK2 - The Sentinel S4 - The Lost Caverns of Tsojcanth Udasu has also made a good number of conversions, that are of varying quality but usually above average.
  11. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Just skimmed it briefly, but if I understand correctly, he is not saying it is compatible by default, just that it would be easy to make other modules/mods with a custom script in the same event compatible by adding an "ExecuteScript" function to such that runs his scripts after the custom one...
  12. rogueknight333

    I appreciate the offer, but I doubt that at this stage I want to take on all the extra work of...

    I appreciate the offer, but I doubt that at this stage I want to take on all the extra work of integrating a lot of audio files, checking them for quality and consistency, etc. Not to mention that I would expect them to significantly bloat the download size. Also, if you want to make a version...
  13. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    Damage spells are probably not even the most OP. Time Stop might well be the single most OP arcane spell. Buffing spells can be very OP in low-magic settings. Summoning spells can be very OP, depending on what exactly one is allowed to summon. Enchantment spells like Dominate Monster would be...
  14. rogueknight333

    It's official Turn Based beat RTwP in the CRPG wars.

    RPGs were originally a variation on wargames, and wargames were originally designed not as games for fun but as training exercises for military officers. Thus originally they aimed at simulating actual combat conditions as accurately as they could. To be true to that tradition, combat at the...
  15. rogueknight333

    NWN Neverwinter Nights (NWN & NWN2) Modules Thread

    I believe this is the original DE version, from the rolovalut (i.e., compilation of all the stuff scraped from the original IGN vault).

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